<aclass="reference internal"href="Coding-Introduction.html"><spanclass="doc std std-doc">Evennia coding introduction</span></a> as well as the <aclass="reference internal"href="Game-Planning.html"><spanclass="doc std std-doc">Planning your own game</span></a> pages first.</p>
<p>The main information resource for builders is the <aclass="reference internal"href="Builder-Docs.html"><spanclass="doc std std-doc">Builder Documentation</span></a>. Coders
should refer to the <aclass="reference internal"href="Developer-Central.html"><spanclass="doc std std-doc">Developer Central</span></a> for further information.</p>
<li><p><aclass="reference internal"href="Building-Quickstart.html"><spanclass="doc std std-doc">Tutorial: Building Quick-start</span></a> - helps you build your first rocks and
<li><p><aclass="reference internal"href="Understanding-Color-Tags.html"><spanclass="doc std std-doc">Tutorial: Understanding Color Tags</span></a>- explains how you color your game’s
<li><p><aclass="reference internal"href="Tutorial-World-Introduction.html"><spanclass="doc std std-doc">Introduction: The Tutorial World</span></a> - this introduces the full (if
<li><p><aclass="reference internal"href="Building-a-mech-tutorial.html"><spanclass="doc std std-doc">Tutorial: Building a Giant Mech</span></a> - this starts as a building tutorial
<aclass="reference external"href="http://docs.python.org/tutorial/controlflow.html#defining-functions">functions</a>, <aclass="reference external"href="http://docs.python.org/tutorial/datastructures.html">lists, dictionaries, list comprehensions</a> and <aclass="reference external"href="http://docs.python.org/tutorial/introduction.html#strings">string formatting</a>. You should also have a basic
understanding of <aclass="reference external"href="http://www.tutorialspoint.com/python/python_classes_objects.htm">object-oriented programming</a> and what Python
<li><p><aclass="reference internal"href="Version-Control.html"><spanclass="doc std std-doc">Tutorial: Version Control</span></a> - use GIT to organize your code both for your own
<li><p>MIT offers free courses in many subjects. Their [Introduction to Computer Science and Programming](<aclass="reference external"href="https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-00sc-">https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-00sc-</a>
<li><p><aclass="reference internal"href="First-Steps-Coding.html"><spanclass="doc std std-doc">Tutorial: First Steps Coding</span></a> - learn each basic feature on their own through
<li><p><aclass="reference internal"href="Tutorial-for-basic-MUSH-like-game.html"><spanclass="doc std std-doc">Tutorial: A small first game</span></a> - learn basic features as part
<li><p><aclass="reference internal"href="Adding-Command-Tutorial.html"><spanclass="doc std std-doc">Tutorial: Adding new commands</span></a> - focuses specifically on how to add new
<li><p><aclass="reference internal"href="Adding-Object-Typeclass-Tutorial.html"><spanclass="doc std std-doc">Tutorial: Adding new objects</span></a> - focuses specifically on how to
<li><p><aclass="reference internal"href="Tutorial-Searching-For-Objects.html"><spanclass="doc std std-doc">Tutorial: Searching objects in the database</span></a> - how to find
<li><p><aclass="reference internal"href="Tutorial-Vehicles.html"><spanclass="doc std std-doc">Tutorial: Creating a vehicle</span></a></p></li>
<li><p><aclass="reference internal"href="NPC-shop-Tutorial.html"><spanclass="doc std std-doc">Tutorial: Making an NPC shop</span></a> (also advanced <aclass="reference internal"href="EvMenu.html"><spanclass="doc std std-doc">EvMenu</span></a> usage)</p></li>
<li><p><aclass="reference internal"href="Static-In-Game-Map.html"><spanclass="doc std std-doc">Tutorial: Implementing a Static In Game Map</span></a> (also [Batch Code](Batch-Code-
<li><p><aclass="reference internal"href="Dynamic-In-Game-Map.html"><spanclass="doc std std-doc">Tutorial: Implementing a Dynamic In Game Map</span></a></p></li>
<li><p><aclass="reference internal"href="Unit-Testing.html#testing-for-game-development-mini-tutorial"><spanclass="std std-doc">Tutorial: Writing your own unit tests</span></a></p></li>
<li><p><aclass="reference internal"href="Implementing-a-game-rule-system.html"><spanclass="doc std std-doc">Hints: Implementing a game rule system</span></a></p></li>
<li><p><aclass="reference internal"href="Turn-based-Combat-System.html"><spanclass="doc std std-doc">Tutorial: Implementing a Combat system</span></a></p></li>
<li><p><aclass="reference internal"href="Evennia-for-roleplaying-sessions.html"><spanclass="doc std std-doc">Tutorial: Evennia for running tabletop rpgs</span></a></p></li>
<li><p><aclass="reference internal"href="Coding-FAQ.html"><spanclass="doc std std-doc">FAQ</span></a>: A place for users to enter their own hints on achieving various goals in
<li><p><aclass="reference internal"href="Command-Prompt.html"><spanclass="doc std std-doc">Tutorial: Adding a Command prompt</span></a></p></li>
<li><p><aclass="reference internal"href="Zones.html"><spanclass="doc std std-doc">Tutorial: Creating a Zoning system</span></a></p></li>
<li><p><aclass="reference internal"href="Manually-Configuring-Color.html"><spanclass="doc std std-doc">Tutorial: Letting players manually configure color settings</span></a></p></li>
<li><p><aclass="reference internal"href="EvMenu.html#ask-for-simple-input"><spanclass="std std-doc">Hints: Asking the user a question and dealing with the result</span></a></p></li>
<li><p><aclass="reference internal"href="Command-Duration.html"><spanclass="doc std std-doc">Hints: Designing commands that take time to finish</span></a></p></li>
<li><p><aclass="reference internal"href="Command-Cooldown.html"><spanclass="doc std std-doc">Hints: Adding cooldowns to commands</span></a></p></li>
<li><p><aclass="reference internal"href="Mass-and-weight-for-objects.html"><spanclass="doc std std-doc">Tutorial: Mass and weight for objects</span></a></p></li>
<li><p><aclass="reference internal"href="Default-Exit-Errors.html"><spanclass="doc std std-doc">Hints: Show a different message when trying a non-existent exit</span></a></p></li>
<li><p><aclass="reference internal"href="Tutorial-Tweeting-Game-Stats.html"><spanclass="doc std std-doc">Tutorial: Make automatic tweets of game statistics</span></a></p></li>
<li><p><aclass="reference internal"href="Gametime-Tutorial.html"><spanclass="doc std std-doc">Tutorial: Handling virtual time in your game</span></a></p></li>
<li><p><aclass="reference internal"href="Coordinates.html"><spanclass="doc std std-doc">Tutorial: Setting up a coordinate system for rooms</span></a></p></li>
<li><p><aclass="reference internal"href="Customize-channels.html"><spanclass="doc std std-doc">Tutorial: customize the way channels and channel commands work in your game</span></a></p></li>
<li><p>[Tutorial: Adding unit tests to your game project](./Unit-Testing.md#testing-for-game-development-mini- tutorial)</p></li>
<li><p><aclass="reference internal"href="Add-a-simple-new-web-page.html"><spanclass="doc std std-doc">Tutorial: Add a new web page</span></a> - simple example to see how Django pages
<li><p><aclass="reference internal"href="Web-Tutorial.html"><spanclass="doc std std-doc">Tutorial: Website customization</span></a> - learn how to start customizing your game’s web
<li><p><aclass="reference internal"href="Bootstrap-%26-Evennia.html"><spanclass="doc std std-doc">Tutorial: Bootstrap & Evennia</span></a> - Learn more about Bootstrap, the current CSS
<li><p><aclass="reference internal"href="Web-Character-View-Tutorial.html"><spanclass="doc std std-doc">Tutorial: Build a web page displaying a game character</span></a> - make a way
<li><p><aclass="reference internal"href="Help-System-Tutorial.html"><spanclass="doc std std-doc">Tutorial: access your help system from your website</span></a></p></li>
<li><p><aclass="reference internal"href="Add-a-wiki-on-your-website.html"><spanclass="doc std std-doc">Tutorial: add a wiki on your website</span></a></p></li>
<li><p><aclass="reference internal"href="Web-Character-Generation.html"><spanclass="doc std std-doc">Tutorial: Web Character Generation</span></a> - make a web-based character
<li><p><aclass="reference internal"href="Evennia-for-Diku-Users.html"><spanclass="doc std std-doc">Evennia for Diku Users</span></a> - read up on the differences between Diku style
<li><p><aclass="reference internal"href="Evennia-for-MUSH-Users.html"><spanclass="doc std std-doc">Evennia for MUSH Users</span></a> - an introduction to Evennia for those accustomed