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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.at_script_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > BodyFunctions.at_script_creation()< / span > < / code > < / a > < / li >
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2026-02-15 17:42:43 +00:00
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2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.path" > < code class = "docutils literal notranslate" > < span class = "pre" > BodyFunctions.path< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler" > < code class = "docutils literal notranslate" > < span class = "pre" > AIHandler< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.attribute_name" > < code class = "docutils literal notranslate" > < span class = "pre" > AIHandler.attribute_name< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.get_state" > < code class = "docutils literal notranslate" > < span class = "pre" > AIHandler.get_state()< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIMixin" > < code class = "docutils literal notranslate" > < span class = "pre" > AIMixin< / span > < / code > < / a > < ul >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.is_pc" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin.is_pc< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.hurt_level" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin.hurt_level< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.heal" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin.heal()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_attacked" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin.at_attacked()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_damage" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin.at_damage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_defeat" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin.at_defeat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_death" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin.at_death()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_pay" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin.at_pay()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_looted" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin.at_looted()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.pre_loot" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin.pre_loot()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_do_loot" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin.at_do_loot()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.post_loot" > < code class = "docutils literal notranslate" > < span class = "pre" > LivingMixin.post_loot()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.is_pc" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.is_pc< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.strength" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.strength< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.dexterity" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.dexterity< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.constitution" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.constitution< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.intelligence" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.intelligence< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.wisdom" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.wisdom< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.charisma" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.charisma< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.hp" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.hp< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.hp_max" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.hp_max< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.level" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.level< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.coins" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.coins< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.xp" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.xp< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.xp_per_level" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.xp_per_level< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.equipment" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.equipment< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.quests" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.quests< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.weapon" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.weapon< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.armor" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.armor< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_pre_object_receive" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.at_pre_object_receive()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_object_receive" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.at_object_receive()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_pre_object_leave" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.at_pre_object_leave()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_object_leave" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.at_object_leave()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_defeat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.at_defeat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_death" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.at_death()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_pre_loot" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.at_pre_loot()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_looted" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.at_looted()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.add_xp" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.add_xp()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.level_up" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.level_up()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacter.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.get_character_sheet" > < code class = "docutils literal notranslate" > < span class = "pre" > get_character_sheet()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.chargen.html" > evennia.contrib.tutorials.evadventure.chargen< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet" > < code class = "docutils literal notranslate" > < span class = "pre" > TemporaryCharacterSheet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.__init__" > < code class = "docutils literal notranslate" > < span class = "pre" > TemporaryCharacterSheet.__init__()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.show_sheet" > < code class = "docutils literal notranslate" > < span class = "pre" > TemporaryCharacterSheet.show_sheet()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.apply" > < code class = "docutils literal notranslate" > < span class = "pre" > TemporaryCharacterSheet.apply()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.node_chargen" > < code class = "docutils literal notranslate" > < span class = "pre" > node_chargen()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.node_change_name" > < code class = "docutils literal notranslate" > < span class = "pre" > node_change_name()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.node_swap_abilities" > < code class = "docutils literal notranslate" > < span class = "pre" > node_swap_abilities()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.node_apply_character" > < code class = "docutils literal notranslate" > < span class = "pre" > node_apply_character()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.start_chargen" > < code class = "docutils literal notranslate" > < span class = "pre" > start_chargen()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html" > evennia.contrib.tutorials.evadventure.combat_base< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatFailure" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatFailure< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatAction< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.__init__" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatAction.__init__()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.msg" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatAction.msg()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.can_use" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatAction.can_use()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.execute" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatAction.execute()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.post_execute" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatAction.post_execute()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionHold" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatActionHold< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionAttack" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatActionAttack< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionAttack.execute" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatActionAttack.execute()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionStunt" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatActionStunt< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionStunt.execute" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatActionStunt.execute()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionUseItem" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatActionUseItem< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionUseItem.execute" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatActionUseItem.execute()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionWield" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatActionWield< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionWield.execute" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatActionWield.execute()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.action_classes" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.action_classes< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.fallback_action_dict" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.fallback_action_dict< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.get_or_create_combathandler" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.get_or_create_combathandler()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.msg" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.msg()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.get_combat_summary" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.get_combat_summary()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.get_sides" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.get_sides()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.give_advantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.give_advantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.give_disadvantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.give_disadvantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.has_advantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.has_advantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.has_disadvantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.has_disadvantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.queue_action" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.queue_action()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.execute_next_action" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.execute_next_action()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.start_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.start_combat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.check_stop_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.check_stop_combat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.stop_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.stop_combat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatBaseHandler.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html" > evennia.contrib.tutorials.evadventure.combat_turnbased< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatActionFlee< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.execute" > < code class = "docutils literal notranslate" > < span class = "pre" > CombatActionFlee.execute()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.action_classes" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.action_classes< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.flee_timeout" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.flee_timeout< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.fallback_action_dict" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.fallback_action_dict< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.turn" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.turn< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.combatants" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.combatants< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.advantage_matrix" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.advantage_matrix< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.disadvantage_matrix" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.disadvantage_matrix< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.fleeing_combatants" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.fleeing_combatants< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.defeated_combatants" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.defeated_combatants< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.give_advantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.give_advantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.give_disadvantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.give_disadvantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.has_advantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.has_advantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.has_disadvantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.has_disadvantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.add_combatant" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.add_combatant()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.remove_combatant" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.remove_combatant()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.start_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.start_combat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.stop_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.stop_combat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.get_combat_summary" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.get_combat_summary()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.get_sides" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.get_sides()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.queue_action" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.queue_action()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.get_next_action_dict" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.get_next_action_dict()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.execute_next_action" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.execute_next_action()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.check_stop_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.check_stop_combat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.at_repeat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.at_repeat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandler.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_enemy_target" > < code class = "docutils literal notranslate" > < span class = "pre" > node_choose_enemy_target()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_enemy_recipient" > < code class = "docutils literal notranslate" > < span class = "pre" > node_choose_enemy_recipient()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_allied_target" > < code class = "docutils literal notranslate" > < span class = "pre" > node_choose_allied_target()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_allied_recipient" > < code class = "docutils literal notranslate" > < span class = "pre" > node_choose_allied_recipient()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_ability" > < code class = "docutils literal notranslate" > < span class = "pre" > node_choose_ability()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_use_item" > < code class = "docutils literal notranslate" > < span class = "pre" > node_choose_use_item()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_wield_item" > < code class = "docutils literal notranslate" > < span class = "pre" > node_choose_wield_item()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > node_combat()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTurnAttack< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTurnAttack.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTurnAttack.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.turn_timeout" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTurnAttack.turn_timeout< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.flee_time" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTurnAttack.flee_time< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.parse" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTurnAttack.parse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTurnAttack.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTurnAttack.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTurnAttack.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTurnAttack.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet" > < code class = "docutils literal notranslate" > < span class = "pre" > TurnCombatCmdSet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet.key" > < code class = "docutils literal notranslate" > < span class = "pre" > TurnCombatCmdSet.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TurnCombatCmdSet.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TurnCombatCmdSet.path< / span > < / code > < / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html" > evennia.contrib.tutorials.evadventure.combat_twitch< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_classes" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.action_classes< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.advantage_against" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.advantage_against< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.disadvantage_against" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.disadvantage_against< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_dict" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.action_dict< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.fallback_action_dict" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.fallback_action_dict< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.current_ticker_ref" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.current_ticker_ref< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.msg" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.msg()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.at_init" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.at_init()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.get_sides" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.get_sides()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_advantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.give_advantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_disadvantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.give_disadvantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_advantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.has_advantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_disadvantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.has_disadvantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.queue_action" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.queue_action()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.execute_next_action" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.execute_next_action()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.check_stop_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.check_stop_combat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.stop_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.stop_combat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCombatTwitchHandler.typename< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.search_index_entry< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLook< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLook.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLook.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLook.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLook.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLook.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLook.search_index_entry< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdHold< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdHold.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdHold.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdHold.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdHold.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdHold.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdHold.search_index_entry< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdStunt< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdStunt.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdStunt.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdStunt.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.parse" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdStunt.parse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdStunt.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdStunt.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdStunt.search_index_entry< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdUseItem< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdUseItem.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdUseItem.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.parse" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdUseItem.parse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdUseItem.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdUseItem.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdUseItem.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdUseItem.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWield< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWield.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWield.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.parse" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWield.parse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWield.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWield.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWield.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWield.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet" > < code class = "docutils literal notranslate" > < span class = "pre" > TwitchCombatCmdSet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.key" > < code class = "docutils literal notranslate" > < span class = "pre" > TwitchCombatCmdSet.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TwitchCombatCmdSet.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TwitchCombatCmdSet.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet" > < code class = "docutils literal notranslate" > < span class = "pre" > TwitchLookCmdSet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.key" > < code class = "docutils literal notranslate" > < span class = "pre" > TwitchLookCmdSet.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TwitchLookCmdSet.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TwitchLookCmdSet.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html" > evennia.contrib.tutorials.evadventure.commands< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCommand< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.parse" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCommand.parse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCommand.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCommand.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.key" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCommand.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCommand.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCommand.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdInventory< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdInventory.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdInventory.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdInventory.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdInventory.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdInventory.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdInventory.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWieldOrWear< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWieldOrWear.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWieldOrWear.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.out_txts" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWieldOrWear.out_txts< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWieldOrWear.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWieldOrWear.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWieldOrWear.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWieldOrWear.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRemove< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRemove.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRemove.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRemove.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRemove.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRemove.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRemove.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.node_give" > < code class = "docutils literal notranslate" > < span class = "pre" > node_give()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.node_receive" > < code class = "docutils literal notranslate" > < span class = "pre" > node_receive()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.node_end" > < code class = "docutils literal notranslate" > < span class = "pre" > node_end()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGive< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGive.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.parse" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGive.parse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGive.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGive.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGive.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGive.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGive.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCmdSet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.key" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCmdSet.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCmdSet.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCmdSet.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html" > evennia.contrib.tutorials.evadventure.dungeon< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.random" > < code class = "docutils literal notranslate" > < span class = "pre" > random()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.allow_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.allow_combat< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.allow_death" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.allow_death< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.dungeon_branch" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.dungeon_branch< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.xy_coords" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.xy_coords< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.clear_room" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.clear_room()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.is_room_clear" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.is_room_clear< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.get_display_footer" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.get_display_footer()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonRoom.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonExit< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonExit.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_traverse" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonExit.at_traverse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_failed_traverse" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonExit.at_failed_traverse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonExit.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonExit.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonExit.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonExit.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonExit.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.room_generator" > < code class = "docutils literal notranslate" > < span class = "pre" > room_generator()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.max_unexplored_exits" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.max_unexplored_exits< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.max_new_exits_per_room" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.max_new_exits_per_room< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.rooms" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.rooms< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.unvisited_exits" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.unvisited_exits< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.last_updated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.last_updated< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.room_generator" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.room_generator< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.xy_grid" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.xy_grid< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.start_room" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.start_room< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.register_exit_traversed" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.register_exit_traversed()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.create_out_exit" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.create_out_exit()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.delete" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.delete()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.new_room" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.new_room()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranch.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoomExit< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.reset_exit" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoomExit.reset_exit()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.at_traverse" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoomExit.at_traverse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoomExit.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoomExit.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoomExit.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoomExit.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoomExit.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranchDeleter< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.branch_max_life" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranchDeleter.branch_max_life< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.at_script_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranchDeleter.at_script_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.at_repeat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranchDeleter.at_repeat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranchDeleter.DoesNotExist< / span > < / code > < / a > < / li >
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2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranchDeleter.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonBranchDeleter.typename< / span > < / code > < / a > < / li >
< / ul >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureStartRoomResetter.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureStartRoomResetter.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureStartRoomResetter.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureStartRoomResetter.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoom< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.recycle_time" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoom.recycle_time< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.branch_check_time" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoom.branch_check_time< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.branch_max_life" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoom.branch_max_life< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.room_generator" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoom.room_generator< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoom.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
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2025-08-15 18:14:21 +00:00
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureDungeonStartRoom.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.enums.html" > evennia.contrib.tutorials.evadventure.enums< / a > < ul >
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< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation" > < code class = "docutils literal notranslate" > < span class = "pre" > WieldLocation< / span > < / code > < / a > < ul >
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< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType" > < code class = "docutils literal notranslate" > < span class = "pre" > ObjType< / span > < / code > < / a > < ul >
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< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html" > evennia.contrib.tutorials.evadventure.equipment< / a > < ul >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.count_slots" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.count_slots()< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.validate_slot_usage" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.validate_slot_usage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_current_slot" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.get_current_slot()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.armor" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.armor< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.weapon" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.weapon< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_loadout" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.display_loadout()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_backpack" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.display_backpack()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_slot_usage" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.display_slot_usage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.move" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.move()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.add" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.add()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.remove" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.remove()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_wieldable_objects_from_backpack" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.get_wieldable_objects_from_backpack()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_wearable_objects_from_backpack" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.get_wearable_objects_from_backpack()< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.all" > < code class = "docutils literal notranslate" > < span class = "pre" > EquipmentHandler.all()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html" > evennia.contrib.tutorials.evadventure.npcs< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.is_pc" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.is_pc< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.hit_dice" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.hit_dice< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.armor" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.armor< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.morale" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.morale< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.hp_multiplier" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.hp_multiplier< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.hp" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.hp< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.allegiance" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.allegiance< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.is_idle" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.is_idle< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.coins" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.coins< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.group" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.group< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.strength" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.strength< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.dexterity" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.dexterity< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.constitution" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.constitution< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.intelligence" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.intelligence< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.wisdom" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.wisdom< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.charisma" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.charisma< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.hp_max" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.hp_max< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.at_attacked" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.at_attacked()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.ai_next_action" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.ai_next_action()< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureNPC.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTalkativeNPC< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.menudata" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTalkativeNPC.menudata< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.menu_kwargs" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTalkativeNPC.menu_kwargs< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.hi_text" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTalkativeNPC.hi_text< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.at_damage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTalkativeNPC.at_damage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.create" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTalkativeNPC.create()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.at_talk" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTalkativeNPC.at_talk()< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTalkativeNPC.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTalkativeNPC.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTalkativeNPC.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTalkativeNPC.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.node_start" > < code class = "docutils literal notranslate" > < span class = "pre" > node_start()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestGiver< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestGiver.DoesNotExist< / span > < / code > < / a > < / li >
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2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestGiver.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestGiver.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestGiver.typename< / span > < / code > < / a > < / li >
< / ul >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShopKeeper< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.upsell_factor" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShopKeeper.upsell_factor< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.miser_factor" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShopKeeper.miser_factor< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.common_ware_prototypes" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShopKeeper.common_ware_prototypes< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.at_damage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShopKeeper.at_damage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShopKeeper.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShopKeeper.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShopKeeper.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShopKeeper.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShopKeeper.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.combat_probabilities" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob.combat_probabilities< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob.ai< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai_idle" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob.ai_idle()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob.ai_combat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai_roam" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob.ai_roam()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai_flee" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob.ai_flee()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.at_defeat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob.at_defeat()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureMob.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html" > evennia.contrib.tutorials.evadventure.objects< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.inventory_use_slot" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.inventory_use_slot< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.size" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.size< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.value" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.value< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_header" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.get_display_header()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_desc" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.get_display_desc()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.has_obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.has_obj_type()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_help" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.get_help()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_pre_use" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.at_pre_use()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.use" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.use()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_post_use" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.at_post_use()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObject.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObjectFiller< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObjectFiller.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.quality" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObjectFiller.quality< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObjectFiller.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObjectFiller.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObjectFiller.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObjectFiller.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureObjectFiller.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestObject< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestObject.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.value" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestObject.value< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestObject.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestObject.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestObject.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestObject.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestObject.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTreasure< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTreasure.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.value" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTreasure.value< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTreasure.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTreasure.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTreasure.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTreasure.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTreasure.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureConsumable< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureConsumable.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.size" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureConsumable.size< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.uses" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureConsumable.uses< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_pre_use" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureConsumable.at_pre_use()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.use" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureConsumable.use()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_post_use" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureConsumable.at_post_use()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureConsumable.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureConsumable.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureConsumable.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureConsumable.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureConsumable.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.inventory_use_slot" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.inventory_use_slot< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.quality" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.quality< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.attack_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.attack_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.defense_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.defense_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.damage_roll" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.damage_roll< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.get_display_name" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.get_display_name()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_pre_use" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.at_pre_use()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.use" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.use()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_post_use" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.at_post_use()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureWeapon.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureThrowable< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureThrowable.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.attack_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureThrowable.attack_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.defense_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureThrowable.defense_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.damage_roll" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureThrowable.damage_roll< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureThrowable.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureThrowable.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureThrowable.NotUpdated< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureThrowable.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureThrowable.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.inventory_use_slot" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.inventory_use_slot< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.quality" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.quality< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.attack_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.attack_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.defense_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.defense_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.damage_roll" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.damage_roll< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.at_post_use" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.at_post_use()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.refresh" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.refresh()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRunestone.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureArmor< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureArmor.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.inventory_use_slot" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureArmor.inventory_use_slot< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.armor" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureArmor.armor< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.quality" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureArmor.quality< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureArmor.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureArmor.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureArmor.NotUpdated< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureArmor.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureArmor.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShield< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShield.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.inventory_use_slot" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShield.inventory_use_slot< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShield.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShield.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShield.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShield.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureShield.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureHelmet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureHelmet.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.inventory_use_slot" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureHelmet.inventory_use_slot< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureHelmet.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureHelmet.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureHelmet.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureHelmet.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureHelmet.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.key" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.inventory_use_slot" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands.inventory_use_slot< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.attack_type" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands.attack_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.defense_type" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands.defense_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.damage_roll" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands.damage_roll< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.quality" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands.quality< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.path" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > WeaponBareHands.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.get_bare_hands" > < code class = "docutils literal notranslate" > < span class = "pre" > get_bare_hands()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html" > evennia.contrib.tutorials.evadventure.quests< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.key" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.desc" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.desc< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.start_step" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.start_step< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help_start" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.help_start< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help_end" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.help_end< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.__init__" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.__init__()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.add_data" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.add_data()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.get_data" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.get_data()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.remove_data" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.remove_data()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.questhandler" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.questhandler< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.current_step" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.current_step< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.status" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.status< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.is_completed" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.is_completed< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.is_abandoned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.is_abandoned< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.is_failed" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.is_failed< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.complete" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.complete()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.abandon" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.abandon()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.fail" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.fail()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.progress" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.progress()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.help()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.step_start" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.step_start()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.cleanup" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuest.cleanup()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_storage_attribute_key" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler.quest_storage_attribute_key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_storage_attribute_category" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler.quest_storage_attribute_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_data_attribute_template" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler.quest_data_attribute_template< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_data_attribute_category" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler.quest_data_attribute_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.__init__" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler.__init__()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.has" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler.has()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.get" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler.get()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.all" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler.all()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.add" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler.add()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.remove" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler.remove()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.save_quest_data" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler.save_quest_data()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.load_quest_data" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestHandler.load_quest_data()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdQuests< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdQuests.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdQuests.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdQuests.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdQuests.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdQuests.search_index_entry< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.parse" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdQuests.parse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdQuests.func()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.random_tables.html" > evennia.contrib.tutorials.evadventure.random_tables< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html" > evennia.contrib.tutorials.evadventure.rooms< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoom< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.allow_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoom.allow_combat< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.allow_pvp" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoom.allow_pvp< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.allow_death" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoom.allow_death< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.format_appearance" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoom.format_appearance()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.get_display_header" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoom.get_display_header()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoom.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoom.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoom.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoom.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoom.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventurePvPRoom< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.allow_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventurePvPRoom.allow_combat< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.allow_pvp" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventurePvPRoom.allow_pvp< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.get_display_footer" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventurePvPRoom.get_display_footer()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventurePvPRoom.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventurePvPRoom.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventurePvPRoom.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.path" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventurePvPRoom.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventurePvPRoom.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rules.html" > evennia.contrib.tutorials.evadventure.rules< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngine< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngine.roll()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_with_advantage_or_disadvantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngine.roll_with_advantage_or_disadvantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.saving_throw" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngine.saving_throw()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.opposed_saving_throw" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngine.opposed_saving_throw()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_random_table" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngine.roll_random_table()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.morale_check" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngine.morale_check()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.heal_from_rest" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngine.heal_from_rest()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.death_map" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngine.death_map< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_death" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngine.roll_death()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html" > evennia.contrib.tutorials.evadventure.shops< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.key" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.desc" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.desc< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.obj_type" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.obj_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.size" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.size< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.value" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.value< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.use_slot" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.use_slot< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.uses" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.uses< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.quality" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.quality< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.attack_type" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.attack_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.defense_type" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.defense_type< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.damage_roll" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.damage_roll< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.obj" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.obj< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.prototype" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.prototype< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.create_from_obj" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.create_from_obj()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.create_from_prototype" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.create_from_prototype()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.get_detail" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.get_detail()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.to_obj" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.to_obj()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.__init__" > < code class = "docutils literal notranslate" > < span class = "pre" > BuyItem.__init__()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.node_confirm_buy" > < code class = "docutils literal notranslate" > < span class = "pre" > node_confirm_buy()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.node_confirm_sell" > < code class = "docutils literal notranslate" > < span class = "pre" > node_confirm_sell()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.utils.html" > evennia.contrib.tutorials.evadventure.utils< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.utils.html#evennia.contrib.tutorials.evadventure.utils.get_obj_stats" > < code class = "docutils literal notranslate" > < span class = "pre" > get_obj_stats()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.utils.html#evennia.contrib.tutorials.evadventure.utils.random_probability" > < code class = "docutils literal notranslate" > < span class = "pre" > random_probability()< / span > < / code > < / a > < / li >
< / ul >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.mixins.html" > evennia.contrib.tutorials.evadventure.tests.mixins< / a > < ul >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_ai.html" > evennia.contrib.tutorials.evadventure.tests.test_ai< / a > < ul >
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< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_ai.html#evennia.contrib.tutorials.evadventure.tests.test_ai.TestAI.setUp" > < code class = "docutils literal notranslate" > < span class = "pre" > TestAI.setUp()< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_characters.html" > evennia.contrib.tutorials.evadventure.tests.test_characters< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters" > < code class = "docutils literal notranslate" > < span class = "pre" > TestCharacters< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.setUp" > < code class = "docutils literal notranslate" > < span class = "pre" > TestCharacters.setUp()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.test_abilities" > < code class = "docutils literal notranslate" > < span class = "pre" > TestCharacters.test_abilities()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.test_heal" > < code class = "docutils literal notranslate" > < span class = "pre" > TestCharacters.test_heal()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.test_at_damage" > < code class = "docutils literal notranslate" > < span class = "pre" > TestCharacters.test_at_damage()< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_chargen.html" > evennia.contrib.tutorials.evadventure.tests.test_chargen< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacterGenerationTest< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest.setUp" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacterGenerationTest.setUp()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest.test_base_chargen" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacterGenerationTest.test_base_chargen()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest.test_build_desc" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureCharacterGenerationTest.test_build_desc()< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html" > evennia.contrib.tutorials.evadventure.tests.test_combat< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureCombatBaseHandler< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler.setUp" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureCombatBaseHandler.setUp()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler.test_combathandler_msg" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureCombatBaseHandler.test_combathandler_msg()< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase" > < code class = "docutils literal notranslate" > < span class = "pre" > TestCombatActionsBase< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.setUp" > < code class = "docutils literal notranslate" > < span class = "pre" > TestCombatActionsBase.setUp()< / span > < / code > < / a > < / li >
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< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_queue_and_execute_action" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandlerTest.test_queue_and_execute_action()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_execute_full_turn" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandlerTest.test_execute_full_turn()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_action__action_ticks_turn" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandlerTest.test_action__action_ticks_turn()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_attack__success__kill" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandlerTest.test_attack__success__kill()< / span > < / code > < / a > < / li >
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< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stunt_disadvantage__success" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandlerTest.test_stunt_disadvantage__success()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_flee__success" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureTurnbasedCombatHandlerTest.test_flee__success()< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.setUp" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler.setUp()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_get_sides" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler.test_get_sides()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_give_advantage" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler.test_give_advantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_give_disadvantage" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler.test_give_disadvantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_queue_action" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler.test_queue_action()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_execute_next_action" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler.test_execute_next_action()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_check_stop_combat" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler.test_check_stop_combat()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_hold" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler.test_hold()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_attack" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler.test_attack()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_stunt" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler.test_stunt()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_useitem" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler.test_useitem()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_wield" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureTwitchCombatHandler.test_wield()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_commands.html" > evennia.contrib.tutorials.evadventure.tests.test_commands< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureCommands< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.setUp" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureCommands.setUp()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_inventory" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureCommands.test_inventory()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_wield_or_wear" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureCommands.test_wield_or_wear()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_remove" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureCommands.test_remove()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_give__coins" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureCommands.test_give__coins()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_give__item" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureCommands.test_give__item()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_talk" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEvAdventureCommands.test_talk()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_dungeon.html" > evennia.contrib.tutorials.evadventure.tests.test_dungeon< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_dungeon.html#evennia.contrib.tutorials.evadventure.tests.test_dungeon.TestDungeon" > < code class = "docutils literal notranslate" > < span class = "pre" > TestDungeon< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_dungeon.html#evennia.contrib.tutorials.evadventure.tests.test_dungeon.TestDungeon.setUp" > < code class = "docutils literal notranslate" > < span class = "pre" > TestDungeon.setUp()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_dungeon.html#evennia.contrib.tutorials.evadventure.tests.test_dungeon.TestDungeon.test_start_room" > < code class = "docutils literal notranslate" > < span class = "pre" > TestDungeon.test_start_room()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_dungeon.html#evennia.contrib.tutorials.evadventure.tests.test_dungeon.TestDungeon.test_different_start_directions" > < code class = "docutils literal notranslate" > < span class = "pre" > TestDungeon.test_different_start_directions()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html" > evennia.contrib.tutorials.evadventure.tests.test_equipment< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_count_slots" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_count_slots()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_max_slots" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_max_slots()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_add__remove" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_add__remove()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move__get_current_slot" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_move__get_current_slot()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_get_wearable_or_wieldable_objects_from_backpack" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_get_wearable_or_wieldable_objects_from_backpack()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_equipmenthandler_max_slots" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_equipmenthandler_max_slots()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_validate_slot_usage< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_move< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_add" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_add()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_two_handed_exclusive" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_two_handed_exclusive()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_remove__with_obj" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_remove__with_obj()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_remove__with_slot" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_remove__with_slot()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_properties" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_properties()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_0_helmet" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_move_0_helmet()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_1_shield" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_move_1_shield()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_2_armor" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_move_2_armor()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_3_weapon" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_move_3_weapon()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_4_big_weapon" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_move_4_big_weapon()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_5_item" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_move_5_item()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_0" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_validate_slot_usage_0()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_1" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_validate_slot_usage_1()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_2" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_validate_slot_usage_2()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_3" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_validate_slot_usage_3()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_4" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_validate_slot_usage_4()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_5" > < code class = "docutils literal notranslate" > < span class = "pre" > TestEquipment.test_validate_slot_usage_5()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_npcs.html" > evennia.contrib.tutorials.evadventure.tests.test_npcs< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_npcs.html#evennia.contrib.tutorials.evadventure.tests.test_npcs.TestNPCBase" > < code class = "docutils literal notranslate" > < span class = "pre" > TestNPCBase< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_npcs.html#evennia.contrib.tutorials.evadventure.tests.test_npcs.TestNPCBase.test_npc_base" > < code class = "docutils literal notranslate" > < span class = "pre" > TestNPCBase.test_npc_base()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_quests.html" > evennia.contrib.tutorials.evadventure.tests.test_quests< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestTest< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.setUp" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestTest.setUp()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.test_help" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestTest.test_help()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.test_progress__fail" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestTest.test_progress__fail()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.test_progress" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestTest.test_progress()< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.test_questhandler_reload_after_restart" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureQuestTest.test_questhandler_reload_after_restart()< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rooms.html" > evennia.contrib.tutorials.evadventure.tests.test_rooms< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rooms.html#evennia.contrib.tutorials.evadventure.tests.test_rooms.EvAdventureRoomTest" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoomTest< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rooms.html#evennia.contrib.tutorials.evadventure.tests.test_rooms.EvAdventureRoomTest.setUp" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoomTest.setUp()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rooms.html#evennia.contrib.tutorials.evadventure.tests.test_rooms.EvAdventureRoomTest.test_map" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRoomTest.test_map()< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rules.html" > evennia.contrib.tutorials.evadventure.tests.test_rules< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngineTest< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.setUp" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngineTest.setUp()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngineTest.test_roll()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll_limits" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngineTest.test_roll_limits()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll_with_advantage_disadvantage" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngineTest.test_roll_with_advantage_disadvantage()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_saving_throw" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngineTest.test_saving_throw()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_opposed_saving_throw" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngineTest.test_opposed_saving_throw()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll_random_table" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngineTest.test_roll_random_table()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_morale_check" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngineTest.test_morale_check()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_heal_from_rest" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngineTest.test_heal_from_rest()< / span > < / code > < / a > < / li >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll_death" > < code class = "docutils literal notranslate" > < span class = "pre" > EvAdventureRollEngineTest.test_roll_death()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_utils.html" > evennia.contrib.tutorials.evadventure.tests.test_utils< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_utils.html#evennia.contrib.tutorials.evadventure.tests.test_utils.TestUtils" > < code class = "docutils literal notranslate" > < span class = "pre" > TestUtils< / span > < / code > < / a > < ul >
< li class = "toctree-l5" > < a class = "reference internal" href = "evennia.contrib.tutorials.evadventure.tests.test_utils.html#evennia.contrib.tutorials.evadventure.tests.test_utils.TestUtils.test_get_obj_stats" > < code class = "docutils literal notranslate" > < span class = "pre" > TestUtils.test_get_obj_stats()< / span > < / code > < / a > < / li >
< / ul >
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< li class = "toctree-l1" > < a class = "reference internal" href = "evennia.contrib.tutorials.mirror.html" > evennia.contrib.tutorials.mirror< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.mirror.mirror.html" > evennia.contrib.tutorials.mirror.mirror< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialMirror< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.return_appearance" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialMirror.return_appearance()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.msg" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialMirror.msg()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialMirror.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialMirror.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialMirror.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialMirror.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialMirror.typename< / span > < / code > < / a > < / li >
< / ul >
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< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.html" > evennia.contrib.tutorials.red_button< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html" > evennia.contrib.tutorials.red_button.red_button< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#technical" > Technical< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidClosed< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidClosed.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidClosed.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidClosed.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidClosed.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidClosed.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidClosed.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidClosed.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdNudge< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdNudge.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdNudge.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdNudge.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdNudge.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdNudge.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdNudge.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdNudge.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSmashGlass< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSmashGlass.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSmashGlass.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSmashGlass.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSmashGlass.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSmashGlass.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSmashGlass.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSmashGlass.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdOpenLid< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdOpenLid.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdOpenLid.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdOpenLid.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdOpenLid.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdOpenLid.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdOpenLid.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdOpenLid.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidClosedCmdSet" > < code class = "docutils literal notranslate" > < span class = "pre" > LidClosedCmdSet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidClosedCmdSet.key" > < code class = "docutils literal notranslate" > < span class = "pre" > LidClosedCmdSet.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidClosedCmdSet.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > LidClosedCmdSet.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidClosedCmdSet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > LidClosedCmdSet.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidOpen< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidOpen.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidOpen.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidOpen.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidOpen.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidOpen.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidOpen.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPushLidOpen.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdCloseLid< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdCloseLid.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdCloseLid.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdCloseLid.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdCloseLid.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdCloseLid.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdCloseLid.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdCloseLid.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidOpenCmdSet" > < code class = "docutils literal notranslate" > < span class = "pre" > LidOpenCmdSet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidOpenCmdSet.key" > < code class = "docutils literal notranslate" > < span class = "pre" > LidOpenCmdSet.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidOpenCmdSet.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > LidOpenCmdSet.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidOpenCmdSet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > LidOpenCmdSet.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindLook< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindLook.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindLook.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindLook.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindLook.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindLook.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindLook.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindLook.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindHelp< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindHelp.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindHelp.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindHelp.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindHelp.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindHelp.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindHelp.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBlindHelp.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet" > < code class = "docutils literal notranslate" > < span class = "pre" > BlindCmdSet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.key" > < code class = "docutils literal notranslate" > < span class = "pre" > BlindCmdSet.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.mergetype" > < code class = "docutils literal notranslate" > < span class = "pre" > BlindCmdSet.mergetype< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.no_exits" > < code class = "docutils literal notranslate" > < span class = "pre" > BlindCmdSet.no_exits< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.no_objs" > < code class = "docutils literal notranslate" > < span class = "pre" > BlindCmdSet.no_objs< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > BlindCmdSet.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > BlindCmdSet.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.desc_closed_lid" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.desc_closed_lid< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.desc_open_lid" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.desc_open_lid< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.auto_close_msg" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.auto_close_msg< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.lamp_breaks_msg" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.lamp_breaks_msg< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.desc_add_lamp_broken" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.desc_add_lamp_broken< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.blink_msgs" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.blink_msgs< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.to_closed_state" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.to_closed_state()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.to_open_state" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.to_open_state()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.blind_target" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.blind_target()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.break_lamp" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.break_lamp()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.path" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > RedButton.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.html" > evennia.contrib.tutorials.talking_npc< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html" > evennia.contrib.tutorials.talking_npc.talking_npc< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.menu_start_node" > < code class = "docutils literal notranslate" > < span class = "pre" > menu_start_node()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.info1" > < code class = "docutils literal notranslate" > < span class = "pre" > info1()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.info2" > < code class = "docutils literal notranslate" > < span class = "pre" > info2()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.info3" > < code class = "docutils literal notranslate" > < span class = "pre" > info3()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.END" > < code class = "docutils literal notranslate" > < span class = "pre" > END()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTalk.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet" > < code class = "docutils literal notranslate" > < span class = "pre" > TalkingCmdSet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.key" > < code class = "docutils literal notranslate" > < span class = "pre" > TalkingCmdSet.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TalkingCmdSet.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TalkingCmdSet.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC" > < code class = "docutils literal notranslate" > < span class = "pre" > TalkingNPC< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TalkingNPC.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > TalkingNPC.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > TalkingNPC.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > TalkingNPC.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TalkingNPC.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > TalkingNPC.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.tests.html" > evennia.contrib.tutorials.talking_npc.tests< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.tests.html#evennia.contrib.tutorials.talking_npc.tests.TestTalkingNPC" > < code class = "docutils literal notranslate" > < span class = "pre" > TestTalkingNPC< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.talking_npc.tests.html#evennia.contrib.tutorials.talking_npc.tests.TestTalkingNPC.test_talkingnpc" > < code class = "docutils literal notranslate" > < span class = "pre" > TestTalkingNPC.test_talkingnpc()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.html" > evennia.contrib.tutorials.tutorial_world< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html" > evennia.contrib.tutorials.tutorial_world.intro_menu< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.do_nothing" > < code class = "docutils literal notranslate" > < span class = "pre" > do_nothing()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.send_testing_tagged" > < code class = "docutils literal notranslate" > < span class = "pre" > send_testing_tagged()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetHelp" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetHelp< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetHelp.key" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetHelp.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetHelp.priority" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetHelp.priority< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetHelp.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetHelp.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetHelp.path" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetHelp.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.goto_command_demo_help" > < code class = "docutils literal notranslate" > < span class = "pre" > goto_command_demo_help()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetComms< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.key" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetComms.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.priority" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetComms.priority< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.no_exits" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetComms.no_exits< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.no_objs" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetComms.no_objs< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetComms.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.path" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetComms.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.goto_command_demo_comms" > < code class = "docutils literal notranslate" > < span class = "pre" > goto_command_demo_comms()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetRoom< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.key" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetRoom.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.priority" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetRoom.priority< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.no_exits" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetRoom.no_exits< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.no_objs" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetRoom.no_objs< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetRoom.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.path" > < code class = "docutils literal notranslate" > < span class = "pre" > DemoCommandSetRoom.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.goto_command_demo_room" > < code class = "docutils literal notranslate" > < span class = "pre" > goto_command_demo_room()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.goto_cleanup_cmdsets" > < code class = "docutils literal notranslate" > < span class = "pre" > goto_cleanup_cmdsets()< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.TutorialEvMenu" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialEvMenu< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.TutorialEvMenu.close_menu" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialEvMenu.close_menu()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.TutorialEvMenu.options_formatter" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialEvMenu.options_formatter()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.init_menu" > < code class = "docutils literal notranslate" > < span class = "pre" > init_menu()< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html" > evennia.contrib.tutorials.tutorial_world.mob< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdMobOnOff< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdMobOnOff.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdMobOnOff.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdMobOnOff.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdMobOnOff.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdMobOnOff.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdMobOnOff.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdMobOnOff.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet" > < code class = "docutils literal notranslate" > < span class = "pre" > MobCmdSet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > MobCmdSet.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > MobCmdSet.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_init" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.at_init()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.set_alive" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.set_alive()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.set_dead" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.set_dead()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_idle" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.start_idle()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_patrolling" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.start_patrolling()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_hunting" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.start_hunting()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_attacking" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.start_attacking()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.do_patrol" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.do_patrol()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.do_hunting" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.do_hunting()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.do_attack" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.do_attack()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_hit" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.at_hit()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_new_arrival" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.at_new_arrival()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.NotUpdated< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.path" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > Mob.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html" > evennia.contrib.tutorials.tutorial_world.objects< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialObject< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialObject.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.reset" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialObject.reset()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialObject.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialObject.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialObject.NotUpdated< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialObject.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialObject.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRead< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRead.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRead.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRead.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRead.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRead.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRead.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdRead.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetReadable" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetReadable< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetReadable.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetReadable.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetReadable.path" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetReadable.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialReadable< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialReadable.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialReadable.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialReadable.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialReadable.NotUpdated< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialReadable.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialReadable.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdClimb< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdClimb.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdClimb.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdClimb.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdClimb.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdClimb.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdClimb.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdClimb.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetClimbable" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetClimbable< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetClimbable.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetClimbable.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetClimbable.path" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetClimbable.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialClimbable< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialClimbable.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialClimbable.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialClimbable.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialClimbable.NotUpdated< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialClimbable.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialClimbable.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk" > < code class = "docutils literal notranslate" > < span class = "pre" > Obelisk< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > Obelisk.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.return_appearance" > < code class = "docutils literal notranslate" > < span class = "pre" > Obelisk.return_appearance()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > Obelisk.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > Obelisk.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > Obelisk.NotUpdated< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.path" > < code class = "docutils literal notranslate" > < span class = "pre" > Obelisk.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > Obelisk.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLight< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLight.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLight.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLight.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLight.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLight.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLight.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLight.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetLight< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetLight.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight.priority" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetLight.priority< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetLight.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight.path" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetLight.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource" > < code class = "docutils literal notranslate" > < span class = "pre" > LightSource< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.at_init" > < code class = "docutils literal notranslate" > < span class = "pre" > LightSource.at_init()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > LightSource.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.light" > < code class = "docutils literal notranslate" > < span class = "pre" > LightSource.light()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > LightSource.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > LightSource.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > LightSource.NotUpdated< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.path" > < code class = "docutils literal notranslate" > < span class = "pre" > LightSource.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > LightSource.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdShiftRoot< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdShiftRoot.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdShiftRoot.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdShiftRoot.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdShiftRoot.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.parse" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdShiftRoot.parse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdShiftRoot.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdShiftRoot.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdShiftRoot.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPressButton< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPressButton.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPressButton.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPressButton.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPressButton.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPressButton.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPressButton.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdPressButton.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetCrumblingWall< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetCrumblingWall.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall.priority" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetCrumblingWall.priority< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetCrumblingWall.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall.path" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetCrumblingWall.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.at_init" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall.at_init()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.open_wall" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall.open_wall()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.return_appearance" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall.return_appearance()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.at_post_traverse" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall.at_post_traverse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.at_failed_traverse" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall.at_failed_traverse()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.reset" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall.reset()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall.NotUpdated< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.path" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > CrumblingWall.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdAttack.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeapon" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetWeapon< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeapon.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetWeapon.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeapon.path" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetWeapon.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeapon< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeapon.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.reset" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeapon.reset()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeapon.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeapon.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeapon.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeapon.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeapon.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGetWeapon< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGetWeapon.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGetWeapon.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGetWeapon.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGetWeapon.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGetWeapon.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGetWeapon.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdGetWeapon.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeaponRack" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetWeaponRack< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeaponRack.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetWeaponRack.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeaponRack.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetWeaponRack.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeaponRack.path" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetWeaponRack.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeaponRack< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeaponRack.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.produce_weapon" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeaponRack.produce_weapon()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeaponRack.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeaponRack.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeaponRack.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeaponRack.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialWeaponRack.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html" > evennia.contrib.tutorials.tutorial_world.rooms< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorial< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorial.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorial.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorial.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorial.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorial.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorial.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorial.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialSetDetail< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialSetDetail.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialSetDetail.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialSetDetail.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialSetDetail.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialSetDetail.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialSetDetail.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialSetDetail.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialLook< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialLook.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialLook.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialLook.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialLook.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialLook.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialLook.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialGiveUp< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialGiveUp.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialGiveUp.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialGiveUp.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialGiveUp.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialGiveUp.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdTutorialGiveUp.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoomCmdSet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.key" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoomCmdSet.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.priority" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoomCmdSet.priority< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoomCmdSet.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoomCmdSet.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoom< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoom.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_receive" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoom.at_object_receive()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.return_detail" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoom.return_detail()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.set_detail" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoom.set_detail()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoom.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoom.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoom.NotUpdated< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoom.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialRoom.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialStartExit< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialStartExit.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialStartExit.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialStartExit.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialStartExit.NotUpdated< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialStartExit.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > TutorialStartExit.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom" > < code class = "docutils literal notranslate" > < span class = "pre" > WeatherRoom< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > WeatherRoom.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.update_weather" > < code class = "docutils literal notranslate" > < span class = "pre" > WeatherRoom.update_weather()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > WeatherRoom.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > WeatherRoom.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > WeatherRoom.NotUpdated< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.path" > < code class = "docutils literal notranslate" > < span class = "pre" > WeatherRoom.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > WeatherRoom.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEvenniaIntro< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEvenniaIntro.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEvenniaIntro.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEvenniaIntro.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEvenniaIntro.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEvenniaIntro.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEvenniaIntro.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetEvenniaIntro< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetEvenniaIntro.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetEvenniaIntro.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.path" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdSetEvenniaIntro.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom" > < code class = "docutils literal notranslate" > < span class = "pre" > IntroRoom< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > IntroRoom.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_receive" > < code class = "docutils literal notranslate" > < span class = "pre" > IntroRoom.at_object_receive()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > IntroRoom.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > IntroRoom.MultipleObjectsReturned< / span > < / code > < / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > IntroRoom.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.path" > < code class = "docutils literal notranslate" > < span class = "pre" > IntroRoom.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > IntroRoom.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEast< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEast.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEast.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEast.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEast.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEast.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEast.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdEast.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWest< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWest.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWest.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWest.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWest.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWest.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWest.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdWest.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookBridge< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookBridge.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookBridge.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookBridge.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookBridge.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookBridge.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookBridge.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookBridge.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBridgeHelp< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBridgeHelp.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBridgeHelp.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBridgeHelp.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBridgeHelp.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBridgeHelp.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBridgeHelp.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdBridgeHelp.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeCmdSet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.key" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeCmdSet.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.priority" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeCmdSet.priority< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeCmdSet.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeCmdSet.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeRoom< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeRoom.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.update_weather" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeRoom.update_weather()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_receive" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeRoom.at_object_receive()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_leave" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeRoom.at_object_leave()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeRoom.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeRoom.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeRoom.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.path" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeRoom.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > BridgeRoom.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookDark< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookDark.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookDark.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookDark.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookDark.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookDark.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookDark.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdLookDark.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkHelp< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkHelp.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkHelp.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkHelp.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkHelp.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkHelp.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkHelp.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkHelp.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkNoMatch< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.key" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkNoMatch.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.locks" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkNoMatch.locks< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.func" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkNoMatch.func()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.aliases" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkNoMatch.aliases< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.help_category" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkNoMatch.help_category< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.lock_storage" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkNoMatch.lock_storage< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.search_index_entry" > < code class = "docutils literal notranslate" > < span class = "pre" > CmdDarkNoMatch.search_index_entry< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkCmdSet< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.key" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkCmdSet.key< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.mergetype" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkCmdSet.mergetype< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.priority" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkCmdSet.priority< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.at_cmdset_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkCmdSet.at_cmdset_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.path" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkCmdSet.path< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkRoom< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkRoom.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_init" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkRoom.at_init()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.check_light_state" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkRoom.check_light_state()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_receive" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkRoom.at_object_receive()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_leave" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkRoom.at_object_leave()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkRoom.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkRoom.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkRoom.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.path" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkRoom.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > DarkRoom.typename< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom" > < code class = "docutils literal notranslate" > < span class = "pre" > TeleportRoom< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > TeleportRoom.at_object_creation()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_receive" > < code class = "docutils literal notranslate" > < span class = "pre" > TeleportRoom.at_object_receive()< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.DoesNotExist" > < code class = "docutils literal notranslate" > < span class = "pre" > TeleportRoom.DoesNotExist< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.MultipleObjectsReturned" > < code class = "docutils literal notranslate" > < span class = "pre" > TeleportRoom.MultipleObjectsReturned< / span > < / code > < / a > < / li >
2026-02-15 17:42:43 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.NotUpdated" > < code class = "docutils literal notranslate" > < span class = "pre" > TeleportRoom.NotUpdated< / span > < / code > < / a > < / li >
2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.path" > < code class = "docutils literal notranslate" > < span class = "pre" > TeleportRoom.path< / span > < / code > < / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.typename" > < code class = "docutils literal notranslate" > < span class = "pre" > TeleportRoom.typename< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom" > < code class = "docutils literal notranslate" > < span class = "pre" > OutroRoom< / span > < / code > < / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_creation" > < code class = "docutils literal notranslate" > < span class = "pre" > OutroRoom.at_object_creation()< / span > < / code > < / a > < / li >
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2026-02-15 17:42:43 +00:00
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2025-08-15 18:14:21 +00:00
< li class = "toctree-l4" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.path" > < code class = "docutils literal notranslate" > < span class = "pre" > OutroRoom.path< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms" > < code class = "docutils literal notranslate" > < span class = "pre" > TestTutorialWorldRooms< / span > < / code > < / a > < ul >
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