evennia/docs/source/Contribs/Contrib-Simpledoor.md

53 lines
1.5 KiB
Markdown
Raw Normal View History

# SimpleDoor
2022-01-08 14:40:58 +01:00
Contribution by Griatch, 2016
A simple two-way exit that represents a door that can be opened and
2022-01-08 14:40:58 +01:00
closed from both sides. Can easily be expanded to make it lockable,
destroyable etc.
Note that the simpledoor is based on Evennia locks, so it will
not work for a superuser (which bypasses all locks). The superuser
will always appear to be able to close/open the door over and over
2022-01-08 14:40:58 +01:00
without the locks stopping you. To use the door, use `quell` or a
non-superuser account.
## Installation:
Import `SimpleDoorCmdSet` from this module into `mygame/commands/default_cmdsets`
and add it to your `CharacterCmdSet`:
```python
# in mygame/commands/default_cmdsets.py
from evennia.contrib.grid import simpledoor <---
class CharacterCmdSet(default_cmds.CharacterCmdSet):
# ...
def at_cmdset_creation(self):
# ...
self.add(simpledoor.SimpleDoorCmdSet)
```
## Usage:
To try it out, `dig` a new room and then use the (overloaded) `@open`
commmand to open a new doorway to it like this:
@open doorway:contrib.grid.simpledoor.SimpleDoor = otherroom
open doorway
close doorway
Note: This uses locks, so if you are a superuser you will not be blocked by
a locked door - `quell` yourself, if so. Normal users will find that they
cannot pass through either side of the door once it's closed from the other
side.
----
<small>This document page is generated from `evennia/contrib/grid/simpledoor/README.md`. Changes to this
file will be overwritten, so edit that file rather than this one.</small>