evennia/setup.py

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import os
from setuptools import setup, find_packages
os.chdir(os.path.dirname(os.path.realpath(__file__)))
def get_requirements():
req_lines = open('requirements.txt', 'r').readlines()
reqs = []
for line in req_lines:
line = line.strip()
if line and not line.startswith('#'):
reqs.append(line)
return reqs
VERSION_PATH = os.path.join('evennia', 'VERSION.txt')
def get_version():
return open(VERSION_PATH).read().strip()
def package_data():
file_set = []
for root, dirs, files in os.walk('evennia'):
for f in files:
file_name = os.path.relpath(os.path.join(root, f), 'evennia')
file_set.append(file_name)
return file_set
def template_data():
"""
Finds all of the static and template dirs in the project and adds
them to the package data.
By default setup.py only installs Python modules.
"""
data = []
for dirname, _, files in os.walk("game_template"):
for root, ___, current_files in os.walk(dirname):
for f in current_files:
file_name = os.path.join(root, f)
data.append((os.path.join('share', 'evennia', root), [file_name]))
return data
setup(
name='evennia',
version=get_version(),
description='A full-featured MUD building toolkit.',
packages=find_packages(exclude=['game_template', 'game_template.*']),
scripts=['bin/evennia', 'bin/evennia_runner.py'],
install_requires=get_requirements(),
package_data={'': package_data()},
data_files=template_data(),
zip_safe=False
)