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< title > Part 3: How we get there — Evennia 1.0-dev documentation< / title >
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< li class = "nav-item nav-item-1" > < a href = "../../Howtos-Overview.html" > Tutorials and Howto’ s< / a > » < / li >
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< section class = "tex2jax_ignore mathjax_ignore" id = "part-3-how-we-get-there" >
< h1 > Part 3: How we get there< a class = "headerlink" href = "#part-3-how-we-get-there" title = "Permalink to this headline" > ¶< / a > < / h1 >
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< p class = "sidebar-title" > Beginner Tutorial Parts< / p >
< dl class = "simple" >
< dt > < a class = "reference external" href = "../Beginner-Tutorial-Intro.html" > Introduction< / a > < / dt > < dd > < p > Getting set up.< / p >
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< / dd >
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< dt > Part 1: < a class = "reference external" href = "../Part1/Beginner-Tutorial-Part1-Intro.html" > What we have< / a > < / dt > < dd > < p > A tour of Evennia and how to use the tools, including an introduction to Python.< / p >
< / dd >
< dt > Part 2: < a class = "reference external" href = "../Part2/Beginner-Tutorial-Part2-Intro.html" > What we want< / a > < / dt > < dd > < p > Planning our tutorial game and what to think about when planning your own in the future.< / p >
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< / dd >
< dt > < strong > Part 3: How we get there< / strong > < / dt > < dd > < p > Getting down to the meat of extending Evennia to make our game< / p >
< / dd >
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< dt > Part 4: < a class = "reference external" href = "../Part4/Beginner-Tutorial-Part4-Intro.html" > Using what we created< / a > < / dt > < dd > < p > Building a tech-demo and world content to go with our code< / p >
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< / dd >
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< dt > Part 5: < a class = "reference external" href = "../Part5/Beginner-Tutorial-Part5-Intro.html" > Showing the world< / a > < / dt > < dd > < p > Taking our new game online and let players try it out< / p >
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< / dd >
< / dl >
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< / aside >
< p > In part three of the Evennia Beginner tutorial we will go through the creation of several key parts of our tutorial
game < em > EvAdventure< / em > . This is a pretty big part with plenty of examples.< / p >
< p > If you followed the previous parts of this tutorial you will have some notions about Python and where to find
and make use of things in Evennia. We also have a good idea of the type of game we want.
Even if this is not the game-style you are interested in, following along will give you a lot of experience
with using Evennia. This be of much use when doing your own thing later.< / p >
< section id = "lessons" >
< h2 > Lessons< a class = "headerlink" href = "#lessons" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > < em > TODO< / em > < / p >
< div class = "toctree-wrapper compound" >
< ul >
< li class = "toctree-l1" > < a class = "reference internal" href = "Implementing-a-game-rule-system.html" > Implementing a game rule system< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "Turn-based-Combat-System.html" > Turn based Combat System< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "A-Sittable-Object.html" > Making a sittable object< / a > < / li >
< / ul >
< / div >
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< li > < p > < a class = "reference internal" href = "../../../Unimplemented.html" > < span class = "doc std std-doc" > Changing settings< / span > < / a > < / p > < / li >
< li > < p > < a class = "reference internal" href = "../../../Unimplemented.html" > < span class = "doc std std-doc" > Applying contribs< / span > < / a > < / p > < / li >
< li > < p > < a class = "reference internal" href = "../../../Unimplemented.html" > < span class = "doc std std-doc" > Creating a rule module< / span > < / a > < / p > < / li >
< li > < p > < a class = "reference internal" href = "../../../Unimplemented.html" > < span class = "doc std std-doc" > Tweaking the base Typeclasses< / span > < / a > < / p > < / li >
< li > < p > < a class = "reference internal" href = "../../../Unimplemented.html" > < span class = "doc std std-doc" > Character creation menu< / span > < / a > < / p > < / li >
< li > < p > < a class = "reference internal" href = "../../../Unimplemented.html" > < span class = "doc std std-doc" > Wearing armor and wielding weapons< / span > < / a > < / p > < / li >
< li > < p > < a class = "reference internal" href = "../../../Unimplemented.html" > < span class = "doc std std-doc" > Two types of combat< / span > < / a > < / p > < / li >
< li > < p > < a class = "reference internal" href = "../../../Unimplemented.html" > < span class = "doc std std-doc" > Monsters and AI< / span > < / a > < / p > < / li >
< li > < p > < a class = "reference internal" href = "../../../Unimplemented.html" > < span class = "doc std std-doc" > Questing and rewards< / span > < / a > < / p > < / li >
< li > < p > < a class = "reference internal" href = "../../../Unimplemented.html" > < span class = "doc std std-doc" > Overview of Tech demo< / span > < / a > < / p > < / li >
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< / ol >
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< / section >
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< h2 > Table of Contents< a class = "headerlink" href = "#table-of-contents" title = "Permalink to this headline" > ¶< / a > < / h2 >
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< p > < em > TODO< / em > < / p >
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< li class = "toctree-l1" > < a class = "reference internal" href = "A-Sittable-Object.html" > Making a sittable object< / a > < / li >
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< h3 > Versions< / h3 >
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< li > < a href = "Beginner-Tutorial-Part3-Intro.html" > 1.0-dev (develop branch)< / a > < / li >
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< li > < a href = "../../../../0.9.5/index.html" > 0.9.5 (v0.9.5 branch)< / a > < / li >
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