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# Part 4: Using What We Created
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```{sidebar} Beginner Tutorial Parts
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- [Introduction ](../Beginner-Tutorial-Overview.md )
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< br > Getting set up.
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- Part 1: [What We Have ](../Part1/Beginner-Tutorial-Part1-Overview.md )
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< br > A tour of Evennia and how to use the tools, including an introduction to Python.
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- Part 2: [What We Want ](../Part2/Beginner-Tutorial-Part2-Overview.md )
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< br > Planning our tutorial game and what to consider when planning your own.
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- Part 3: [How We Get There ](../Part3/Beginner-Tutorial-Part3-Overview.md )
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< br > Getting down to the meat of extending Evennia to make your game.
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- *Part 4: [Using What We Created ](./Beginner-Tutorial-Part4-Overview.md )*
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< br > Building a tech-demo and world content to go with our code.
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- Part 5: [Showing the World ](../Part5/Beginner-Tutorial-Part5-Overview.md )
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< br > Taking our new game online and letting players try it out.
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```
We now have the code underpinnings of everything we need. We have also tested the various components and has a simple tech-demo to show it all works together. But there is no real coherence to it at this point - we need to actually make a world. In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand and batchcode processors.
## Lessons
_TODO_
```{toctree}
:numbered:
:maxdepth: 2
../../../Unimplemented.md
```