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< section class = "tex2jax_ignore mathjax_ignore" id = "custom-gameime" >
< h1 > Custom gameime< a class = "headerlink" href = "#custom-gameime" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > Contrib by vlgeoff, 2017 - based on Griatch’ s core original< / p >
< p > This reimplements the < code class = "docutils literal notranslate" > < span class = "pre" > evennia.utils.gametime< / span > < / code > module but with a < em > custom< / em >
calendar (unusual number of days per week/month/year etc) for your game world.
Like the original, it allows for scheduling events to happen at given
in-game times, but now taking this custom calendar into account.< / p >
< section id = "installation" >
< h2 > Installation< a class = "headerlink" href = "#installation" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > Import and use this in the same way as you would the normal
< code class = "docutils literal notranslate" > < span class = "pre" > evennia.utils.gametime< / span > < / code > module.< / p >
< p > Customize the calendar by adding a < code class = "docutils literal notranslate" > < span class = "pre" > TIME_UNITS< / span > < / code > dict to your settings (see
example below).< / p >
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< h2 > Usage:< a class = "headerlink" href = "#usage" title = "Permalink to this headline" > ¶< / a > < / h2 >
< div class = "highlight-python notranslate" > < div class = "highlight" > < pre > < span > < / span > < span class = "kn" > from< / span > < span class = "nn" > evennia.contrib.base_systems< / span > < span class = "kn" > import< / span > < span class = "n" > custom_gametime< / span >
< span class = "n" > gametime< / span > < span class = "o" > =< / span > < span class = "n" > custom_gametime< / span > < span class = "o" > .< / span > < span class = "n" > realtime_to_gametime< / span > < span class = "p" > (< / span > < span class = "n" > days< / span > < span class = "o" > =< / span > < span class = "mi" > 23< / span > < span class = "p" > )< / span >
< span class = "c1" > # scedule an event to fire every in-game 10 hours< / span >
< span class = "n" > custom_gametime< / span > < span class = "o" > .< / span > < span class = "n" > schedule< / span > < span class = "p" > (< / span > < span class = "n" > callback< / span > < span class = "p" > ,< / span > < span class = "n" > repeat< / span > < span class = "o" > =< / span > < span class = "kc" > True< / span > < span class = "p" > ,< / span > < span class = "n" > hour< / span > < span class = "o" > =< / span > < span class = "mi" > 10< / span > < span class = "p" > )< / span >
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< / pre > < / div >
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< p > The calendar can be customized by adding the < code class = "docutils literal notranslate" > < span class = "pre" > TIME_UNITS< / span > < / code > dictionary to your
settings file. This maps unit names to their length, expressed in the smallest
unit. Here’ s the default as an example:< / p >
< div class = "highlight-none notranslate" > < div class = "highlight" > < pre > < span > < / span > TIME_UNITS = {
" sec" : 1,
" min" : 60,
" hr" : 60 * 60,
" hour" : 60 * 60,
" day" : 60 * 60 * 24,
" week" : 60 * 60 * 24 * 7,
" month" : 60 * 60 * 24 * 7 * 4,
" yr" : 60 * 60 * 24 * 7 * 4 * 12,
" year" : 60 * 60 * 24 * 7 * 4 * 12, }
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< / pre > < / div >
< / div >
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< p > When using a custom calendar, these time unit names are used as kwargs to
the converter functions in this module. Even if your calendar uses other names
for months/weeks etc the system needs the default names internally.< / p >
< hr class = "docutils" / >
< p > < small > This document page is generated from < code class = "docutils literal notranslate" > < span class = "pre" > evennia/contrib/base_systems/custom_gametime/README.md< / span > < / code > . Changes to this
file will be overwritten, so edit that file rather than this one.< / small > < / p >
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