<p>Wait a little while for building to complete and don’t run the command
again even if it’s slow. This builds the world and connect it to Limbo
and creates a new exit <codeclass="docutils literal notranslate"><spanclass="pre">tutorial</span></code>.</p>
<p>If you are a superuser (User <codeclass="docutils literal notranslate"><spanclass="pre">#1</span></code>), use the <codeclass="docutils literal notranslate"><spanclass="pre">quell</span></code> command to play
the tutorial as intended.</p>
</section>
<sectionid="comments">
<h2>Comments<aclass="headerlink"href="#comments"title="Permalink to this headline">¶</a></h2>
<p>The tutorial world is intended to be explored and analyzed. It will help you
learn how to accomplish some more advanced effects and might give some good
ideas along the way.</p>
<p>It’s suggested you play it through (as a normal user, NOT as Superuser!) and
explore it a bit, then come back here and start looking into the (heavily
documented) build/source code to find out how things tick - that’s the
“tutorial” in Tutorial world after all.</p>
<p>Please report bugs in the tutorial to the Evennia issue tracker.</p>
<p><strong>Spoilers below - don’t read on unless you already played the
tutorial game</strong></p>
</section>
<sectionid="tutorial-world-room-map">
<h2>Tutorial World Room map<aclass="headerlink"href="#tutorial-world-room-map"title="Permalink to this headline">¶</a></h2>
B +----+-----+ +--------+/ +--+-+-+---------+----+
O |outro | |tomb | |antechamber |
o--+ +----------+ | | |
| | | | | |
+----------+ +--------+ +---------------------+
</pre></div>
</div>
</section>
<sectionid="hints-notes">
<h2>Hints/Notes:<aclass="headerlink"href="#hints-notes"title="Permalink to this headline">¶</a></h2>
<ulclass="simple">
<li><p>o– connections to/from Limbo</p></li>
<li><p>intro/outro areas are rooms that automatically sets/cleans the
Character of any settings assigned to it during the
tutorial game.</p></li>
<li><p>The Cliff is a good place to get an overview of the surroundings.</p></li>
<li><p>The Bridge may seem like a big room, but it is really only one room
with custom move commands to make it take longer to cross. You can
also fall off the bridge if you are unlucky or take your time to
take in the view too long.</p></li>
<li><p>In the Castle areas an aggressive mob is patrolling. It implements
rudimentary AI but packs quite a punch unless you have
found yourself a weapon that can harm it. Combat is only
possible once you find a weapon.</p></li>
<li><p>The Antechamber features a puzzle for finding the correct Grave
chamber.</p></li>
<li><p>The Cell is your reward if you fail in various ways. Finding a
way out of it is a small puzzle of its own.</p></li>
<li><p>The Tomb is a nice place to find a weapon that can hurt the
castle guardian. This is the goal of the tutorial.
Explore on, or take the exit to finish the tutorial.</p></li>
<li><p>? - look into the code if you cannot find this bonus area!</p></li>
</ul>
<hrclass="docutils"/>
<p><small>This document page is generated from <codeclass="docutils literal notranslate"><spanclass="pre">evennia/contrib/tutorials/tutorial_world/README.md</span></code>. Changes to this
file will be overwritten, so edit that file rather than this one.</small></p>