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<h1>Part 4: Using What We Created<a class="headerlink" href="#part-4-using-what-we-created" title="Permalink to this headline"></a></h1>
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<p class="sidebar-title">Beginner Tutorial Parts</p>
<ul class="simple">
<li><p><a class="reference internal" href="../Beginner-Tutorial-Overview.html"><span class="doc std std-doc">Introduction</span></a>
<br>Getting set up.</p></li>
<li><p>Part 1: <a class="reference internal" href="../Part1/Beginner-Tutorial-Part1-Overview.html"><span class="doc std std-doc">What We Have</span></a>
<br>A tour of Evennia and how to use the tools, including an introduction to Python.</p></li>
<li><p>Part 2: <a class="reference internal" href="../Part2/Beginner-Tutorial-Part2-Overview.html"><span class="doc std std-doc">What We Want</span></a>
<br>Planning our tutorial game and what to consider when planning your own.</p></li>
<li><p>Part 3: <a class="reference internal" href="../Part3/Beginner-Tutorial-Part3-Overview.html"><span class="doc std std-doc">How We Get There</span></a>
<br>Getting down to the meat of extending Evennia to make your game.</p></li>
<li><p><em>Part 4: <a class="reference internal" href="#"><span class="doc std std-doc">Using What We Created</span></a></em>
<br>Building a tech-demo and world content to go with our code.</p></li>
<li><p>Part 5: <a class="reference internal" href="../Part5/Beginner-Tutorial-Part5-Overview.html"><span class="doc std std-doc">Showing the World</span></a>
<br>Taking our new game online and letting players try it out.</p></li>
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<p>We now have the code underpinnings of everything we need. We have also tested the various components and has a simple tech-demo to show it all works together. But there is no real coherence to it at this point - we need to actually make a world. In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand and batchcode processors.</p>
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