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47 lines
1.5 KiB
Markdown
47 lines
1.5 KiB
Markdown
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# Part 2: What we want
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```{eval-rst}
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.. sidebar:: Beginner Tutorial Parts
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`Introduction <../Beginner-Tutorial-Intro.html>`_
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Getting set up.
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Part 1: `What we have <../Part1/Beginner-Tutorial-Part1-Intro.html>`_
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A tour of Evennia and how to use the tools, including an introduction to Python.
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**Part 2: What we want**
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Planning our tutorial game and what to think about when planning your own in the future.
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Part 3: `How we get there <../Part3/Beginner-Tutorial-Part3-Intro.html>`_
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Getting down to the meat of extending Evennia to make our game
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Part 4: `Using what we created <../Part4/Beginner-Tutorial-Part4-Intro.html>`_
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Building a tech-demo and world content to go with our code
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Part 5: `Showing the world <../Part5/Beginner-Tutorial-Part5-Intro.html>`_
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Taking our new game online and let players try it out
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```
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In Part two of the Beginner Tutorial we'll take a step back and plan out the kind of tutorial
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game we want to make. This is a more 'theoretical' part where we won't do any hands-on
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programming.
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In the process we'll go through the common questions of "where to start"
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and "what to think about" when creating a multiplayer online text game.
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## Lessons
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```{toctree}
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:maxdepth: 1
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Planning-Where-Do-I-Begin.md
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Game-Planning.md
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Planning-Some-Useful-Contribs.md
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Planning-The-Tutorial-Game.md
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```
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## Table of Contents
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```{toctree}
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Planning-Where-Do-I-Begin.md
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Game-Planning.md
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Planning-Some-Useful-Contribs.md
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Planning-The-Tutorial-Game.md
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```
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