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# Part 2: What we want
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```{sidebar} Beginner Tutorial Parts
- [Introduction ](../Beginner-Tutorial-Intro.md )
< br > Getting set up.
- Part 1: [What we have ](../Part1/Beginner-Tutorial-Part1-Intro.md )
< br > A tour of Evennia and how to use the tools, including an introduction to Python.
- **Part 2: [What we want ](./Beginner-Tutorial-Part2-Intro.md )**
< br > Planning our tutorial game and what to think about when planning your own in the future.
- Part 3: [How we get there ](../Part3/Beginner-Tutorial-Part3-Intro.md )
< br > Getting down to the meat of extending Evennia to make our game
- Part 4: [Using what we created ](../Part4/Beginner-Tutorial-Part4-Intro.md )
< br > Building a tech-demo and world content to go with our code
- Part 5: [Showing the world ](../Part5/Beginner-Tutorial-Part5-Intro.md )
< br > Taking our new game online and let players try it out
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```
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In Part two of the Evennia Beginner Tutorial we'll take a step back and plan out the kind of tutorial game we want to make. This is a more 'theoretical' part where we won't do any hands-on
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programming.
In the process we'll go through the common questions of "where to start"
and "what to think about" when creating a multiplayer online text game.
## Lessons
```{toctree}
:maxdepth: 1
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Beginner-Tutorial-Planning-Where-Do-I-Begin.md
Beginner-Tutorial-Game-Planning.md
Beginner-Tutorial-Planning-The-Tutorial-Game.md
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```
## Table of Contents
```{toctree}
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Beginner-Tutorial-Planning-Where-Do-I-Begin.md
Beginner-Tutorial-Game-Planning.md
Beginner-Tutorial-Planning-The-Tutorial-Game.md
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```