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< li > < a class = "reference internal" href = "#" > Pseudo-random generator and registry< / a > < ul >
< li > < a class = "reference internal" href = "#usage-example" > Usage Example< / a > < / li >
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< h1 > Pseudo-random generator and registry< a class = "headerlink" href = "#pseudo-random-generator-and-registry" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > Contribution by Vincent Le Goff (vlgeoff), 2017< / p >
< p > This utility can be used to generate pseudo-random strings of information
with specific criteria. You could, for instance, use it to generate
phone numbers, license plate numbers, validation codes, in-game security
passwords and so on. The strings generated will be stored and won’ t be repeated.< / p >
< section id = "usage-example" >
< h2 > Usage Example< a class = "headerlink" href = "#usage-example" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > Here’ s a very simple example:< / p >
< div class = "highlight-python notranslate" > < div class = "highlight" > < pre > < span > < / span >
< span class = "kn" > from< / span > < span class = "nn" > evennia.contrib.utils.random_string_generator< / span > < span class = "kn" > import< / span > < span class = "n" > RandomStringGenerator< / span >
< span class = "c1" > # Create a generator for phone numbers< / span >
< span class = "n" > phone_generator< / span > < span class = "o" > =< / span > < span class = "n" > RandomStringGenerator< / span > < span class = "p" > (< / span > < span class = "s2" > " phone number" < / span > < span class = "p" > ,< / span > < span class = "sa" > r< / span > < span class = "s2" > " 555-[0-9]< / span > < span class = "si" > {3}< / span > < span class = "s2" > -[0-9]< / span > < span class = "si" > {4}< / span > < span class = "s2" > " < / span > < span class = "p" > )< / span >
< span class = "c1" > # Generate a phone number (555-XXX-XXXX with X as numbers)< / span >
< span class = "n" > number< / span > < span class = "o" > =< / span > < span class = "n" > phone_generator< / span > < span class = "o" > .< / span > < span class = "n" > get< / span > < span class = "p" > ()< / span >
< span class = "c1" > # `number` will contain something like: " 555-981-2207" < / span >
< span class = "c1" > # If you call `phone_generator.get`, it won' t give the same anymore.phone_generator.all()< / span >
< span class = "c1" > # Will return a list of all currently-used phone numbers< / span >
< span class = "n" > phone_generator< / span > < span class = "o" > .< / span > < span class = "n" > remove< / span > < span class = "p" > (< / span > < span class = "s2" > " 555-981-2207" < / span > < span class = "p" > )< / span >
< span class = "c1" > # The number can be generated again< / span >
< / pre > < / div >
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< h2 > Importing< a class = "headerlink" href = "#importing" title = "Permalink to this headline" > ¶< / a > < / h2 >
< ol class = "simple" >
< li > < p > Import the < code class = "docutils literal notranslate" > < span class = "pre" > RandomStringGenerator< / span > < / code > class from the contrib.< / p > < / li >
< li > < p > Create an instance of this class taking two arguments:< / p >
< ul class = "simple" >
< li > < p > The name of the gemerator (like “phone number”, “license plate”…).< / p > < / li >
< li > < p > The regular expression representing the expected results.< / p > < / li >
< / ul >
< / li >
< li > < p > Use the generator’ s < code class = "docutils literal notranslate" > < span class = "pre" > all< / span > < / code > , < code class = "docutils literal notranslate" > < span class = "pre" > get< / span > < / code > and < code class = "docutils literal notranslate" > < span class = "pre" > remove< / span > < / code > methods as shown above.< / p > < / li >
< / ol >
< p > To understand how to read and create regular expressions, you can refer to
< a class = "reference external" href = "https://docs.python.org/2/library/re.html" > the documentation on the re module< / a > .
Some examples of regular expressions you could use:< / p >
< ul class = "simple" >
< li > < p > < code class = "docutils literal notranslate" > < span class = "pre" > r" 555-\d{3}-\d{4}" < / span > < / code > : 555, a dash, 3 digits, another dash, 4 digits.< / p > < / li >
< li > < p > < code class = "docutils literal notranslate" > < span class = "pre" > r" [0-9]{3}[A-Z][0-9]{3}" < / span > < / code > : 3 digits, a capital letter, 3 digits.< / p > < / li >
< li > < p > < code class = "docutils literal notranslate" > < span class = "pre" > r" [A-Za-z0-9]{8,15}" < / span > < / code > : between 8 and 15 letters and digits.< / p > < / li >
< li > < p > …< / p > < / li >
< / ul >
< p > Behind the scenes, a script is created to store the generated information
for a single generator. The < code class = "docutils literal notranslate" > < span class = "pre" > RandomStringGenerator< / span > < / code > object will also
read the regular expression you give to it to see what information is
required (letters, digits, a more restricted class, simple characters…)…
More complex regular expressions (with branches for instance) might not be
available.< / p >
< hr class = "docutils" / >
< p > < small > This document page is generated from < code class = "docutils literal notranslate" > < span class = "pre" > evennia/contrib/utils/random_string_generator/README.md< / span > < / code > . Changes to this
file will be overwritten, so edit that file rather than this one.< / small > < / p >
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