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< li > < a href = "https://www.evennia.com" > Home page< / a > < / li >
< li > < a href = "https://github.com/evennia/evennia" > Evennia Github< / a > < / li >
< li > < a href = "http://games.evennia.com" > Game Index< / a > < / li >
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2022-11-14 22:43:45 +01:00
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< h1 > Part 3: How we get there< a class = "headerlink" href = "#part-3-how-we-get-there" title = "Permalink to this headline" > ¶< / a > < / h1 >
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< p class = "admonition-title" > Warning< / p >
< p > The tutorial game is under development and is not yet complete, nor tested. Use the existing
lessons as inspiration and to help get you going, but don’ t expect out-of-the-box perfection
from it at this time.< / p >
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< aside class = "sidebar" >
< p class = "sidebar-title" > Beginner Tutorial Parts< / p >
< ul class = "simple" >
< li > < p > < a class = "reference internal" href = "../Beginner-Tutorial-Intro.html" > < span class = "doc std std-doc" > Introduction< / span > < / a >
< br > Getting set up.< / p > < / li >
< li > < p > Part 1: < a class = "reference internal" href = "../Part1/Beginner-Tutorial-Part1-Intro.html" > < span class = "doc std std-doc" > What we have< / span > < / a >
< br > A tour of Evennia and how to use the tools, including an introduction to Python.< / p > < / li >
< li > < p > Part 2: < a class = "reference internal" href = "../Part2/Beginner-Tutorial-Part2-Intro.html" > < span class = "doc std std-doc" > What we want< / span > < / a >
< br > Planning our tutorial game and what to think about when planning your own in the future.< / p > < / li >
< li > < p > < strong > Part 3: < a class = "reference internal" href = "#" > < span class = "doc std std-doc" > How we get there< / span > < / a > < / strong >
< br > Getting down to the meat of extending Evennia to make our game< / p > < / li >
< li > < p > Part 4: < a class = "reference internal" href = "../Part4/Beginner-Tutorial-Part4-Intro.html" > < span class = "doc std std-doc" > Using what we created< / span > < / a >
< br > Building a tech-demo and world content to go with our code< / p > < / li >
< li > < p > Part 5: < a class = "reference internal" href = "../Part5/Beginner-Tutorial-Part5-Intro.html" > < span class = "doc std std-doc" > Showing the world< / span > < / a >
< br > Taking our new game online and let players try it out< / p > < / li >
< / ul >
< / aside >
< p > In part three of the Evennia Beginner tutorial we will go through the actual creation of
our tutorial game < em > EvAdventure< / em > , based on the < a class = "reference external" href = "https://www.drivethrurpg.com/product/250888/Knave" > Knave< / a >
RPG ruleset.< / p >
< p > This is a big part. You’ ll be seeing a lot of code and there are plenty of lessons to go through.
Take your time!< / p >
< p > If you followed the previous parts of this tutorial you will have some notions about Python and where to
find and make use of things in Evennia. We also have a good idea of the type of game we will
create.< / p >
< p > Even if this is not the game-style you are interested in, following along will give you a lot
of experience using Evennia and be really helpful for doing your own thing later!< / p >
< p > Fully coded examples of all code we make in this part can be found in the
< a class = "reference internal" href = "../../../api/evennia.contrib.tutorials.evadventure.html" > < span class = "doc std std-doc" > evennia/contrib/tutorials/evadventure< / span > < / a > package.< / p >
< section id = "lessons" >
< h2 > Lessons< a class = "headerlink" href = "#lessons" title = "Permalink to this headline" > ¶< / a > < / h2 >
< div class = "toctree-wrapper compound" >
< ul >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Utilities.html" > Code structure and Utilities< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html" > Rules and dice rolling< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Characters.html" > Player Characters< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html" > In-game Objects and items< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html" > Handling Equipment< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html" > Character Generation< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Rooms.html" > In-game Rooms< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-NPCs.html" > Non-Player-Characters (NPCs)< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Quests.html" > Game Quests< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Shops.html" > In-game Shops< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Dungeon.html" > Dynamically generated Dungeon< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Commands.html" > In-game Commands< / a > < / li >
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< / section >
< section id = "table-of-contents" >
< h2 > Table of Contents< a class = "headerlink" href = "#table-of-contents" title = "Permalink to this headline" > ¶< / a > < / h2 >
< div class = "toctree-wrapper compound" >
< ul >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Utilities.html" > Code structure and Utilities< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Utilities.html#folder-structure" > Folder structure< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Utilities.html#enums" > Enums< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Utilities.html#utility-module" > Utility module< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Utilities.html#testing" > Testing< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Utilities.html#running-your-test" > Running your test< / a > < / li >
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< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Utilities.html#summary" > Summary< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html" > Rules and dice rolling< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#summary-of-knave-rules" > Summary of < em > Knave< / em > rules< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#making-a-rule-module" > Making a rule module< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#rolling-dice" > Rolling dice< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#generic-dice-roller" > Generic dice roller< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#rolling-with-advantage" > Rolling with advantage< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#saving-throws" > Saving throws< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#opposed-saving-throw" > Opposed saving throw< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#morale-check" > Morale check< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#roll-for-healing" > Roll for Healing< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#rolling-on-a-table" > Rolling on a table< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#roll-for-death" > Roll for death< / a > < / li >
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< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#testing" > Testing< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#mocking-and-patching" > Mocking and patching< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Rules.html#summary" > Summary< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Characters.html" > Player Characters< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Characters.html#inheritance-structure" > Inheritance structure< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Characters.html#living-mixin-class" > Living mixin class< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Characters.html#character-class" > Character class< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Characters.html#funcparser-inlines" > Funcparser inlines< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Characters.html#backtracking" > Backtracking< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Characters.html#connecting-the-character-with-evennia" > Connecting the Character with Evennia< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Characters.html#unit-testing" > Unit Testing< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Characters.html#about-races-and-classes" > About races and classes< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Characters.html#summary" > Summary< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html" > In-game Objects and items< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html#new-enums" > New Enums< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html#the-base-object" > The base object< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html#using-attributes-or-not" > Using Attributes or not< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html#creating-tags-in-at-object-creation" > Creating tags in < code class = "docutils literal notranslate" > < span class = "pre" > at_object_creation< / span > < / code > < / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html#other-object-types" > Other object types< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html#consumables" > Consumables< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html#weapons" > Weapons< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html#magic" > Magic< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html#armor" > Armor< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html#your-bare-hands" > Your Bare hands< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Objects.html#testing-and-extra-credits" > Testing and Extra credits< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html" > Handling Equipment< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#equipmenthandler-that-saves" > EquipmentHandler that saves< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#connecting-the-equipmenthandler" > Connecting the EquipmentHandler< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#expanding-the-equipmenthandler" > Expanding the Equipmenthandler< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#validate-slot-usage" > < code class = "docutils literal notranslate" > < span class = "pre" > .validate_slot_usage< / span > < / code > < / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#max-slots" > < code class = "docutils literal notranslate" > < span class = "pre" > .max_slots< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#count-slots" > < code class = "docutils literal notranslate" > < span class = "pre" > .count_slots< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#validating-slots" > Validating slots< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#add-and-remove" > < code class = "docutils literal notranslate" > < span class = "pre" > .add< / span > < / code > and < code class = "docutils literal notranslate" > < span class = "pre" > .remove< / span > < / code > < / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#moving-things-around" > Moving things around< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#get-everything" > Get everything< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#weapon-and-armor" > Weapon and armor< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#extra-credits" > Extra credits< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#unit-testing" > Unit Testing< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Equipment.html#summary" > Summary< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html" > Character Generation< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html#how-it-will-work" > How it will work< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html#random-tables" > Random tables< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html#storing-state-of-the-menu" > Storing state of the menu< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html#showing-the-sheet" > Showing the sheet< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html#apply-character" > Apply character< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html#initializing-evmenu" > Initializing EvMenu< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html#main-node-choosing-what-to-do" > Main Node: Choosing what to do< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html#node-changing-your-name" > Node: Changing your name< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html#node-swapping-abilities-around" > Node: Swapping Abilities around< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html#node-creating-the-character" > Node: Creating the Character< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html#tying-the-nodes-together" > Tying the nodes together< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "Beginner-Tutorial-Chargen.html#conclusions" > Conclusions< / a > < / li >
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