evennia/docs/source/Components/Help-System.md

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# Help System
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Evennia has an extensive help system covering both command-help and regular
free-form help documentation. It supports subtopics and if failing to find a
match it will provide suggestsions, first from alternative topics and then by
finding mentions of the search term in help entries.
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```
------------------------------------------------------------------------------
Help for The theatre (aliases: the hub, curtains)
The theatre is at the centre of the city, both literally and figuratively ...
(A lot more text about it follows ...)
Subtopics:
theatre/lore
theatre/layout
theatre/dramatis personae
------------------------------------------------------------------------------
```
```
------------------------------------------------------------------------------
No help found
There is no help topic matching 'evennia'.
... But matches where found within the help texts of the suggestions below.
Suggestions:
grapevine2chan, about, irc2chan
-----------------------------------------------------------------------------
```
## Using the help system from in-game
The help system is accessed in-game by use of the `help` command:
help <topic>
Sub-topics are accessed as `help <topic>/<subtopic>/...`.
Creating a new help entry from in-game is done with
sethelp <topic>[;aliases] [,category] [,lockstring] = <text>
For example
sethelp The Gods;pantheon, Lore = In the beginning all was dark ...
Use the `/edit` switch to open the EvEditor for more convenient in-game writing
(but note that devs can also create help entries outside the game using their
regular code editor, see below).
## Sources of help entries
Evennia collects help entries from three sources:
- _Auto-generated command help_ - this is literally the doc-strings of the [Command classes](./Commands).
The idea is that the command docs are easier to maintain and keep up-to-date if
the developer can change them at the same time as they do the code.
- _Database-stored help entries_ - These are created in-game (using the default `sethelp` command
as exemplified in the previous section).
- _File-stored help entries_ - These are created outside the game, as dicts in
normal Python modules. They allows developers to write and maintain their help files using
a proper text editor.
### The Help Entry
All help entries (no matter the source) have the following properties:
- `key` - This is the main topic-name. For Commands, this is literally the command's `key`.
- `aliases` - Alternate names for the help entry. This can be useful if the main name is hard to remember.
- `help_category` - The general grouping of the entry. This is optional. If not given it will use the
default category given by `settings.COMMAND_DEFAULT_HELP_CATEGORY` for Commands and `settings.DEFAULT_HELP_CATEGORY`
for file+db help entries.
- `locks` - This defines who may read this entry. The locktype checked by the `help` command is `view`. In the
case of Commands, it's more common that the `cmd` lock fails - in that case the command is not loaded
into the help parser at all.
- `tags` - This is not used by default, but could be used to further organize help entries.
- `text` - The actual help entry text. This will be dedented and stripped of
extra space at beginning and end.
A `text` that scrolls off the screen will automatically be paginated by
the [EvMore](./EvMore) pager (you can control this with
`settings.HELP_MORE_ENABLED=False`). If you use EvMore and want to control
exactly where the pager should break the page, mark the break with the control
character `\f`.
#### Subtopics
```versionadded:: 1.0
```
Rather than making a very long help entry, the `text` may also be broken up
into _subtopics_. A list of the next level of subtopics are shown below the
main help text and allows the user to read more about some particular detail
that wouldn't fit in the main text.
Subtopics use a markup slightly similar to markdown headings. The top level
heading must be named `# subtopics` (non case-sensitive) and the following
headers must be sub-headings to this (so `## subtopic name` etc). All headings
are non-case sensitive (the help command will format them). The topics can be
nested at most to a depth of 5 (which is probably too many levels already). The
parser uses fuzzy matching to find the subtopic, so one does not have to type
it all out exactly.
Below is an example of a `text` with sub topics.
```
The theatre is the heart of the city, here you can find ...
(This is the main help text, what you get with `help theatre`)
# subtopics
## lore
The theatre holds many mysterious things...
(`help theatre/lore`)
### the grand opening
The grand opening is the name for a mysterious event where ghosts appeared ...
(`this is a subsub-topic to lore, accessible as `help theatre/lore/grand` or
any other partial match).
### the Phantom
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Deep under the theatre, rumors has it a monster hides ...
(another subsubtopic, accessible as `help theatre/lore/phantom`)
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## layout
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The theatre is a two-story building situated at ...
(`help theatre/layout`)
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## dramatis personae
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There are many interesting people prowling the halls of the theatre ...
(`help theatre/dramatis` or `help theathre/drama` or `help theatre/personae` would work)
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### Primadonna Ada
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Everyone knows the primadonna! She is ...
(A subtopic under dramatis personae, accessible as `help theatre/drama/ada` etc)
### The gatekeeper
He always keeps an eye on the door and ...
(`help theatre/drama/gate`)
```
### Command Auto-help system
The auto-help system uses the `__doc__` strings of your command classes and
formats this to a nice- looking help entry. This makes for a very easy way to
keep the help updated - just document your commands well and updating the help
file is just a `reload` away.
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Example (from a module with command definitions):
```python
class CmdMyCmd(Command):
"""
mycmd - my very own command
Usage:
mycmd[/switches] <args>
Switches:
test - test the command
run - do something else
This is my own command that does this and that.
"""
# [...]
help_category = "General" # default
auto_help = True # default
# [...]
```
The text at the very top of the command class definition is the class' `__doc__`-string and will be
shown to users looking for help. Try to use a consistent format - all default commands are using the
structure shown above.
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You should also supply the `help_category` class property if you can; this helps to group help
entries together for people to more easily find them. See the `help` command in-game to see the
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default categories. If you don't specify the category, `settings.COMMAND_DEFAULT_HELP_CATEGORY`
(default is "General") is used.
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If you don't want your command to be picked up by the auto-help system at all (like if you want to
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write its docs manually using the info in the next section or you use a [cmdset](./Command-Sets) that
has its own help functionality) you can explicitly set `auto_help` class property to `False` in your
command definition.
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Alternatively, you can keep the advantages of *auto-help* in commands, but control the display of
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command helps. You can do so by overriding the command's `get_help(caller, cmdset)` method. By default, this
method will return the class docstring. You could modify it to add custom behavior: the text
returned by this method will be displayed to the character asking for help in this command.
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### Database-help entries
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These are most commonly created in-game using the `sethelp` command. If you need to create one
manually, you can do so with `evennia.create_help_entry()`:
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```python
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from evennia import create_help_entry
entry = create_help_entry("emote",
"Emoting is important because ...",
category="Roleplaying", locks="view:all()")
```
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The entity being created is a [evennia.help.models.HelpEntry](api:evennia.help.models.HelpEntry)
object. This is _not_ a [Typeclassed](./Typeclasses) entity and is not meant to
be modified to any great degree. It holds the properties listed earlier. The
text is stored in a field `entrytext`. It does not provide a `get_help` method
like commands, stores and returns the `entrytext` directly.
You can search for `HelpEntry` objects using `evennia.search_help` but note
that this will not return the two other types of help entries.
### File-help entries
```versionadded:: 1.0
```
File-help entries are created by the game development team outside of the game. The
help entries are defined in normal Python modules (`.py` file ending) containing
a `dict` to represent each entry. They require a server `reload` before any changes
apply.
- Evennia will look through all modules given by `settings.FILE_HELP_ENTRY_MODULES`. This
should be a list of python-paths for Evennia to import.
- If this module contains a top-level variable `HELP_ENTRY_DICTS`, this will be imported
and must be a `list` of help-entry dicts.
- If no `HELP_ENTRY_DICTS` list is found, _every_ top-level variable in the
module that is a `dict` will be read as a help entry. The variable-names will
be ignored in this case.
If you add multiple modules to be read, same-keyed help entries added later in the list
will override coming before.
Each entry dict must define keys to match that needed by all help entries.
Here's an example of a help module:
```python
# in a module pointed to by settings.FILE_HELP_ENTRY_MODULES
HELP_ENTRY_DICTS = [
{
"key": "The Gods", # case-insensitive, can be searched by 'gods' too
"aliases": ['pantheon', 'religion']
"category": "Lore",
"text": '''
The gods formed the world ...
# Subtopics
## Pantheon
The pantheon consists of 40 gods that ...
### God of love
The most prominent god is ...
### God of war
Also known as 'the angry god', this god is known to ...
'''
},
{
"key": "The mortals",
}
]
```
The help entry text will be dedented and will retain paragraphs. You should try
to keep your strings a reasonable width (it will look better). Just reload the
server and the file-based help entries will be available to view.
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## Customizing the look of the help system
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This is done almost exclusively by overriding the `help` command
[evennia.commands.default.help.CmdHelp](api:evennia.commands.default.help#CmdHelp).
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Since the available commands may vary from moment to moment, `help` is
responsible for collating the three sources of help-entries (commands/db/file)
together and search through them on the fly. It also does all the formatting of
the output.
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To make it easier to tweak the look, the parts of the code that changes the
visual presentation has been broken out into separate methods `format_help_entry` and
`format_help_index` - override these in your version of `help` to change the display
as you please. See the api link above for details.
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## Technical notes
Since it needs to search so different types of data, the help system has to
collect all possibilities in memory before searching through the entire set. It
uses the [Lunr](https://github.com/yeraydiazdiaz/lunr.py) search engine to
search through the main bulk of help entries. Lunr is a mature engine used for
web-pages and produces much more sensible results than previous solutions.
Once the main entry has been found, subtopics are then searched with
simple `==`, `startswith` and `in` matching (there are so relatively few of them
at that point).
```versionchanged:: 1.0
Replaced the bag-of-words algorithm with lunr.
```