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< section class = "tex2jax_ignore mathjax_ignore" id = "gendersub" >
< h1 > Gendersub< a class = "headerlink" href = "#gendersub" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > Contribution by Griatch 2015< / p >
< p > This is a simple gender-aware Character class for allowing users to
insert custom markers in their text to indicate gender-aware
messaging. It relies on a modified msg() and is meant as an
inspiration and starting point to how to do stuff like this.< / p >
< p > An object can have the following genders:< / p >
< ul class = "simple" >
< li > < p > male (he/his)< / p > < / li >
< li > < p > female (her/hers)< / p > < / li >
< li > < p > neutral (it/its)< / p > < / li >
< li > < p > ambiguous (they/them/their/theirs)< / p > < / li >
< / ul >
< section id = "installation" >
< h2 > Installation< a class = "headerlink" href = "#installation" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > Import and add the < code class = "docutils literal notranslate" > < span class = "pre" > SetGender< / span > < / code > command to your default cmdset in
< code class = "docutils literal notranslate" > < span class = "pre" > mygame/commands/default_cmdset.py< / span > < / code > :< / p >
< div class = "highlight-python notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "c1" > # mygame/commands/default_cmdsets.py< / span >
< span class = "c1" > # ...< / span >
< span class = "kn" > from< / span > < span class = "nn" > evennia.contrib.game_systems.gendersub< / span > < span class = "kn" > import< / span > < span class = "n" > SetGender< / span > < span class = "c1" > # < ---< / span >
< span class = "c1" > # ...< / span >
< span class = "k" > class< / span > < span class = "nc" > CharacterCmdSet< / span > < span class = "p" > (< / span > < span class = "n" > default_cmds< / span > < span class = "o" > .< / span > < span class = "n" > CharacterCmdSet< / span > < span class = "p" > ):< / span >
< span class = "c1" > # ...< / span >
< span class = "k" > def< / span > < span class = "nf" > at_cmdset_creation< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ):< / span >
< span class = "c1" > # ...< / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > add< / span > < span class = "p" > (< / span > < span class = "n" > SetGender< / span > < span class = "p" > ())< / span > < span class = "c1" > # < ---< / span >
< / pre > < / div >
< / div >
< p > Make your < code class = "docutils literal notranslate" > < span class = "pre" > Character< / span > < / code > inherit from < code class = "docutils literal notranslate" > < span class = "pre" > GenderCharacter< / span > < / code > .< / p >
< div class = "highlight-python notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "c1" > # mygame/typeclasses/characters.py< / span >
< span class = "c1" > # ...< / span >
< span class = "kn" > from< / span > < span class = "nn" > evennia.contrib.game_systems.gendersub< / span > < span class = "kn" > import< / span > < span class = "n" > GenderCharacter< / span > < span class = "c1" > # < ---< / span >
< span class = "k" > class< / span > < span class = "nc" > Character< / span > < span class = "p" > (< / span > < span class = "n" > GenderCharacter< / span > < span class = "p" > ):< / span > < span class = "c1" > # < ---< / span >
< span class = "c1" > # ...< / span >
< / pre > < / div >
< / div >
< p > Reload the server (< code class = "docutils literal notranslate" > < span class = "pre" > evennia< / span > < span class = "pre" > reload< / span > < / code > or < code class = "docutils literal notranslate" > < span class = "pre" > reload< / span > < / code > from inside the game).< / p >
< / section >
< section id = "usage" >
< h2 > Usage< a class = "headerlink" href = "#usage" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > When in use, messages can contain special tags to indicate pronouns gendered
based on the one being addressed. Capitalization will be retained.< / p >
< ul class = "simple" >
< li > < p > < code class = "docutils literal notranslate" > < span class = "pre" > |s< / span > < / code > , < code class = "docutils literal notranslate" > < span class = "pre" > |S< / span > < / code > : Subjective form: he, she, it, He, She, It, They< / p > < / li >
< li > < p > < code class = "docutils literal notranslate" > < span class = "pre" > |o< / span > < / code > , < code class = "docutils literal notranslate" > < span class = "pre" > |O< / span > < / code > : Objective form: him, her, it, Him, Her, It, Them< / p > < / li >
< li > < p > < code class = "docutils literal notranslate" > < span class = "pre" > |p< / span > < / code > , < code class = "docutils literal notranslate" > < span class = "pre" > |P< / span > < / code > : Possessive form: his, her, its, His, Her, Its, Their< / p > < / li >
< li > < p > < code class = "docutils literal notranslate" > < span class = "pre" > |a< / span > < / code > , < code class = "docutils literal notranslate" > < span class = "pre" > |A< / span > < / code > : Absolute Possessive form: his, hers, its, His, Hers, Its, Theirs< / p > < / li >
< / ul >
< p > For example,< / p >
< div class = "highlight-default notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "n" > char< / span > < span class = "o" > .< / span > < span class = "n" > msg< / span > < span class = "p" > (< / span > < span class = "s2" > " < / span > < span class = "si" > %s< / span > < span class = "s2" > falls on |p face with a thud." < / span > < span class = "o" > %< / span > < span class = "n" > char< / span > < span class = "o" > .< / span > < span class = "n" > key< / span > < span class = "p" > )< / span >
< span class = "s2" > " Tom falls on his face with a thud" < / span >
< / pre > < / div >
< / div >
< p > The default gender is “ambiguous” (they/them/their/theirs).< / p >
< p > To use, have DefaultCharacter inherit from this, or change
setting.DEFAULT_CHARACTER to point to this class.< / p >
< p > The < code class = "docutils literal notranslate" > < span class = "pre" > gender< / span > < / code > command is used to set the gender. It needs to be added to the
default cmdset before it becomes available.< / p >
< hr class = "docutils" / >
< p > < small > This document page is generated from < code class = "docutils literal notranslate" > < span class = "pre" > evennia/contrib/game_systems/gendersub/README.md< / span > < / code > . Changes to this
file will be overwritten, so edit that file rather than this one.< / small > < / p >
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