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# Part 3: How we get there
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```{eval-rst}
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.. sidebar:: Beginner Tutorial Parts
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`Introduction <../Beginner-Tutorial-Intro.html>`_
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Getting set up.
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Part 1: `What we have <../Part1/Beginner-Tutorial-Part1-Intro.html>`_
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A tour of Evennia and how to use the tools, including an introduction to Python.
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Part 2: `What we want <../Part2/Beginner-Tutorial-Part2-Intro.html>`_
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Planning our tutorial game and what to think about when planning your own in the future.
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**Part 3: How we get there**
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Getting down to the meat of extending Evennia to make our game
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Part 4: `Using what we created <../Part4/Beginner-Tutorial-Part4-Intro.html>`_
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Building a tech-demo and world content to go with our code
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Part 5: `Showing the world <../Part5/Beginner-Tutorial-Part5-Intro.html>`_
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Taking our new game online and let players try it out
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```
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In part three of the Evennia Beginner tutorial we will go through the creation of several key parts of our tutorial
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game _EvAdventure_. This is a pretty big part with plenty of examples.
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If you followed the previous parts of this tutorial you will have some notions about Python and where to find
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and make use of things in Evennia. We also have a good idea of the type of game we want.
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Even if this is not the game-style you are interested in, following along will give you a lot of experience
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with using Evennia. This be of much use when doing your own thing later.
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## Lessons
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_TODO_
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```{toctree}
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:maxdepth: 1
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Implementing-a-game-rule-system
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Turn-based-Combat-System
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A-Sittable-Object
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```
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1. [Changing settings](../../../Unimplemented.md)
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1. [Applying contribs](../../../Unimplemented.md)
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1. [Creating a rule module](../../../Unimplemented.md)
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1. [Tweaking the base Typeclasses](../../../Unimplemented.md)
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1. [Character creation menu](../../../Unimplemented.md)
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1. [Wearing armor and wielding weapons](../../../Unimplemented.md)
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1. [Two types of combat](../../../Unimplemented.md)
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1. [Monsters and AI](../../../Unimplemented.md)
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1. [Questing and rewards](../../../Unimplemented.md)
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1. [Overview of Tech demo](../../../Unimplemented.md)
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## Table of Contents
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_TODO_
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```{toctree}
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:maxdepth: 1
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Implementing-a-game-rule-system
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Turn-Based-Combat-System
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A-Sittable-Object
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```
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