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< h1 > < span class = "section-number" > 14. < / span > Game Quests< a class = "headerlink" href = "#game-quests" title = "Permalink to this headline" > ¶< / a > < / h1 >
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< p > A < em > quest< / em > is a common feature of games. From classic fetch-quests like retrieving 10 flowers to complex quest chains involving drama and intrigue, quests need to be properly tracked in our game.< / p >
< p > A quest follows a specific development:< / p >
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< li > < p > The quest is < em > started< / em > . This normally involves the player accepting the quest, from a quest-giver, job board or other source. But the quest could also be thrust on the player (“save the family from the burning house before it collapses!”)< / p > < / li >
< li > < p > A quest may consist of one or more ‘ steps’ . Each step has its own set of finish conditions.< / p > < / li >
< li > < p > At suitable times the quest is < em > checked< / em > . This could happen on a timer or when trying to ‘ hand in’ the quest. When checking, the current ‘ step’ is checked against its finish conditions. If ok, that step is closed and the next step is checked until it either hits a step that is not yet complete, or there are no more steps, in which case the entire quest is complete.< / p > < / li >
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