<li><p>Part 4: <aclass="reference internal"href="Part4/Beginner-Tutorial-Part4-Overview.html"><spanclass="doc std std-doc">Using what we created</span></a>
<p>Welcome to Evennia! This multi-part Beginner Tutorial will help you get off the ground.</p>
<p>You can pick what seems interesting, but if you follow through to the end you will have created a little online game of your own to play and share with others!</p>
<p>Use the menu on the right to get the index of each tutorial-part. Use the <aclass="reference internal"href="Part1/Beginner-Tutorial-Part1-Overview.html"><spanclass="doc std std-doc">next</span></a> and <aclass="reference internal"href="../Howtos-Overview.html"><spanclass="doc std std-doc">previous</span></a> links at the top/bottom right of the page to step between lessons.</p>
<p>You need to know how to find your Terminal/Console in your OS. The Evennia server can be controlled from in-game, but you <em>will</em> need to use the command-line to get anywhere. Here are some starters:</p>
<li><p><aclass="reference external"href="https://tutorial.djangogirls.org/en/intro_to_command_line/">Online Intro to the Command line for different OS:es</a></p></li>
<div><p>Note that we usually only show forward-slashes <codeclass="docutils literal notranslate"><spanclass="pre">/</span></code> for file system paths. Windows users should mentally convert this to back-slashes <codeclass="docutils literal notranslate"><spanclass="pre">\</span></code> instead.</p>
<h3>A fresh game dir?<aclass="headerlink"href="#a-fresh-game-dir"title="Permalink to this headline">¶</a></h3>
<p>You should make sure you have successfully <aclass="reference internal"href="../../Setup/Installation.html"><spanclass="doc std std-doc">installed Evennia</span></a>. If you followed the instructions you will already have created a game-dir. You could re-use that or make a new one only for this tutorial, it’s up to you.</p>
<p>If you already have a game dir and want a separate one for the tutorial, use <codeclass="docutils literal notranslate"><spanclass="pre">evennia</span><spanclass="pre">stop</span></code> to halt the running server and then <aclass="reference internal"href="../../Setup/Installation.html#initialize-a-new-game"><spanclass="std std-doc">Initialize a new game dir</span></a> somewhere else (<em>not</em> inside the previous game dir!). We refer to it everywhere as <codeclass="docutils literal notranslate"><spanclass="pre">mygame</span></code>, so you may want to use that name too.</p>
<p>You might already have a MUD-client you prefer. Check out the <aclass="reference internal"href="../../Setup/Client-Support-Grid.html"><spanclass="doc std std-doc">grid of supported clients</span></a>.
<div><p>In this documentation we often use the terms ‘MUD’, ‘MU’ or ‘MU*’ interchangeably to represent all the historically different forms of text-based multiplayer game-styles, like MUD, MUX, MUSH, MUCK, MOO and others. Evennia can be used to create all those game-styles and more.</p>
<li><p><aclass="reference external"href="https://www.elegantthemes.com/blog/resources/best-code-editors">Here’s a blog post summing up some of the alternatives</a> - these things don’t change much from year to year. Popular choices for Python are PyCharm, VSCode, Atom, Sublime Text and Notepad++. Evennia is to a very large degree coded in VIM, but that’s not suitable for beginners.</p></li>
Make sure to configure your editor so that pressing TAB inserts <em>4 spaces</em> rather than a Tab-character. Since Python is whitespace-aware, this will make your life a lot easier.</p>
<p>You should now be ready to move on to the <aclass="reference internal"href="Part1/Beginner-Tutorial-Part1-Overview.html"><spanclass="doc std std-doc">first part of the tutorial</span></a> (in the future, use the <codeclass="docutils literal notranslate"><spanclass="pre">previous</span><spanclass="pre">|</span><spanclass="pre">next</span></code> buttons on the top/bottom of the page to progress)!</p>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Building-Quickstart.html#stepping-down-from-godhood">1.3. Stepping Down From Godhood</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Building-Quickstart.html#creating-an-object">1.4. Creating an Object</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Building-Quickstart.html#get-a-personality">1.5. Get a Personality</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Building-Quickstart.html#pushing-your-buttons">1.6. Pushing Your Buttons</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Building-Quickstart.html#making-yourself-a-house">1.7. Making Yourself a House</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Building-Quickstart.html#reshuffling-the-world">1.8. Reshuffling the World</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Building-Quickstart.html#adding-a-help-entry">1.9. Adding a Help Entry</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Building-Quickstart.html#adding-a-world">1.10. Adding a World</a></li>
</ul>
</li>
<liclass="toctree-l3"><aclass="reference internal"href="Part1/Beginner-Tutorial-Tutorial-World.html">2. The Tutorial World</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Tutorial-World.html#once-you-are-done-or-had-enough">2.2. Once you are done (or had enough)</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Tutorial-World.html#uninstall-the-tutorial-world">2.3. Uninstall the tutorial world</a></li>
</ul>
</li>
<liclass="toctree-l3"><aclass="reference internal"href="Part1/Beginner-Tutorial-Python-basic-introduction.html">3. Intro to using Python with Evennia</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Python-basic-introduction.html#making-some-text-graphics">3.2. Making some text ‘graphics’</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Python-basic-introduction.html#importing-code-from-other-modules">3.3. Importing code from other modules</a><ul>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Python-basic-introduction.html#our-first-own-function">3.3.1. Our first own function</a></li>
</ul>
</li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Python-basic-introduction.html#sending-text-to-others">3.4. Sending text to others</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Python-basic-introduction.html#other-ways-to-test-python-code">3.9. Other ways to test Python code</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="Part1/Beginner-Tutorial-Python-classes-and-objects.html">5. Introduction to Python classes and objects</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Python-classes-and-objects.html#on-classes-and-objects">5.2. On classes and objects</a><ul>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Python-classes-and-objects.html#classes-and-instances">5.2.1. Classes and instances</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Python-classes-and-objects.html#whats-so-good-about-objects">5.2.2. What’s so good about objects?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Python-classes-and-objects.html#classes-can-have-children">5.2.3. Classes can have children</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Python-classes-and-objects.html#a-look-at-multiple-inheritance">5.2.4. A look at multiple inheritance</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="Part1/Beginner-Tutorial-Evennia-Library-Overview.html">6. Overview of the Evennia library</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Evennia-Library-Overview.html#where-is-it">6.1. Where is it?</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Evennia-Library-Overview.html#an-example-of-exploring-the-library">6.2. An example of exploring the library</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="Part1/Beginner-Tutorial-Learning-Typeclasses.html">7. Making objects persistent</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Learning-Typeclasses.html#our-first-persistent-object">7.1. Our first persistent object</a><ul>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Learning-Typeclasses.html#making-a-new-object-by-calling-the-class">7.1.1. Making a new object by calling the class</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Learning-Typeclasses.html#creating-using-create-object">7.1.2. Creating using create_object</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Learning-Typeclasses.html#creating-using-create-command">7.1.3. Creating using create-command</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Learning-Typeclasses.html#a-method-on-ourselves">7.3.1. A method on ourselves</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Learning-Typeclasses.html#setting-things-on-new-characters">7.3.3. Setting things on new Characters</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Learning-Typeclasses.html#updating-all-characters-in-a-loop">7.3.4. Updating all Characters in a loop</a></li>
</ul>
</li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Learning-Typeclasses.html#extra-credits">7.4. Extra Credits</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Adding-Commands.html#creating-a-custom-command">8.1. Creating a custom command</a><ul>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Adding-Commands.html#making-our-cmdset-persistent">8.1.1. Making our cmdset persistent</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Adding-Commands.html#figuring-out-who-to-hit">8.1.2. Figuring out who to hit</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-More-on-Commands.html#more-advanced-parsing">9.1. More advanced parsing</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-More-on-Commands.html#adding-a-command-to-an-object">9.2. Adding a Command to an object</a><ul>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-More-on-Commands.html#you-need-to-hold-the-sword">9.2.1. You need to hold the sword!</a></li>
</ul>
</li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-More-on-Commands.html#adding-the-command-to-a-default-cmdset">9.3. Adding the Command to a default Cmdset</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Creating-Things.html#creating-rooms-characters-and-exits">10.2. Creating Rooms, Characters and Exits</a><ul>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Creating-Things.html#linking-exits-and-rooms-in-code">10.2.1. Linking Exits and Rooms in code</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="Part1/Beginner-Tutorial-Searching-Things.html">11. Searching for things</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Searching-Things.html#main-search-functions">11.1. Main search functions</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Searching-Things.html#searching-using-object-search">11.2. Searching using Object.search</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Searching-Things.html#what-can-be-searched-for">11.3. What can be searched for</a><ul>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Searching-Things.html#search-by-key">11.3.1. Search by key</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Searching-Things.html#search-by-aliases">11.3.2. Search by aliases</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Searching-Things.html#search-by-location">11.3.3. Search by location</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Searching-Things.html#search-by-tags">11.3.4. Search by Tags</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Searching-Things.html#search-by-attribute">11.3.5. Search by Attribute</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Searching-Things.html#search-by-typeclass">11.3.6. Search by Typeclass</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Searching-Things.html#search-by-dbref">11.3.7. Search by dbref</a></li>
</ul>
</li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Searching-Things.html#finding-objects-relative-each-other">11.4. Finding objects relative each other</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Django-queries.html#queryset-field-lookups">12.1. Queryset field lookups</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Django-queries.html#lets-get-that-werewolf">12.2. Let’s get that werewolf …</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Django-queries.html#queries-with-or-or-not">12.3. Queries with OR or NOT</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Django-queries.html#grouping-and-returning-only-certain-properties">12.6. Grouping and returning only certain properties</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="Part1/Beginner-Tutorial-Making-A-Sittable-Object.html">13. Building a chair you can sit on</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Making-A-Sittable-Object.html#make-us-not-able-to-move-while-sitting">13.1. Make us not able to move while sitting</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part1/Beginner-Tutorial-Making-A-Sittable-Object.html#making-the-chair-itself">13.2. Making the Chair itself</a><ul>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Making-A-Sittable-Object.html#sitting-on-or-in">13.2.1. Sitting on or in?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Making-A-Sittable-Object.html#extra-credits">13.2.2. Extra credits</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Making-A-Sittable-Object.html#command-variant-1-commands-on-the-chair">13.3.1. Command variant 1: Commands on the chair</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part1/Beginner-Tutorial-Making-A-Sittable-Object.html#command-variant-2-command-on-character">13.3.2. Command variant 2: Command on Character</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-Where-Do-I-Begin.html">1. Where do I begin?</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-Where-Do-I-Begin.html#what-is-your-motivation-for-doing-this">1.1. What is your motivation for doing this?</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-Where-Do-I-Begin.html#what-are-your-skills">1.2. What are your skills?</a><ul>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-Where-Do-I-Begin.html#the-game-engine">1.2.1. The game engine</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-Where-Do-I-Begin.html#so-where-do-i-begin-then">1.3. So, where do I begin, then?</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#game-concept">3.1. Game concept</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#should-your-game-rules-be-enforced-by-coded-systems-by-human-game-masters">3.2.1. Should your game rules be enforced by coded systems by human game masters?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#what-is-the-staff-hierarchy-in-your-game-is-vanilla-evennia-roles-enough-or-do-you-need-something-else">3.2.2. What is the staff hierarchy in your game? Is vanilla Evennia roles enough or do you need something else?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#should-players-be-able-to-post-out-of-characters-on-channels-and-via-other-means-like-bulletin-boards">3.2.3. Should players be able to post out-of-characters on channels and via other means like bulletin-boards?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#how-will-the-world-be-built">3.3.1. How will the world be built?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#can-only-privileged-builders-create-things-or-should-regular-players-also-have-limited-build-capability">3.3.2. Can only privileged Builders create things or should regular players also have limited build-capability?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#do-you-base-your-game-off-an-existing-rpg-system-or-make-up-your-own">3.4.1. Do you base your game off an existing RPG system or make up your own?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#what-are-the-game-mechanics-how-do-you-decide-if-an-action-succeeds-or-fails">3.4.2. What are the game mechanics? How do you decide if an action succeeds or fails?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#does-the-flow-of-time-matter-in-your-game-does-night-and-day-change-what-about-seasons">3.4.3. Does the flow of time matter in your game - does night and day change? What about seasons?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#do-you-want-changing-global-weather-or-should-weather-just-be-set-manually-in-roleplay">3.4.4. Do you want changing, global weather or should weather just be set manually in roleplay?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#do-you-want-a-coded-world-economy-or-just-a-simple-barter-system-or-no-formal-economy-at-all">3.4.5. Do you want a coded world-economy or just a simple barter system? Or no formal economy at all?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#do-you-have-concepts-like-reputation-and-influence">3.4.6. Do you have concepts like reputation and influence?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#will-your-characters-be-known-by-their-name-or-only-by-their-physical-appearance">3.4.7. Will your characters be known by their name or only by their physical appearance?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#is-a-simple-room-description-enough-or-should-the-description-be-able-to-change">3.5.1. Is a simple room description enough or should the description be able to change?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#should-the-room-have-different-statuses">3.5.2. Should the room have different statuses?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#can-objects-be-hidden-in-the-room-can-a-person-hide-in-the-room">3.5.3. Can objects be hidden in the room? Can a person hide in the room?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#how-numerous-are-your-objects-do-you-want-large-loot-lists-or-are-objects-just-role-playing-props">3.6.1. How numerous are your objects? Do you want large loot-lists or are objects just role playing props?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#is-each-coin-a-separate-object-or-do-you-just-store-a-bank-account-value">3.6.2. Is each coin a separate object or do you just store a bank account value?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#do-multiple-similar-objects-form-stack-and-how-are-those-stacks-handled-in-that-case">3.6.3. Do multiple similar objects form stack and how are those stacks handled in that case?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#does-an-object-have-weight-or-volume-so-you-cannot-carry-an-infinite-amount-of-them">3.6.4. Does an object have weight or volume (so you cannot carry an infinite amount of them)?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#can-objects-be-broken-can-they-be-repaired">3.6.5. Can objects be broken? Can they be repaired?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#can-you-fight-with-a-chair-or-a-flower-or-must-you-use-a-special-weapon-kind-of-thing">3.6.6. Can you fight with a chair or a flower or must you use a special ‘weapon’ kind of thing?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#will-characters-be-able-to-craft-new-objects">3.6.7. Will characters be able to craft new objects?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#should-mobs-npcs-have-some-sort-of-ai">3.6.8. Should mobs/NPCs have some sort of AI?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#are-npcs-and-mobs-different-entities-how-do-they-differ">3.6.9. Are NPCs and mobs different entities? How do they differ?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#should-there-be-npcs-giving-quests-if-so-how-do-you-track-quest-status">3.6.10. _Should there be NPCs giving quests? If so, how do you track Quest status?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#can-players-have-more-than-one-character-active-at-a-time-or-are-they-allowed-to-multi-play">3.7.1. Can players have more than one Character active at a time or are they allowed to multi-play?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#how-does-the-character-generation-work">3.7.2. How does the character-generation work?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#how-do-you-implement-different-classes-or-races">3.7.3. How do you implement different “classes” or “races”?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#if-a-character-can-hide-in-a-room-what-skill-will-decide-if-they-are-detected">3.7.4. If a Character can hide in a room, what skill will decide if they are detected?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#what-does-the-skill-tree-look-like-can-a-character-gain-experience-to-improve-by-killing-enemies-solving-quests-by-roleplaying">3.7.5. What does the skill tree look like? Can a Character gain experience to improve? By killing enemies? Solving quests? By roleplaying?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#may-player-characters-attack-each-other-pvp">3.7.6. May player-characters attack each other (PvP)?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part2/Beginner-Tutorial-Planning-The-Tutorial-Game.html#what-are-the-penalties-of-defeat-permanent-death-quick-respawn-time-in-prison">3.7.7. What are the penalties of defeat? Permanent death? Quick respawn? Time in prison?</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part3/Beginner-Tutorial-Rules.html#rolling-with-advantage">2.3.2. Rolling with advantage</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Characters.html#connecting-the-character-with-evennia">3.4. Connecting the Character with Evennia</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Characters.html#unit-testing">3.5. Unit Testing</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Characters.html#about-races-and-classes">3.6. About races and classes</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="Part3/Beginner-Tutorial-Objects.html">4. In-game Objects and items</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Objects.html#new-enums">4.1. New Enums</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Objects.html#the-base-object">4.2. The base object</a><ul>
<liclass="toctree-l5"><aclass="reference internal"href="Part3/Beginner-Tutorial-Objects.html#using-attributes-or-not">4.2.1. Using Attributes or not</a></li>
<liclass="toctree-l5"><aclass="reference internal"href="Part3/Beginner-Tutorial-Objects.html#creating-tags-in-at-object-creation">4.2.2. Creating tags in <codeclass="docutils literal notranslate"><spanclass="pre">at_object_creation</span></code></a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Objects.html#your-bare-hands">4.8. Your Bare hands</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Objects.html#testing-and-extra-credits">4.9. Testing and Extra credits</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Equipment.html#equipmenthandler-that-saves">5.1. EquipmentHandler that saves</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Equipment.html#connecting-the-equipmenthandler">5.2. Connecting the EquipmentHandler</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Equipment.html#expanding-the-equipmenthandler">5.3. Expanding the Equipmenthandler</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Equipment.html#add-and-remove">5.5. <codeclass="docutils literal notranslate"><spanclass="pre">.add</span></code> and <codeclass="docutils literal notranslate"><spanclass="pre">.remove</span></code></a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Equipment.html#moving-things-around">5.6. Moving things around</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Equipment.html#get-everything">5.7. Get everything</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Equipment.html#weapon-and-armor">5.8. Weapon and armor</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Equipment.html#extra-credits">5.9. Extra credits</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Equipment.html#unit-testing">5.10. Unit Testing</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="Part3/Beginner-Tutorial-Chargen.html">6. Character Generation</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Chargen.html#how-it-will-work">6.1. How it will work</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Chargen.html#random-tables">6.2. Random tables</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Chargen.html#storing-state-of-the-menu">6.3. Storing state of the menu</a><ul>
<liclass="toctree-l5"><aclass="reference internal"href="Part3/Beginner-Tutorial-Chargen.html#showing-the-sheet">6.3.1. Showing the sheet</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Chargen.html#main-node-choosing-what-to-do">6.5. Main Node: Choosing what to do</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="Part3/Beginner-Tutorial-Chargen.html#node-changing-your-name">6.6. Node: Changing your name</a></li>