evennia/docs/source/Setup/Installation.md

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# Installation
```{important}
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If you are converting an existing game from a previous Evennia version, [see here](./Installation-Upgrade.md).
```
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Installing Evennia doesn't make anything visible online. Apart from installation and updating, you can develop your game without any internet connection.
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- Evennia supports [Python](https://www.python.org/downloads/) 3.9, 3.10 or 3.11.
- Using a [Python virtualenv](Installation-Git#virtualenv) is optional, but _highly recommended_ in order to keep your
Evennia installation independent from the system libraries.
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- Don't install Evennia as administrator or superuser.
- If you run into trouble, see [installation troubleshooting](Installation-Troubleshooting).
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Evennia is managed from the terminal (console/CMD on Windows). If you have a suitable Python installed, you can install it with
pip install evennia
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Optional: If you use a [contrib](Contribs) that warns you that it needs additional packages, you can
install all extra dependencies with
pip install evennia[extra]
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To update Evennia later, do
pip install --upgrade evennia
Once installed, make sure the `evennia` command works. Use `evennia -h` for usage help. If you are using a virtualenv, make sure it's active whenever you need to use the `evennia` command.
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> You can also [clone Evennia from github](./Installation-Git.md) or use [docker](./Installation-Docker.md). Some users have also experimented with [installing Evennia on Android](./Installation-Android.md).
## Initialize a new game
Use `cd` to enter a folder where you want to do your game development. Here (and in
the rest of the Evennia documentation) we call this folder `mygame`, but you should of course
name your game whatever you like.
evennia --init mygame
This will create a new folder `mygame` (or whatever you chose) in your current location. This
contains empty templates and all the default settings needed to start the server.
## Start the new game
cd mygame
evennia migrate
This will create the default database (Sqlite3). The database file ends up as `mygame/server/evennia.db3`. If you ever want to start from a fresh database, just delete this file and re-run `evennia migrate` again.
evennia start
Set your user-name and password when prompted. This will be the "god user" or "superuser" in-game. The email is optional.
> You can also [automate](./Installation-Non-Interactive.md) the creation of the super user.
If all went well, the server is now up and running. Point a legacy MUD/telnet client to `localhost:4000` or a web browser at [http://localhost:4001](http://localhost:4001) to play your new (if empty) game!
Log in as a new account or use the superuser you just created.
## Restarting and stopping
You can restart the server without disconnecting players:
evennia restart
To do a full stop and restart (will disconnect players):
evennia reboot
Full stop of the server (use `evennia start` to restart):
evennia stop
## See server logs
Log files are in `mygame/server/logs`. You can tail them live with
evennia --log
or
evennia -l
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Stop viewing the log by pressing `Ctrl-C` (`Cmd-C` for Mac).
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You can start viewing the log immediately by adding `-l/--log` to `evennia` commands, such as
evennia start -l
## Server configuration
The server configuration file is `mygame/server/settings.py`. It's empty by default. Copy and change only the settings you want from the [default settings file](./Settings-Default.md).
## Register with the Evennia Game Index (optional)
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You can let the world know that you are working on a new Evennia-based game by
registering your server with the _Evennia game index_. You don't have to be
open for players to do this - you just mark your game as closed and "pre-alpha".
evennia connections
See [here](./Evennia-Game-Index.md) for more instructions and please [check out the index](http:games.evennia.com)
beforehand to make sure you don't pick a game name that is already taken - be nice!
## The Next steps
You are good to go!
Next, why not head into the [Starting Tutorial](../Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Part1-Intro.md) to learn how to start making your new game!