evennia/docs/1.0-dev/_sources/Howto/Starting/Part2/Starting-Part2.md.txt

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# Evennia Starting Tutorial (Part 2)
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```{eval-rst}
.. sidebar:: Tutorial Parts
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Part 1: `What we have <../Part1/Starting-Part1.html>`_
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A tour of Evennia and how to use the tools, including an introduction to Python.
**Part 2: What we want**
Planning our tutorial game and what to think about when planning your own in the future.
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Part 3: `How we get there <../Part3/Starting-Part3.html>`_
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Getting down to the meat of extending Evennia to make our game
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Part 4: `Using what we created <../Part4/Starting-Part4.html>`_
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Building a tech-demo and world content to go with our code
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Part 5: `Showing the world <../Part5/Starting-Part5.html>`_
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Taking our new game online and let players try it out
```
## Lessons for Part 2
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In Part two of the Starting tutorial we'll step back and plan out the kind of tutorial
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game we want to make. This is a more 'theoretical' part where we won't do any hands-on
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programming.
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1. Introduction & Overview (you are here)
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1. [Where do I begin](./Planning-Where-Do-I-Begin.md)
1. [On planning a game](./Game-Planning.md)
1. [Planning to use some useful Contribs](./Planning-Some-Useful-Contribs.md)
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In the process we'll go through the common questions of "where to start"
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and "what to think about" when creating a multiplayer online text game.
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```{toctree}
:hidden:
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Planning-Where-Do-I-Begin
Game-Planning
Planning-Some-Useful-Contribs
../Part3/Starting-Part3
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```