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< title > Part 4: Using what we created — Evennia 1.0-dev documentation< / title >
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< section class = "tex2jax_ignore mathjax_ignore" id = "part-4-using-what-we-created" >
< h1 > Part 4: Using what we created< a class = "headerlink" href = "#part-4-using-what-we-created" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > ..sidebar:: Beginner Tutorial Parts< / p >
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< blockquote >
< div > < dl class = "simple" >
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< dt > < a class = "reference external" href = "../Beginner-Tutorial-Intro.html" > Introduction< / a > < / dt > < dd > < p > Getting set up.< / p >
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< / dd >
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< dt > Part 1: < a class = "reference external" href = "../Part1/Beginner-Tutorial-Part1-Intro.html" > What we have< / a > < / dt > < dd > < p > A tour of Evennia and how to use the tools, including an introduction to Python.< / p >
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< / dd >
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< dt > Part 2: < a class = "reference external" href = "../Part2/Beginner-Tutorial-Part2-Intro.html" > What we want< / a > < / dt > < dd > < p > Planning our tutorial game and what to think about when planning your own in the future.< / p >
< / dd >
< dt > Part 3: < a class = "reference external" href = "../Part3/Beginner-Tutorial-Part3-Intro.html" > How we get there< / a > < / dt > < dd > < p > Getting down to the meat of extending Evennia to make our game to make a tech-demo< / p >
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< / dd >
< dt > < strong > Part 4: Using what we created< / strong > < / dt > < dd > < p > Using the tech-demo and world content to go with our code< / p >
< / dd >
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< dt > Part 5: < a class = "reference external" href = "../Part5/Beginner-Tutorial-Part5-Intro.html" > Showing the world< / a > < / dt > < dd > < p > Taking our new game online and let players try it out< / p >
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< / dd >
< / dl >
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< / div > < / blockquote >
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< p > We now have the code underpinnings of everything we need. We have also tested the various components
and has a simple tech-demo to show it all works together. But there is no real coherence to it at this
point - we need to actually make a world.
In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand
and batchcode processors.< / p >
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< h2 > Lessons< a class = "headerlink" href = "#lessons" title = "Permalink to this headline" > ¶< / a > < / h2 >
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< p > < em > TODO< / em > < / p >
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< h2 > Table of Contents< a class = "headerlink" href = "#table-of-contents" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > < em > TODO< / em > < / p >
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< p > < h3 > < a href = "../../../index.html" > Table of Contents< / a > < / h3 >
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< li > < a class = "reference internal" href = "#" > Part 4: Using what we created< / a > < ul >
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< h3 > Versions< / h3 >
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< li > < a href = "Beginner-Tutorial-Part4-Intro.html" > 1.0-dev (develop branch)< / a > < / li >
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