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< title > Connection Screen — Evennia 1.0-dev documentation< / title >
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< h1 > Connection Screen< a class = "headerlink" href = "#connection-screen" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > When you first connect to your game you are greeted by Evennia’ s default connection screen.< / p >
< div class = "highlight-default notranslate" > < div class = "highlight" > < pre > < span > < / span > ==============================================================
Welcome to Evennia, version Beta-ra4d24e8a3cab+!
If you have an existing account, connect to it by typing:
connect < username> < password>
If you need to create an account, type (without the < > ' s):
create < username> < password>
If you have spaces in your username, enclose it in quotes.
Enter help for more info. look will re-show this screen.
==============================================================
< / pre > < / div >
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< p > Effective, but not very exciting. You will most likely want to change this to be more unique for
your game. This is simple:< / p >
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< ol class = "simple" >
< li > < p > Edit < code class = "docutils literal notranslate" > < span class = "pre" > mygame/server/conf/connection_screens.py< / span > < / code > .< / p > < / li >
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< li > < p > < a class = "reference internal" href = "../Setup/Start-Stop-Reload.html" > < span class = "doc" > Reload< / span > < / a > Evennia.< / p > < / li >
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< p > Evennia will look into this module and locate all < em > globally defined strings< / em > in it. These strings
are used as the text in your connection screen and are shown to the user at startup. If more than
one such string/screen is defined in the module, a < em > random< / em > screen will be picked from among those
available.< / p >
< div class = "section" id = "commands-available-at-the-connection-screen" >
< h2 > Commands available at the Connection Screen< a class = "headerlink" href = "#commands-available-at-the-connection-screen" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > You can also customize the < a class = "reference internal" href = "Commands.html" > < span class = "doc" > Commands< / span > < / a > available to use while the connection screen is
shown (< code class = "docutils literal notranslate" > < span class = "pre" > connect< / span > < / code > , < code class = "docutils literal notranslate" > < span class = "pre" > create< / span > < / code > etc). These commands are a bit special since when the screen is running
the account is not yet logged in. A command is made available at the login screen by adding them to
< code class = "docutils literal notranslate" > < span class = "pre" > UnloggedinCmdSet< / span > < / code > in < code class = "docutils literal notranslate" > < span class = "pre" > mygame/commands/default_cmdset.py< / span > < / code > . See < a class = "reference internal" href = "Commands.html" > < span class = "doc" > Commands< / span > < / a > and the
tutorial section on how to add new commands to a default command set.< / p >
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< li > < a class = "reference internal" href = "#" > Connection Screen< / a > < ul >
< li > < a class = "reference internal" href = "#commands-available-at-the-connection-screen" > Commands available at the Connection Screen< / a > < / li >
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< li > < a href = "Connection-Screen.html" > 1.0-dev (develop branch)< / a > < / li >
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< li > < a href = "../../0.9.5/index.html" > 0.9.5 (v0.9.5 branch)< / a > < / li >
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