<spanid="evennia-contrib-tutorials-evadventure-tests-test-combat"></span><h1>evennia.contrib.tutorials.evadventure.tests.test_combat<aclass="headerlink"href="#module-evennia.contrib.tutorials.evadventure.tests.test_combat"title="Permalink to this headline">¶</a></h1>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.tests.test_combat.</code><codeclass="sig-name descname">TestEvAdventureCombatBaseHandler</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">methodName</span><spanclass="o">=</span><spanclass="default_value">'runTest'</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureCombatBaseHandler"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">setUp</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureCombatBaseHandler.setUp"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler.setUp"title="Permalink to this definition">¶</a></dt>
<dd><p>This also tests the <strong>get_or_create_combathandler</strong> classfunc</p>
<codeclass="sig-name descname">test_combathandler_msg</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureCombatBaseHandler.test_combathandler_msg"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler.test_combathandler_msg"title="Permalink to this definition">¶</a></dt>
<dd><p>Test sending messages to all in handler</p>
<codeclass="sig-name descname">test_get_combat_summary</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureCombatBaseHandler.test_get_combat_summary"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler.test_get_combat_summary"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.tests.test_combat.</code><codeclass="sig-name descname">TestCombatActionsBase</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">methodName</span><spanclass="o">=</span><spanclass="default_value">'runTest'</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestCombatActionsBase"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">setUp</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestCombatActionsBase.setUp"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.setUp"title="Permalink to this definition">¶</a></dt>
<dd><p>Hook method for setting up the test fixture before exercising it.</p>
<codeclass="sig-name descname">test_base_action</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestCombatActionsBase.test_base_action"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_base_action"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_attack__miss</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">mock_randint</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestCombatActionsBase.test_attack__miss"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_attack__miss"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_attack__success</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">mock_randint</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestCombatActionsBase.test_attack__success"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_attack__success"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_stunt_fail</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">mock_randint</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestCombatActionsBase.test_stunt_fail"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_stunt_fail"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_stunt_advantage__success</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">mock_randint</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestCombatActionsBase.test_stunt_advantage__success"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_stunt_advantage__success"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_stunt_disadvantage__success</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">mock_randint</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestCombatActionsBase.test_stunt_disadvantage__success"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_stunt_disadvantage__success"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_use_item</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestCombatActionsBase.test_use_item"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_use_item"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_swap_wielded_weapon_or_spell</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestCombatActionsBase.test_swap_wielded_weapon_or_spell"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_swap_wielded_weapon_or_spell"title="Permalink to this definition">¶</a></dt>
<dd><p>First draw a weapon (from empty fists), then swap that out to another weapon, then
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.tests.test_combat.</code><codeclass="sig-name descname">EvAdventureTurnbasedCombatHandlerTest</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">methodName</span><spanclass="o">=</span><spanclass="default_value">'runTest'</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">maxDiff</code><emclass="property"> = None</em><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.maxDiff"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">setUp</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.setUp"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.setUp"title="Permalink to this definition">¶</a></dt>
<dd><p>Hook method for setting up the test fixture before exercising it.</p>
<codeclass="sig-name descname">test_combatanthandler_setup</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.test_combatanthandler_setup"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_combatanthandler_setup"title="Permalink to this definition">¶</a></dt>
<dd><p>Testing all is set up correctly in the combathandler</p>
<codeclass="sig-name descname">test_remove_combatant</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.test_remove_combatant"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_remove_combatant"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_stop_combat</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.test_stop_combat"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stop_combat"title="Permalink to this definition">¶</a></dt>
<dd><p>Stopping combat, making sure combathandler is deleted.</p>
<codeclass="sig-name descname">test_get_sides</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.test_get_sides"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_get_sides"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_queue_and_execute_action</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.test_queue_and_execute_action"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_queue_and_execute_action"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_execute_full_turn</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.test_execute_full_turn"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_execute_full_turn"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_action__action_ticks_turn</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.test_action__action_ticks_turn"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_action__action_ticks_turn"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_attack__success__kill</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">mock_randint</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.test_attack__success__kill"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_attack__success__kill"title="Permalink to this definition">¶</a></dt>
<dd><p>Test that the combathandler is deleted once there are no more enemies</p>
<codeclass="sig-name descname">test_stunt_fail</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">mock_randint</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.test_stunt_fail"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stunt_fail"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_stunt_advantage__success</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">mock_randint</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.test_stunt_advantage__success"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stunt_advantage__success"title="Permalink to this definition">¶</a></dt>
<dd><p>Test so the advantage matrix is updated correctly</p>
<codeclass="sig-name descname">test_stunt_disadvantage__success</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">mock_randint</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.test_stunt_disadvantage__success"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stunt_disadvantage__success"title="Permalink to this definition">¶</a></dt>
<dd><p>Test so the disadvantage matrix is updated correctly</p>
<codeclass="sig-name descname">test_flee__success</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#EvAdventureTurnbasedCombatHandlerTest.test_flee__success"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_flee__success"title="Permalink to this definition">¶</a></dt>
<dd><p>Test fleeing twice, leading to leaving combat.</p>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.tests.test_combat.</code><codeclass="sig-name descname">TestEvAdventureTwitchCombatHandler</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">methodName</span><spanclass="o">=</span><spanclass="default_value">'runTest'</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">setUp</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler.setUp"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.setUp"title="Permalink to this definition">¶</a></dt>
<dd><p>Hook method for setting up the test fixture before exercising it.</p>
<codeclass="sig-name descname">test_get_sides</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler.test_get_sides"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_get_sides"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_give_advantage</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler.test_give_advantage"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_give_advantage"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_give_disadvantage</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler.test_give_disadvantage"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_give_disadvantage"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_queue_action</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler.test_queue_action"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_queue_action"title="Permalink to this definition">¶</a></dt>
<dd><p>Test so the queue action cleans up tickerhandler correctly</p>
<codeclass="sig-name descname">test_execute_next_action</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler.test_execute_next_action"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_execute_next_action"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_check_stop_combat</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler.test_check_stop_combat"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_check_stop_combat"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_hold</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler.test_hold"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_hold"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_attack</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler.test_attack"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_attack"title="Permalink to this definition">¶</a></dt>
<dd><p>Test attack action in the twitch combathandler</p>
<codeclass="sig-name descname">test_stunt</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler.test_stunt"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_stunt"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_useitem</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler.test_useitem"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_useitem"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">test_wield</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/tests/test_combat.html#TestEvAdventureTwitchCombatHandler.test_wield"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_wield"title="Permalink to this definition">¶</a></dt>