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< section class = "tex2jax_ignore mathjax_ignore" id = "unix-like-command-style" >
< h1 > Unix-like Command style< a class = "headerlink" href = "#unix-like-command-style" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > Contribution by Vincent Le Geoff (vlgeoff), 2017< / p >
< p > This module contains a command class with an alternate syntax parser implementing
Unix-style command syntax in-game. This means < code class = "docutils literal notranslate" > < span class = "pre" > --options< / span > < / code > , positional arguments
and stuff like < code class = "docutils literal notranslate" > < span class = "pre" > -n< / span > < span class = "pre" > 10< / span > < / code > . It might not the best syntax for the average player
but can be really useful for builders when they need to have a single command do
many things with many options. It uses the < code class = "docutils literal notranslate" > < span class = "pre" > ArgumentParser< / span > < / code > from Python’ s standard
library under the hood.< / p >
< section id = "installation" >
< h2 > Installation< a class = "headerlink" href = "#installation" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > To use, inherit < code class = "docutils literal notranslate" > < span class = "pre" > UnixCommand< / span > < / code > from this module from your own commands. You need
to override two methods:< / p >
< ul class = "simple" >
< li > < p > The < code class = "docutils literal notranslate" > < span class = "pre" > init_parser< / span > < / code > method, which adds options to the parser. Note that you
should normally < em > not< / em > override the normal < code class = "docutils literal notranslate" > < span class = "pre" > parse< / span > < / code > method when inheriting from
< code class = "docutils literal notranslate" > < span class = "pre" > UnixCommand< / span > < / code > .< / p > < / li >
< li > < p > The < code class = "docutils literal notranslate" > < span class = "pre" > func< / span > < / code > method, called to execute the command once parsed (like any Command).< / p > < / li >
< / ul >
< p > Here’ s a short example:< / p >
< div class = "highlight-python notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "kn" > from< / span > < span class = "nn" > evennia.contrib.base_systems.unixcommand< / span > < span class = "kn" > import< / span > < span class = "n" > UnixCommand< / span >
< span class = "k" > class< / span > < span class = "nc" > CmdPlant< / span > < span class = "p" > (< / span > < span class = "n" > UnixCommand< / span > < span class = "p" > ):< / span >
< span class = "w" > < / span > < span class = "sd" > ' ' ' < / span >
< span class = "sd" > Plant a tree or plant.< / span >
< span class = "sd" > This command is used to plant something in the room you are in.< / span >
< span class = "sd" > Examples:< / span >
< span class = "sd" > plant orange -a 8< / span >
< span class = "sd" > plant strawberry --hidden< / span >
< span class = "sd" > plant potato --hidden --age 5< / span >
< span class = "sd" > ' ' ' < / span >
< span class = "n" > key< / span > < span class = "o" > =< / span > < span class = "s2" > " plant" < / span >
< span class = "k" > def< / span > < span class = "nf" > init_parser< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ):< / span >
< span class = "s2" > " Add the arguments to the parser." < / span >
< span class = "c1" > # ' self.parser' inherits `argparse.ArgumentParser`< / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > parser< / span > < span class = "o" > .< / span > < span class = "n" > add_argument< / span > < span class = "p" > (< / span > < span class = "s2" > " key" < / span > < span class = "p" > ,< / span >
< span class = "n" > help< / span > < span class = "o" > =< / span > < span class = "s2" > " the key of the plant to be planted here" < / span > < span class = "p" > )< / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > parser< / span > < span class = "o" > .< / span > < span class = "n" > add_argument< / span > < span class = "p" > (< / span > < span class = "s2" > " -a" < / span > < span class = "p" > ,< / span > < span class = "s2" > " --age" < / span > < span class = "p" > ,< / span > < span class = "nb" > type< / span > < span class = "o" > =< / span > < span class = "nb" > int< / span > < span class = "p" > ,< / span >
< span class = "n" > default< / span > < span class = "o" > =< / span > < span class = "mi" > 1< / span > < span class = "p" > ,< / span > < span class = "n" > help< / span > < span class = "o" > =< / span > < span class = "s2" > " the age of the plant to be planted" < / span > < span class = "p" > )< / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > parser< / span > < span class = "o" > .< / span > < span class = "n" > add_argument< / span > < span class = "p" > (< / span > < span class = "s2" > " --hidden" < / span > < span class = "p" > ,< / span > < span class = "n" > action< / span > < span class = "o" > =< / span > < span class = "s2" > " store_true" < / span > < span class = "p" > ,< / span >
< span class = "n" > help< / span > < span class = "o" > =< / span > < span class = "s2" > " should the newly-planted plant be hidden to players?" < / span > < span class = "p" > )< / span >
< span class = "k" > def< / span > < span class = "nf" > func< / span > < span class = "p" > (< / span > < span class = "bp" > self< / span > < span class = "p" > ):< / span >
< span class = "s2" > " func is called only if the parser succeeded." < / span >
< span class = "c1" > # ' self.opts' contains the parsed options< / span >
< span class = "n" > key< / span > < span class = "o" > =< / span > < span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > opts< / span > < span class = "o" > .< / span > < span class = "n" > key< / span >
< span class = "n" > age< / span > < span class = "o" > =< / span > < span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > opts< / span > < span class = "o" > .< / span > < span class = "n" > age< / span >
< span class = "n" > hidden< / span > < span class = "o" > =< / span > < span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > opts< / span > < span class = "o" > .< / span > < span class = "n" > hidden< / span >
< span class = "bp" > self< / span > < span class = "o" > .< / span > < span class = "n" > msg< / span > < span class = "p" > (< / span > < span class = "s2" > " Going to plant ' < / span > < span class = "si" > {}< / span > < span class = "s2" > ' , age=< / span > < span class = "si" > {}< / span > < span class = "s2" > , hidden=< / span > < span class = "si" > {}< / span > < span class = "s2" > ." < / span > < span class = "o" > .< / span > < span class = "n" > format< / span > < span class = "p" > (< / span >
< span class = "n" > key< / span > < span class = "p" > ,< / span > < span class = "n" > age< / span > < span class = "p" > ,< / span > < span class = "n" > hidden< / span > < span class = "p" > ))< / span >
< / pre > < / div >
< / div >
< p > To see the full power of argparse and the types of supported options, visit
< a class = "reference external" href = "https://docs.python.org/2/library/argparse.html" > the documentation of argparse< / a > .< / p >
< hr class = "docutils" / >
< p > < small > This document page is generated from < code class = "docutils literal notranslate" > < span class = "pre" > evennia/contrib/base_systems/unixcommand/README.md< / span > < / code > . Changes to this
file will be overwritten, so edit that file rather than this one.< / small > < / p >
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