<spanid="evennia-contrib-tutorials-evadventure-ai"></span><h1>evennia.contrib.tutorials.evadventure.ai<aclass="headerlink"href="#module-evennia.contrib.tutorials.evadventure.ai"title="Permalink to this headline">¶</a></h1>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.ai.</code><codeclass="sig-name descname">AIHandler</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">obj</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/ai.html#AIHandler"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.ai.AIHandler"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">attribute_name</code><emclass="property"> = 'ai_state'</em><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.ai.AIHandler.attribute_name"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">attribute_category</code><emclass="property"> = 'ai_state'</em><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.ai.AIHandler.attribute_category"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">__init__</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">obj</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/ai.html#AIHandler.__init__"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.ai.AIHandler.__init__"title="Permalink to this definition">¶</a></dt>
<dd><p>Initialize self. See help(type(self)) for accurate signature.</p>
<codeclass="sig-name descname">set_state</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">state</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/ai.html#AIHandler.set_state"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.ai.AIHandler.set_state"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">get_state</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/ai.html#AIHandler.get_state"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.ai.AIHandler.get_state"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">get_targets</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/ai.html#AIHandler.get_targets"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.ai.AIHandler.get_targets"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">get_traversable_exits</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">exclude_destination</span><spanclass="o">=</span><spanclass="default_value">None</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/ai.html#AIHandler.get_traversable_exits"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.ai.AIHandler.get_traversable_exits"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">random_probability</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">probabilities</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/ai.html#AIHandler.random_probability"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.ai.AIHandler.random_probability"title="Permalink to this definition">¶</a></dt>
<dd><p>Given a dictionary of probabilities, return the key of the chosen probability.</p>
<codeclass="sig-name descname">run</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/ai.html#AIHandler.run"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.ai.AIHandler.run"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.ai.</code><codeclass="sig-name descname">AIMixin</code><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/ai.html#AIMixin"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.ai.AIMixin"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">ai</code><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/ai.html#AIMixin.ai"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.ai.AIMixin.ai"title="Permalink to this definition">¶</a></dt>