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< section id = "module-evennia.utils.create" >
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< span id = "evennia-utils-create" > < / span > < h1 > evennia.utils.create< a class = "headerlink" href = "#module-evennia.utils.create" title = "Permalink to this headline" > ¶< / a > < / h1 >
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< p > This module gathers all the essential database-creation functions for the game
engine’ s various object types.< / p >
< p > Only objects created ‘ stand-alone’ are in here. E.g. object Attributes are
always created through their respective objects handlers.< / p >
< p > Each < strong > creation_*< / strong > function also has an alias named for the entity being created,
such as create_object() and object(). This is for consistency with the
utils.search module and allows you to do the shorter < strong > create.object()< / strong > .< / p >
< p > The respective object managers hold more methods for manipulating and searching
objects already existing in the database.< / p >
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< dl class = "py function" >
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< dt id = "evennia.utils.create.create_object" >
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< code class = "sig-prename descclassname" > evennia.utils.create.< / code > < code class = "sig-name descname" > create_object< / code > < span class = "sig-paren" > (< / span > < em class = "sig-param" > < span class = "n" > typeclass< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > key< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > location< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > home< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > permissions< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > locks< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > aliases< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > tags< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > destination< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > report_to< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > nohome< / span > < span class = "o" > =< / span > < span class = "default_value" > False< / span > < / em > , < em class = "sig-param" > < span class = "n" > attributes< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > nattributes< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > < span class = "sig-paren" > )< / span > < a class = "headerlink" href = "#evennia.utils.create.create_object" title = "Permalink to this definition" > ¶< / a > < / dt >
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< dd > < p > Create a new in-game object.< / p >
< dl class = "field-list simple" >
< dt class = "field-odd" > Keyword Arguments< / dt >
< dd class = "field-odd" > < ul class = "simple" >
< li > < p > < strong > typeclass< / strong > (< em > class< / em > < em > or < / em > < em > str< / em > ) – Class or python path to a typeclass.< / p > < / li >
< li > < p > < strong > key< / strong > (< em > str< / em > ) – Name of the new object. If not set, a name of
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< strong > #dbref< / strong > will be set.< / p > < / li >
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< li > < p > < strong > location< / strong > (< em > Object< / em > < em > or < / em > < em > str< / em > ) – Obj or #dbref to use as the location of the new object.< / p > < / li >
< li > < p > < strong > home< / strong > (< em > Object< / em > < em > or < / em > < em > str< / em > ) – Obj or #dbref to use as the object’ s home location.< / p > < / li >
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< li > < p > < strong > permissions< / strong > (< a class = "reference internal" href = "evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title = "evennia.contrib.game_systems.barter.barter.TradeHandler.list" > < em > list< / em > < / a > ) – A list of permission strings or tuples (permstring, category).< / p > < / li >
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< li > < p > < strong > locks< / strong > (< em > str< / em > ) – one or more lockstrings, separated by semicolons.< / p > < / li >
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< li > < p > < strong > aliases< / strong > (< a class = "reference internal" href = "evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title = "evennia.contrib.game_systems.barter.barter.TradeHandler.list" > < em > list< / em > < / a > ) – A list of alternative keys or tuples (aliasstring, category).< / p > < / li >
< li > < p > < strong > tags< / strong > (< a class = "reference internal" href = "evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title = "evennia.contrib.game_systems.barter.barter.TradeHandler.list" > < em > list< / em > < / a > ) – List of tag keys or tuples (tagkey, category) or (tagkey, category, data).< / p > < / li >
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< li > < p > < strong > destination< / strong > (< em > Object< / em > < em > or < / em > < em > str< / em > ) – Obj or #dbref to use as an Exit’ s target.< / p > < / li >
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< li > < p > < strong > report_to< / strong > (< em > Object< / em > ) – The object to return error messages to.< / p > < / li >
< li > < p > < strong > nohome< / strong > (< em > bool< / em > ) – This allows the creation of objects without a
default home location; only used when creating the default
location itself or during unittests.< / p > < / li >
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< li > < p > < strong > attributes< / strong > (< a class = "reference internal" href = "evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title = "evennia.contrib.game_systems.barter.barter.TradeHandler.list" > < em > list< / em > < / a > ) – Tuples on the form (key, value) or (key, value, category),
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(key, value, lockstring) or (key, value, lockstring, default_access).
to set as Attributes on the new object.< / p > < / li >
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< li > < p > < strong > nattributes< / strong > (< a class = "reference internal" href = "evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title = "evennia.contrib.game_systems.barter.barter.TradeHandler.list" > < em > list< / em > < / a > ) – Non-persistent tuples on the form (key, value). Note that
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adding this rarely makes sense since this data will not survive a reload.< / p > < / li >
< / ul >
< / dd >
< dt class = "field-even" > Returns< / dt >
< dd class = "field-even" > < p > < em > object (Object)< / em > – A newly created object of the given typeclass.< / p >
< / dd >
< dt class = "field-odd" > Raises< / dt >
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< dd class = "field-odd" > < p > < a class = "reference internal" href = "evennia.objects.models.html#evennia.objects.models.ObjectDB.DoesNotExist" title = "evennia.objects.models.ObjectDB.DoesNotExist" > < strong > ObjectDB.DoesNotExist< / strong > < / a > – If trying to create an Object with
< strong > location< / strong > or < strong > home< / strong > that can’ t be found.< / p >
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< / dd >
< / dl >
< / dd > < / dl >
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< dl class = "py function" >
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< dt id = "evennia.utils.create.create_script" >
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< code class = "sig-prename descclassname" > evennia.utils.create.< / code > < code class = "sig-name descname" > create_script< / code > < span class = "sig-paren" > (< / span > < em class = "sig-param" > < span class = "n" > typeclass< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > key< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > obj< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > account< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > locks< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > interval< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > start_delay< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > repeats< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > persistent< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > autostart< / span > < span class = "o" > =< / span > < span class = "default_value" > True< / span > < / em > , < em class = "sig-param" > < span class = "n" > report_to< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > desc< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > tags< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > attributes< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > < span class = "sig-paren" > )< / span > < a class = "headerlink" href = "#evennia.utils.create.create_script" title = "Permalink to this definition" > ¶< / a > < / dt >
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< dd > < p > Create a new script. All scripts are a combination of a database
object that communicates with the database, and an typeclass that
‘ decorates’ the database object into being different types of
scripts. It’ s behaviour is similar to the game objects except
scripts has a time component and are more limited in scope.< / p >
< dl class = "field-list simple" >
< dt class = "field-odd" > Keyword Arguments< / dt >
< dd class = "field-odd" > < ul class = "simple" >
< li > < p > < strong > typeclass< / strong > (< em > class< / em > < em > or < / em > < em > str< / em > ) – Class or python path to a typeclass.< / p > < / li >
< li > < p > < strong > key< / strong > (< em > str< / em > ) – Name of the new object. If not set, a name of
#dbref will be set.< / p > < / li >
< li > < p > < strong > obj< / strong > (< em > Object< / em > ) – The entity on which this Script sits. If this
is < strong > None< / strong > , we are creating a “global” script.< / p > < / li >
< li > < p > < strong > account< / strong > (< em > Account< / em > ) – The account on which this Script sits. It is
exclusiv to < strong > obj< / strong > .< / p > < / li >
< li > < p > < strong > locks< / strong > (< em > str< / em > ) – one or more lockstrings, separated by semicolons.< / p > < / li >
< li > < p > < strong > interval< / strong > (< em > int< / em > ) – The triggering interval for this Script, in
seconds. If unset, the Script will not have a timing
component.< / p > < / li >
< li > < p > < strong > start_delay< / strong > (< em > bool< / em > ) – If < strong > True< / strong > , will wait < strong > interval< / strong > seconds
before triggering the first time.< / p > < / li >
< li > < p > < strong > repeats< / strong > (< em > int< / em > ) – The number of times to trigger before stopping.
If unset, will repeat indefinitely.< / p > < / li >
< li > < p > < strong > persistent< / strong > (< em > bool< / em > ) – If this Script survives a server shutdown
or not (all Scripts will survive a reload).< / p > < / li >
< li > < p > < strong > autostart< / strong > (< em > bool< / em > ) – If this Script will start immediately when
created or if the < strong > start< / strong > method must be called explicitly.< / p > < / li >
< li > < p > < strong > report_to< / strong > (< em > Object< / em > ) – The object to return error messages to.< / p > < / li >
< li > < p > < strong > desc< / strong > (< em > str< / em > ) – Optional description of script< / p > < / li >
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< li > < p > < strong > tags< / strong > (< a class = "reference internal" href = "evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title = "evennia.contrib.game_systems.barter.barter.TradeHandler.list" > < em > list< / em > < / a > ) – List of tags or tuples (tag, category).< / p > < / li >
< li > < p > < strong > attributes< / strong > (< a class = "reference internal" href = "evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title = "evennia.contrib.game_systems.barter.barter.TradeHandler.list" > < em > list< / em > < / a > ) – List if tuples (key, value) or (key, value, category)
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(key, value, lockstring) or (key, value, lockstring, default_access).< / p > < / li >
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< / ul >
< / dd >
< dt class = "field-even" > Returns< / dt >
< dd class = "field-even" > < p > < em > script (obj)< / em > – An instance of the script created< / p >
< / dd >
< / dl >
< p > See evennia.scripts.manager for methods to manipulate existing
scripts in the database.< / p >
< / dd > < / dl >
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< dl class = "py function" >
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< dt id = "evennia.utils.create.create_help_entry" >
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< code class = "sig-prename descclassname" > evennia.utils.create.< / code > < code class = "sig-name descname" > create_help_entry< / code > < span class = "sig-paren" > (< / span > < em class = "sig-param" > < span class = "n" > key< / span > < / em > , < em class = "sig-param" > < span class = "n" > entrytext< / span > < / em > , < em class = "sig-param" > < span class = "n" > category< / span > < span class = "o" > =< / span > < span class = "default_value" > 'General'< / span > < / em > , < em class = "sig-param" > < span class = "n" > locks< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > aliases< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > tags< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > < span class = "sig-paren" > )< / span > < a class = "headerlink" href = "#evennia.utils.create.create_help_entry" title = "Permalink to this definition" > ¶< / a > < / dt >
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< dd > < p > Create a static help entry in the help database. Note that Command
help entries are dynamic and directly taken from the __doc__
entries of the command. The database-stored help entries are
intended for more general help on the game, more extensive info,
in-game setting information and so on.< / p >
< dl class = "field-list simple" >
< dt class = "field-odd" > Parameters< / dt >
< dd class = "field-odd" > < ul class = "simple" >
< li > < p > < strong > key< / strong > (< em > str< / em > ) – The name of the help entry.< / p > < / li >
< li > < p > < strong > entrytext< / strong > (< em > str< / em > ) – The body of te help entry< / p > < / li >
< li > < p > < strong > category< / strong > (< em > str< / em > < em > , < / em > < em > optional< / em > ) – The help category of the entry.< / p > < / li >
< li > < p > < strong > locks< / strong > (< em > str< / em > < em > , < / em > < em > optional< / em > ) – A lockstring to restrict access.< / p > < / li >
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< li > < p > < strong > aliases< / strong > (< em > list of str< / em > < em > , < / em > < em > optional< / em > ) – List of alternative (likely shorter) keynames.< / p > < / li >
< li > < p > < strong > tags< / strong > (< em > lst< / em > < em > , < / em > < em > optional< / em > ) – List of tags or tuples < strong > (tag, category)< / strong > .< / p > < / li >
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< / ul >
< / dd >
< dt class = "field-even" > Returns< / dt >
< dd class = "field-even" > < p > < em > help (HelpEntry)< / em > – A newly created help entry.< / p >
< / dd >
< / dl >
< / dd > < / dl >
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< dl class = "py function" >
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< dt id = "evennia.utils.create.create_message" >
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< code class = "sig-prename descclassname" > evennia.utils.create.< / code > < code class = "sig-name descname" > create_message< / code > < span class = "sig-paren" > (< / span > < em class = "sig-param" > < span class = "n" > senderobj< / span > < / em > , < em class = "sig-param" > < span class = "n" > message< / span > < / em > , < em class = "sig-param" > < span class = "n" > receivers< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > locks< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > tags< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > header< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "o" > **< / span > < span class = "n" > kwargs< / span > < / em > < span class = "sig-paren" > )< / span > < a class = "headerlink" href = "#evennia.utils.create.create_message" title = "Permalink to this definition" > ¶< / a > < / dt >
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< dd > < p > Create a new communication Msg. Msgs represent a unit of
database-persistent communication between entites.< / p >
< dl class = "field-list simple" >
< dt class = "field-odd" > Parameters< / dt >
< dd class = "field-odd" > < ul class = "simple" >
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< li > < p > < strong > senderobj< / strong > (< em > Object< / em > < em > , < / em > < em > Account< / em > < em > , < / em > < em > Script< / em > < em > , < / em > < em > str< / em > < em > or < / em > < em > list< / em > ) – The entity (or
entities) sending the Msg. If a < strong > str< / strong > , this is the id-string
for an external sender type.< / p > < / li >
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< li > < p > < strong > message< / strong > (< em > str< / em > ) – Text with the message. Eventual headers, titles
etc should all be included in this text string. Formatting
will be retained.< / p > < / li >
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< li > < p > < strong > receivers< / strong > (< em > Object< / em > < em > , < / em > < em > Account< / em > < em > , < / em > < em > Script< / em > < em > , < / em > < em > str< / em > < em > or < / em > < em > list< / em > ) – An Account/Object to send
to, or a list of them. If a string, it’ s an identifier for an external
receiver.< / p > < / li >
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< li > < p > < strong > locks< / strong > (< em > str< / em > ) – Lock definition string.< / p > < / li >
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< li > < p > < strong > tags< / strong > (< em > list< / em > ) – A list of tags or tuples < strong > (tag, category)< / strong > .< / p > < / li >
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< li > < p > < strong > header< / strong > (< em > str< / em > ) – Mime-type or other optional information for the message< / p > < / li >
< / ul >
< / dd >
< / dl >
< p class = "rubric" > Notes< / p >
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< p > The Comm system is created to be very open-ended, so it’ s fully
possible to let a message both go several receivers at the same time,
it’ s up to the command definitions to limit this as desired.< / p >
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< / dd > < / dl >
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< dl class = "py function" >
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< dt id = "evennia.utils.create.create_channel" >
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< code class = "sig-prename descclassname" > evennia.utils.create.< / code > < code class = "sig-name descname" > create_channel< / code > < span class = "sig-paren" > (< / span > < em class = "sig-param" > < span class = "n" > key< / span > < / em > , < em class = "sig-param" > < span class = "n" > aliases< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > desc< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > locks< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > keep_log< / span > < span class = "o" > =< / span > < span class = "default_value" > True< / span > < / em > , < em class = "sig-param" > < span class = "n" > typeclass< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > tags< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > < span class = "sig-paren" > )< / span > < a class = "headerlink" href = "#evennia.utils.create.create_channel" title = "Permalink to this definition" > ¶< / a > < / dt >
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< dd > < p > Create A communication Channel. A Channel serves as a central hub
for distributing Msgs to groups of people without specifying the
receivers explicitly. Instead accounts may ‘ connect’ to the channel
and follow the flow of messages. By default the channel allows
access to all old messages, but this can be turned off with the
keep_log switch.< / p >
< dl class = "field-list simple" >
< dt class = "field-odd" > Parameters< / dt >
< dd class = "field-odd" > < p > < strong > key< / strong > (< em > str< / em > ) – This must be unique.< / p >
< / dd >
< dt class = "field-even" > Keyword Arguments< / dt >
< dd class = "field-even" > < ul class = "simple" >
< li > < p > < strong > aliases< / strong > (< em > list of str< / em > ) – List of alternative (likely shorter) keynames.< / p > < / li >
< li > < p > < strong > desc< / strong > (< em > str< / em > ) – A description of the channel, for use in listings.< / p > < / li >
< li > < p > < strong > locks< / strong > (< em > str< / em > ) – Lockstring.< / p > < / li >
< li > < p > < strong > keep_log< / strong > (< em > bool< / em > ) – Log channel throughput.< / p > < / li >
< li > < p > < strong > typeclass< / strong > (< em > str< / em > < em > or < / em > < em > class< / em > ) – The typeclass of the Channel (not
often used).< / p > < / li >
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< li > < p > < strong > tags< / strong > (< a class = "reference internal" href = "evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title = "evennia.contrib.game_systems.barter.barter.TradeHandler.list" > < em > list< / em > < / a > ) – A list of tags or tuples < strong > (tag, category)< / strong > .< / p > < / li >
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< / ul >
< / dd >
< dt class = "field-odd" > Returns< / dt >
< dd class = "field-odd" > < p > < em > channel (Channel)< / em > – A newly created channel.< / p >
< / dd >
< / dl >
< / dd > < / dl >
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< dl class = "py function" >
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< dt id = "evennia.utils.create.create_account" >
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< code class = "sig-prename descclassname" > evennia.utils.create.< / code > < code class = "sig-name descname" > create_account< / code > < span class = "sig-paren" > (< / span > < em class = "sig-param" > < span class = "n" > key< / span > < / em > , < em class = "sig-param" > < span class = "n" > email< / span > < / em > , < em class = "sig-param" > < span class = "n" > password< / span > < / em > , < em class = "sig-param" > < span class = "n" > typeclass< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > is_superuser< / span > < span class = "o" > =< / span > < span class = "default_value" > False< / span > < / em > , < em class = "sig-param" > < span class = "n" > locks< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > permissions< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > tags< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > attributes< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > , < em class = "sig-param" > < span class = "n" > report_to< / span > < span class = "o" > =< / span > < span class = "default_value" > None< / span > < / em > < span class = "sig-paren" > )< / span > < a class = "headerlink" href = "#evennia.utils.create.create_account" title = "Permalink to this definition" > ¶< / a > < / dt >
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< dd > < p > This creates a new account.< / p >
< dl class = "field-list simple" >
< dt class = "field-odd" > Parameters< / dt >
< dd class = "field-odd" > < ul class = "simple" >
< li > < p > < strong > key< / strong > (< em > str< / em > ) – The account’ s name. This should be unique.< / p > < / li >
< li > < p > < strong > email< / strong > (< em > str< / em > < em > or < / em > < em > None< / em > ) – Email on valid < a class = "reference external" href = "mailto:addr%40addr.domain" > addr< span > @ < / span > addr< span > . < / span > domain< / a > form. If
the empty string, will be set to None.< / p > < / li >
< li > < p > < strong > password< / strong > (< em > str< / em > ) – Password in cleartext.< / p > < / li >
< / ul >
< / dd >
< dt class = "field-even" > Keyword Arguments< / dt >
< dd class = "field-even" > < ul class = "simple" >
< li > < p > < strong > typeclass< / strong > (< em > str< / em > ) – The typeclass to use for the account.< / p > < / li >
< li > < p > < strong > is_superuser< / strong > (< em > bool< / em > ) – Wether or not this account is to be a superuser< / p > < / li >
< li > < p > < strong > locks< / strong > (< em > str< / em > ) – Lockstring.< / p > < / li >
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< li > < p > < strong > permission< / strong > (< a class = "reference internal" href = "evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title = "evennia.contrib.game_systems.barter.barter.TradeHandler.list" > < em > list< / em > < / a > ) – List of permission strings.< / p > < / li >
< li > < p > < strong > tags< / strong > (< a class = "reference internal" href = "evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title = "evennia.contrib.game_systems.barter.barter.TradeHandler.list" > < em > list< / em > < / a > ) – List of Tags on form < strong > (key, category[, data])< / strong > < / p > < / li >
< li > < p > < strong > attributes< / strong > (< a class = "reference internal" href = "evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title = "evennia.contrib.game_systems.barter.barter.TradeHandler.list" > < em > list< / em > < / a > ) – List of Attributes on form
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< strong > (key, value [, category, [,lockstring [, default_pass]]])< / strong > < / p > < / li >
< li > < p > < strong > report_to< / strong > (< em > Object< / em > ) – An object with a msg() method to report
errors to. If not given, errors will be logged.< / p > < / li >
< / ul >
< / dd >
< dt class = "field-odd" > Returns< / dt >
< dd class = "field-odd" > < p > < em > Account< / em > – The newly created Account.< / p >
< / dd >
< dt class = "field-even" > Raises< / dt >
< dd class = "field-even" > < p > < strong > ValueError< / strong > – If < strong > key< / strong > already exists in database.< / p >
< / dd >
< / dl >
< p class = "rubric" > Notes< / p >
< p > Usually only the server admin should need to be superuser, all
other access levels can be handled with more fine-grained
permissions or groups. A superuser bypasses all lock checking
operations and is thus not suitable for play-testing the game.< / p >
< / dd > < / dl >
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< / section >
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