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< h3 > < a href = "../index.html" > Table of Contents< / a > < / h3 >
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< li > < a class = "reference internal" href = "#" > Core Components< / a > < ul >
< li > < a class = "reference internal" href = "#base-components" > Base components< / a > < / li >
< li > < a class = "reference internal" href = "#commands" > Commands< / a > < / li >
< li > < a class = "reference internal" href = "#utils-and-tools" > Utils and tools< / a > < / li >
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< h4 > Previous topic< / h4 >
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< li > < a href = "https://www.evennia.com" > Evennia Home< / a > < / li >
< li > < a href = "https://github.com/evennia/evennia" > Github< / a > < / li >
< li > < a href = "http://games.evennia.com" > Game Index< / a > < / li >
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< h1 > Core Components< a class = "headerlink" href = "#core-components" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > These are the ‘ building blocks’ out of which Evennia is built. This documentation is complementary to, and often goes deeper than, the doc-strings of each component in the < a class = "reference internal" href = "../Evennia-API.html" > < span class = "doc std std-doc" > API< / span > < / a > .< / p >
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< h2 > Base components< a class = "headerlink" href = "#base-components" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > These are base pieces used to make an Evennia game. Most are long-lived and are persisted in the database.< / p >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Portal-And-Server.html" > Portal And Server< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Sessions.html" > Sessions< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Sessions.html#working-with-sessions" > Working with Sessions< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Sessions.html#portal-and-server-sessions" > Portal and Server Sessions< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Typeclasses.html" > Typeclasses< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Typeclasses.html#difference-between-typeclasses-and-classes" > Difference between typeclasses and classes< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Typeclasses.html#working-with-typeclasses" > Working with typeclasses< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Typeclasses.html#how-typeclasses-actually-work" > How typeclasses actually work< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Typeclasses.html#will-i-run-out-of-dbrefs" > Will I run out of dbrefs?< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Accounts.html" > Accounts< / a > < ul >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Objects.html" > Objects< / a > < ul >
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< li class = "toctree-l2" > < a class = "reference internal" href = "Exits.html#creating-exits-in-code" > Creating Exits in code< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "Scripts.html#using-global-scripts" > Using GLOBAL_SCRIPTS< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "Channels.html#using-channels-in-code" > Using channels in code< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "Attributes.html#working-with-attributes" > Working with Attributes< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "Attributes.html#in-memory-attributes-nattributes" > In-memory Attributes (NAttributes)< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "Prototypes.html#working-with-prototypes" > Working with Prototypes< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Prototypes.html#database-prototypes" > Database prototypes< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Prototypes.html#module-based-prototypes" > Module-based prototypes< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Prototypes.html#spawning" > Spawning< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "Help-System.html#working-with-three-types-of-help-entries" > Working with three types of help entries< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "Help-System.html#technical-notes" > Technical notes< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "Permissions.html#the-super-user" > The super user< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Permissions.html#working-with-permissions" > Working with Permissions< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Permissions.html#quelling" > Quelling< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Locks.html" > Locks< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Locks.html#working-with-locks" > Working with locks< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Locks.html#more-lock-definition-examples" > More Lock definition examples< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Locks.html#on-djangos-permission-system" > On Django’ s permission system< / a > < / li >
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< / ul >
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< / section >
< section id = "commands" >
< h2 > Commands< a class = "headerlink" href = "#commands" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > Evennia’ s Command system handle everything sent to the server by the user.< / p >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Commands.html" > Commands< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Commands.html#defining-commands" > Defining Commands< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Commands.html#exiting-a-command" > Exiting a command< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Commands.html#pauses-in-commands" > Pauses in commands< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Commands.html#asking-for-user-input" > Asking for user input< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Commands.html#system-commands" > System commands< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Commands.html#dynamic-commands" > Dynamic Commands< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Commands.html#command-instances-are-re-used" > Command instances are re-used< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Commands.html#create-a-command-on-the-fly" > Create a command on the fly< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Commands.html#how-commands-actually-work" > How commands actually work< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Commands.html#assorted-notes" > Assorted notes< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Command-Sets.html" > Command Sets< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Command-Sets.html#defining-command-sets" > Defining Command Sets< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Command-Sets.html#command-sets-searched" > Command Sets Searched< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Command-Sets.html#adding-and-merging-command-sets" > Adding and Merging Command Sets< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Default-Commands.html" > Default Commands< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Batch-Processors.html" > Batch Processors< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Batch-Command-Processor.html" > Batch Command Processor< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Batch-Code-Processor.html" > Batch Code Processor< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Batch-Processors.html#a-note-on-file-encodings" > A note on File Encodings< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Inputfuncs.html" > Inputfuncs< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Inputfuncs.html#adding-your-own-inputfuncs" > Adding your own inputfuncs< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Inputfuncs.html#default-inputfuncs" > Default inputfuncs< / a > < / li >
< / ul >
< / li >
< / ul >
< / div >
< / section >
< section id = "utils-and-tools" >
< h2 > Utils and tools< a class = "headerlink" href = "#utils-and-tools" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > Evennia provides a library of code resources to help the creation of a game.< / p >
< div class = "toctree-wrapper compound" >
< ul >
< li class = "toctree-l1" > < a class = "reference internal" href = "Coding-Utils.html" > Coding Utils< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Coding-Utils.html#searching" > Searching< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Coding-Utils.html#create" > Create< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Coding-Utils.html#logging" > Logging< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Coding-Utils.html#time-utilities" > Time Utilities< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Coding-Utils.html#finding-classes" > Finding Classes< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Coding-Utils.html#text-utilities" > Text utilities< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "EvEditor.html" > EvEditor< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "EvEditor.html#launching-the-editor" > Launching the editor< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "EvEditor.html#working-with-eveditor" > Working with EvEditor< / a > < / li >
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< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "EvForm.html" > EvForm< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "EvMenu.html" > EvMenu< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "EvMenu.html#launching-the-menu" > Launching the menu< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "EvMenu.html#the-menu-nodes" > The Menu nodes< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "EvMenu.html#evmenu-templating-language" > EvMenu templating language< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "EvMenu.html#asking-for-one-line-input" > Asking for one-line input< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "EvMenu.html#the-list-node-decorator" > The < code class = "docutils literal notranslate" > < span class = "pre" > @ list_node< / span > < / code > decorator< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "EvMenu.html#example-menus" > Example Menus< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "EvMore.html" > EvMore< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "EvTable.html" > EvTable< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "FuncParser.html" > FuncParser inline text parsing< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "FuncParser.html#working-with-funcparser" > Working with FuncParser< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "FuncParser.html#defining-custom-callables" > Defining custom callables< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "FuncParser.html#default-funcparser-callables" > Default funcparser callables< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "MonitorHandler.html" > MonitorHandler< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "MonitorHandler.html#using-the-monitorhandler" > Using the MonitorHandler< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "TickerHandler.html" > TickerHandler< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "TickerHandler.html#usage" > Usage< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Signals.html" > Signals< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Signals.html#working-with-signals" > Working with Signals< / a > < / li >
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< section id = "web-components" >
< h2 > Web components< a class = "headerlink" href = "#web-components" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > Evennia is also its own webserver, with a website and in-browser webclient you can expand on.< / p >
< div class = "toctree-wrapper compound" >
< ul >
< li class = "toctree-l1" > < a class = "reference internal" href = "Website.html" > Game website< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Website.html#modifying-the-default-website" > Modifying the default Website< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Website.html#examples-of-commom-web-changes" > Examples of commom web changes< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Website.html#adding-a-new-web-page" > Adding a new web page< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Website.html#user-forms" > User forms< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Webclient.html" > Web Client< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Webclient.html#customizing-the-web-client" > Customizing the web client< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Webclient.html#evennia-web-client-api-from-evennia-js" > Evennia Web Client API (from evennia.js)< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Webclient.html#plugin-manager-api-from-webclient-gui-js" > Plugin Manager API (from webclient_gui.js)< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Webclient.html#plugin-callbacks-api" > Plugin callbacks API< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Webclient.html#writing-your-own-plugins" > Writing your own Plugins< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Web-Admin.html" > The Web Admin< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Web-Admin.html#usage" > Usage< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Web-Admin.html#grant-others-access-to-the-admin" > Grant others access to the admin< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Web-Admin.html#customizing-the-web-admin" > Customizing the web admin< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Webserver.html" > Webserver< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Webserver.html#basic-webserver-data-flow" > Basic Webserver data flow< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Web-API.html" > Evennia REST API< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Web-API.html#usage" > Usage< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Web-API.html#customizing-the-api" > Customizing the API< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Web-Bootstrap-Framework.html" > Bootstrap frontend framework< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Web-Bootstrap-Framework.html#grid-system" > Grid system< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Web-Bootstrap-Framework.html#general-styling-elements" > General Styling elements< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Web-Bootstrap-Framework.html#further-reading" > Further reading< / a > < / li >
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< / section >
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< div class = "related" role = "navigation" aria-label = "related navigation" >
< h3 > Navigation< / h3 >
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< li class = "right" style = "margin-right: 10px" >
< a href = "../genindex.html" title = "General Index"
>index< / a > < / li >
< li class = "right" >
< a href = "../py-modindex.html" title = "Python Module Index"
>modules< / a > |< / li >
< li class = "right" >
< a href = "Portal-And-Server.html" title = "Portal And Server"
>next< / a > |< / li >
< li class = "right" >
< a href = "../Howtos/Tutorial-for-basic-MUSH-like-game.html" title = "Tutorial for basic MUSH like game"
>previous< / a > |< / li >
2023-12-21 00:12:31 +01:00
< li class = "nav-item nav-item-0" > < a href = "../index.html" > Evennia 3.x< / a > » < / li >
2023-12-20 23:10:55 +01:00
< li class = "nav-item nav-item-this" > < a href = "" > Core Components< / a > < / li >
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< div class = "admonition important" >
< p class = "first admonition-title" > Note< / p >
< p class = "last" > You are reading an old version of the Evennia documentation. < a href = "https://www.evennia.com/docs/latest/index.html" > The latest version is here< / a > < / p > .
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© Copyright 2023, The Evennia developer community.
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