The effect of this is that you can fully `reload` the Server and have players still connected to the game. One the server comes back up, it will re-connect to the Portal and re-sync all players as if nothing happened.
```
Internet│ ┌──────────┐ ┌─┐ ┌─┐ ┌─────────┐
│ │Portal │ │S│ ┌───┐ │S│ │Server │
P │ │ ├─┤e├───┤AMP├───┤e├─┤ │
l ──┼──┤ Telnet │ │s│ │ │ │s│ │ │
a │ │ Webclient├─┤s├───┤ ├───┤s├─┤ Game │
y ──┼──┤ SSH │ │i│ │ │ │i│ │ Database│
e │ │ ... ├─┤o├───┤ ├───┤o├─┤ │
r ──┼──┤ │ │n│ │ │ │n│ │ │
s │ │ │ │s│ └───┘ │s│ │ │
│ └──────────┘ └─┘ └─┘ └─────────┘
│Evennia
```
The Server and Portal are glued together via an AMP (Asynchronous Messaging Protocol) connection. This allows the two programs to communicate seamlessly on the same machine.