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< h3 > < a href = "../index.html" > Table of Contents< / a > < / h3 >
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< li > < a class = "reference internal" href = "#" > Tutorials and Howto’ s< / a > < ul >
< li > < a class = "reference internal" href = "#beginner-tutorial" > Beginner Tutorial< / a > < / li >
< li > < a class = "reference internal" href = "#howtos" > Howto’ s< / a > < / li >
< li > < a class = "reference internal" href = "#mobs-and-npcs" > Mobs and NPCs< / a > < / li >
< li > < a class = "reference internal" href = "#vehicles" > Vehicles< / a > < / li >
< li > < a class = "reference internal" href = "#systems" > Systems< / a > < / li >
< li > < a class = "reference internal" href = "#web-related-tutorials" > Web-related tutorials< / a > < / li >
< li > < a class = "reference internal" href = "#deep-dives" > Deep-dives< / a > < / li >
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< li > < a href = "https://www.evennia.com" > Home page< / a > < / li >
< li > < a href = "https://github.com/evennia/evennia" > Evennia Github< / a > < / li >
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< li > < a href = "Howtos-Overview.html" > 1.0-dev (develop branch)< / a > < / li >
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< h1 > Tutorials and Howto’ s< a class = "headerlink" href = "#tutorials-and-howtos" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > The documents in this section aims to teach how to use Evennia in a tutorial or
a step-by-step way. They often give hints on about solving a problem or implementing
a particular feature or concept. They will often refer to the
< a class = "reference internal" href = "../Components/Components-Overview.html" > < span class = "doc std std-doc" > components< / span > < / a > or < a class = "reference internal" href = "../Concepts/Concepts-Overview.html" > < span class = "doc std std-doc" > concepts< / span > < / a >
docs for those that want to dive deeper.< / p >
< section id = "beginner-tutorial" >
< h2 > Beginner Tutorial< a class = "headerlink" href = "#beginner-tutorial" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > Recommended starting point! This will take you from absolute beginner to making
a small, but full, game with Evennia. Even if you have a very different game style
in mind for your own game, this will give you a good start.< / p >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Beginner-Tutorial/Beginner-Tutorial-Intro.html" > Beginner Tutorial< / a > < / li >
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< section id = "howtos" >
< h2 > Howto’ s< a class = "headerlink" href = "#howtos" title = "Permalink to this headline" > ¶< / a > < / h2 >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Coding-FAQ.html" > Coding FAQ< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Command-Prompt.html" > Command Prompt< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Command-Cooldown.html" > Command Cooldown< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Command-Duration.html" > Command Duration< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Default-Exit-Errors.html" > Default Exit Errors< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Manually-Configuring-Color.html" > Manually Configuring Color< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Tutorial-Tweeting-Game-Stats.html" > Tutorial Tweeting Game Stats< / a > < / li >
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< section id = "mobs-and-npcs" >
< h2 > Mobs and NPCs< a class = "headerlink" href = "#mobs-and-npcs" title = "Permalink to this headline" > ¶< / a > < / h2 >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Tutorial-NPCs-listening.html" > Tutorial NPCs listening< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Tutorial-Aggressive-NPCs.html" > Tutorial Aggressive NPCs< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "NPC-shop-Tutorial.html" > NPC shop Tutorial< / a > < / li >
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< section id = "vehicles" >
< h2 > Vehicles< a class = "headerlink" href = "#vehicles" title = "Permalink to this headline" > ¶< / a > < / h2 >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Building-a-mech-tutorial.html" > Building a mech tutorial< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Tutorial-Vehicles.html" > Tutorial Vehicles< / a > < / li >
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< h2 > Systems< a class = "headerlink" href = "#systems" title = "Permalink to this headline" > ¶< / a > < / h2 >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Tutorial-Persistent-Handler.html" > Making a Persistent object Handler< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Gametime-Tutorial.html" > Gametime Tutorial< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Help-System-Tutorial.html" > Help System Tutorial< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Mass-and-weight-for-objects.html" > Mass and weight for objects< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Weather-Tutorial.html" > Weather Tutorial< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Coordinates.html" > Coordinates< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Coordinates.html#adding-room-coordinates-in-your-game" > Adding room coordinates in your game< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Dynamic-In-Game-Map.html" > Dynamic In Game Map< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Static-In-Game-Map.html" > Static In Game Map< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Arxcode-Installation.html" > Arxcode installing help< / a > < / li >
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< / section >
< section id = "web-related-tutorials" >
< h2 > Web-related tutorials< a class = "headerlink" href = "#web-related-tutorials" title = "Permalink to this headline" > ¶< / a > < / h2 >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Add-a-wiki-on-your-website.html" > Add a wiki on your website< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Web-Character-Generation.html" > Web Character Generation< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Web-Character-View-Tutorial.html" > Web Character View Tutorial< / a > < / li >
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< section id = "deep-dives" >
< h2 > Deep-dives< a class = "headerlink" href = "#deep-dives" title = "Permalink to this headline" > ¶< / a > < / h2 >
< div class = "toctree-wrapper compound" >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Parsing-commands-tutorial.html" > Parsing command arguments, theory and best practices< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Understanding-Color-Tags.html" > Understanding Color Tags< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Understanding-Color-Tags.html#evennia-ansi-and-xterm256" > Evennia, ANSI and Xterm256< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Understanding-Color-Tags.html#ansi" > ANSI< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Understanding-Color-Tags.html#xterm256" > Xterm256< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Understanding-Color-Tags.html#ansi-color-tags-in-evennia" > ANSI Color Tags in Evennia< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Evennia-for-roleplaying-sessions.html" > Evennia for roleplaying sessions< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Evennia-for-Diku-Users.html" > Evennia for Diku Users< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Evennia-for-MUSH-Users.html" > Evennia for MUSH Users< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Tutorial-for-basic-MUSH-like-game.html" > Tutorial for basic MUSH like game< / a > < / li >
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< / section >
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< section id = "old-tutorials" >
< h2 > Old tutorials< a class = "headerlink" href = "#old-tutorials" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > These will be replaced by the Beginner Tutorial, but remain here until that is complete.< / p >
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< li class = "toctree-l1" > < a class = "reference internal" href = "Implementing-a-game-rule-system.html" > Implementing a game rule system< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Turn-based-Combat-System.html" > Turn based Combat System< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "A-Sittable-Object.html" > Making a sittable object< / a > < / li >
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