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<h1>Default Command Syntax<aclass="headerlink"href="#default-command-syntax"title="Permalink to this headline">¶</a></h1>
<p>Evennia allows for any command syntax.</p>
<p>If you like the way DikuMUDs, LPMuds or MOOs handle things, you could emulate that with Evennia. If you are ambitious you could even design a whole new style, perfectly fitting your own dreams of the ideal game. See the <aclass="reference internal"href="../Components/Commands.html"><spanclass="doc std std-doc">Command</span></a> documentation for how to do this.</p>
<p>We do offer a default however. The default Evennia setup tends to <em>resemble</em><aclass="reference external"href="https://www.tinymux.org/">MUX2</a>, and its cousins <aclass="reference external"href="https://www.pennmush.org">PennMUSH</a>, <aclass="reference external"href="https://github.com/TinyMUSH/TinyMUSH/wiki">TinyMUSH</a>, and <aclass="reference external"href="http://www.rhostmush.com/">RhostMUSH</a>:</p>
<p>While the reason for this similarity is partly historical, these codebases offer very mature feature sets for administration and building.</p>
<p>Evennia is <em>not</em> a MUX system though. It works very differently in many ways. For example, Evennia
deliberately lacks an online softcode language (a policy explained on our <aclass="reference internal"href="Soft-Code.html"><spanclass="doc std std-doc">softcode policy page</span></a>). Evennia also does not shy from using its own syntax when deemed appropriate: the
MUX syntax has grown organically over a long time and is, frankly, rather arcane in places. All in
all the default command syntax should at most be referred to as “MUX-like” or “MUX-inspired”.</p>
<pclass="last">You are reading an old version of the Evennia documentation. <ahref="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.