evennia/game/gamesrc/conf/examples/oobfuncs.py

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"""
** OBS This module is not yet used by Evennia **
Example module holding functions for out-of-band protocols to
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import and map to given commands from the client. This module
is selected by settings.OOB_FUNC_MODULE.
All functions defined global in this module will be available
for the oob system to call. They will be called in the following
way:
a session/character
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as first argument (depending on if the session is logged in or not),
following by any number of extra arguments. The return value will
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be packed and returned to the oob protocol and can be on any form.
"""
def testoob(character, *args, **kwargs):
"Simple test function"
print "Called testoob: %s" % val
return "testoob did stuff to the input string '%s'!" % val
# MSDP_MAP is a standard suggestions for making it easy to create generic guis.
# this maps MSDP command names to Evennia commands found in OOB_FUNC_MODULE. It
# is up to these commands to return data on proper form.
MSDP_REPORTABLE = {
# General
"CHARACTER_NAME": "get_character_name",
"SERVER_ID": "get_server_id",
"SERVER_TIME": "get_server_time",
# Character
"AFFECTS": "char_affects",
"ALIGNMENT": "char_alignment",
"EXPERIENCE": "char_experience",
"EXPERIENCE_MAX": "char_experience_max",
"EXPERIENCE_TNL": "char_experience_tnl",
"HEALTH": "char_health",
"HEALTH_MAX": "char_health_max",
"LEVEL": "char_level",
"RACE": "char_race",
"CLASS": "char_class",
"MANA": "char_mana",
"MANA_MAX": "char_mana_max",
"WIMPY": "char_wimpy",
"PRACTICE": "char_practice",
"MONEY": "char_money",
"MOVEMENT": "char_movement",
"MOVEMENT_MAX": "char_movement_max",
"HITROLL": "char_hitroll",
"DAMROLL": "char_damroll",
"AC": "char_ac",
"STR": "char_str",
"INT": "char_int",
"WIS": "char_wis",
"DEX": "char_dex",
"CON": "char_con",
# Combat
"OPPONENT_HEALTH": "opponent_health",
"OPPONENT_HEALTH_MAX":"opponent_health_max",
"OPPONENT_LEVEL": "opponent_level",
"OPPONENT_NAME": "opponent_name",
# World
"AREA_NAME": "area_name",
"ROOM_EXITS": "area_room_exits",
"ROOM_NAME": "room_name",
"ROOM_VNUM": "room_dbref",
"WORLD_TIME": "world_time",
# Configurable variables
"CLIENT_ID": "client_id",
"CLIENT_VERSION": "client_version",
"PLUGIN_ID": "plugin_id",
"ANSI_COLORS": "ansi_colours",
"XTERM_256_COLORS": "xterm_256_colors",
"UTF_8": "utf_8",
"SOUND": "sound",
"MXP": "mxp",
# GUI variables
"BUTTON_1": "button1",
"BUTTON_2": "button2",
"BUTTON_3": "button3",
"BUTTON_4": "button4",
"BUTTON_5": "button5",
"GAUGE_1": "gauge1",
"GAUGE_2": "gauge2",
"GAUGE_3": "gauge3",
"GAUGE_4": "gauge4",
"GAUGE_5": "gauge5"}