<spanid="evennia-contrib-tutorials-evadventure-combat-turnbased"></span><h1>evennia.contrib.tutorials.evadventure.combat_turnbased<aclass="headerlink"href="#module-evennia.contrib.tutorials.evadventure.combat_turnbased"title="Permalink to this headline">¶</a></h1>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><codeclass="sig-name descname">CombatActionFlee</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">combathandler</span></em>, <emclass="sig-param"><spanclass="n">combatant</span></em>, <emclass="sig-param"><spanclass="n">action_dict</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionFlee"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">execute</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionFlee.execute"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.execute"title="Permalink to this definition">¶</a></dt>
<dd><p>Perform the action as the combatant. Should normally make use of the properties
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><codeclass="sig-name descname">EvAdventureTurnbasedCombatHandler</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="o">*</span><spanclass="n">args</span></em>, <emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">flee_timeout</code><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.flee_timeout"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">fallback_action_dict</code><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.fallback_action_dict"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">turn</code><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.turn"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">combatants</code><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.combatants"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">advantage_matrix</code><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.advantage_matrix"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">disadvantage_matrix</code><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.disadvantage_matrix"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">fleeing_combatants</code><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.fleeing_combatants"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">defeated_combatants</code><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.defeated_combatants"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">give_advantage</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">combatant</span></em>, <emclass="sig-param"><spanclass="n">target</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.give_advantage"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.give_advantage"title="Permalink to this definition">¶</a></dt>
<dd><p>Let a benefiter gain advantage against the target.</p>
<codeclass="sig-name descname">give_disadvantage</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">combatant</span></em>, <emclass="sig-param"><spanclass="n">target</span></em>, <emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.give_disadvantage"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.give_disadvantage"title="Permalink to this definition">¶</a></dt>
<dd><p>Let an affected party gain disadvantage against a target.</p>
<codeclass="sig-name descname">has_advantage</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">combatant</span></em>, <emclass="sig-param"><spanclass="n">target</span></em>, <emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.has_advantage"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.has_advantage"title="Permalink to this definition">¶</a></dt>
<dd><p>Check if a given combatant has advantage against a target.</p>
<codeclass="sig-name descname">has_disadvantage</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">combatant</span></em>, <emclass="sig-param"><spanclass="n">target</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.has_disadvantage"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.has_disadvantage"title="Permalink to this definition">¶</a></dt>
<dd><p>Check if a given combatant has disadvantage against a target.</p>
<codeclass="sig-name descname">add_combatant</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">combatant</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.add_combatant"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.add_combatant"title="Permalink to this definition">¶</a></dt>
<dd><p>Add a new combatant to the battle. Can be called multiple times safely.</p>
<ddclass="field-odd"><p><strong>combatant</strong> (<aclass="reference internal"href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter"title="evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter"><em>EvAdventureCharacter</em></a><em>, </em><aclass="reference internal"href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC"title="evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC"><em>EvAdventureNPC</em></a>) – Any number of combatants to add to
<codeclass="sig-name descname">remove_combatant</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">combatant</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.remove_combatant"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.remove_combatant"title="Permalink to this definition">¶</a></dt>
<dd><p>Remove a combatant from the battle. This removes their queue.</p>
<ddclass="field-odd"><p><strong>combatant</strong> (<aclass="reference internal"href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter"title="evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter"><em>EvAdventureCharacter</em></a><em>, </em><aclass="reference internal"href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC"title="evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC"><em>EvAdventureNPC</em></a>) – A combatant to add to
<codeclass="sig-name descname">start_combat</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.start_combat"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.start_combat"title="Permalink to this definition">¶</a></dt>
<dd><p>This actually starts the combat. It’s safe to run this multiple times
since it will only start combat if it isn’t already running.</p>
<codeclass="sig-name descname">stop_combat</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.stop_combat"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.stop_combat"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">get_combat_summary</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">combatant</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.get_combat_summary"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.get_combat_summary"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">get_sides</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">combatant</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.get_sides"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.get_sides"title="Permalink to this definition">¶</a></dt>
<dd><p>Get a listing of the two ‘sides’ of this combat, from the perspective of the provided
combatant. The sides don’t need to be balanced.</p>
<dlclass="field-list simple">
<dtclass="field-odd">Parameters</dt>
<ddclass="field-odd"><p><strong>combatant</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one whose sides are to determined.</p>
</dd>
<dtclass="field-even">Returns</dt>
<ddclass="field-even"><p><em>tuple</em>– A tuple of lists <strong>(allies, enemies)</strong>, from the perspective of <strong>combatant</strong>.</p>
</dd>
</dl>
<divclass="admonition note">
<pclass="admonition-title">Note</p>
<p>The sides are found by checking PCs vs NPCs. PCs can normally not attack other PCs, so
are naturally allies. If the current room has the <strong>allow_pvp</strong> Attribute set, then _all_
other combatants (PCs and NPCs alike) are considered valid enemies (one could expand
<codeclass="sig-name descname">queue_action</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">combatant</span></em>, <emclass="sig-param"><spanclass="n">action_dict</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.queue_action"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.queue_action"title="Permalink to this definition">¶</a></dt>
<dd><p>Queue an action by adding the new actiondict.</p>
<codeclass="sig-name descname">get_next_action_dict</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">combatant</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.get_next_action_dict"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.get_next_action_dict"title="Permalink to this definition">¶</a></dt>
<dd><p>Give the action_dict for the next action that will be executed.</p>
<ddclass="field-odd"><p><strong>combatant</strong> (<aclass="reference internal"href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter"title="evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter"><em>EvAdventureCharacter</em></a><em>, </em><aclass="reference internal"href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC"title="evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC"><em>EvAdventureNPC</em></a>) – The combatant to get the action for.</p>
<codeclass="sig-name descname">execute_next_action</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">combatant</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.execute_next_action"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.execute_next_action"title="Permalink to this definition">¶</a></dt>
<dd><p>Perform a combatant’s next queued action. Note that there is _always_ an action queued,
even if this action is ‘hold’, which means the combatant will do nothing.</p>
<dlclass="field-list simple">
<dtclass="field-odd">Parameters</dt>
<ddclass="field-odd"><p><strong>combatant</strong> (<aclass="reference internal"href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter"title="evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter"><em>EvAdventureCharacter</em></a><em>, </em><aclass="reference internal"href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC"title="evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC"><em>EvAdventureNPC</em></a>) – The combatant performing and action.</p>
<codeclass="sig-name descname">check_stop_combat</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.check_stop_combat"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.check_stop_combat"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">at_repeat</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureTurnbasedCombatHandler.at_repeat"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.at_repeat"title="Permalink to this definition">¶</a></dt>
<dd><p>This method is called every time Script repeats (every <strong>interval</strong> seconds). Performs a full
turn of combat, performing everyone’s actions in random order.</p>
<emclass="property">exception </em><codeclass="sig-name descname">DoesNotExist</code><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.DoesNotExist"title="Permalink to this definition">¶</a></dt>
<emclass="property">exception </em><codeclass="sig-name descname">MultipleObjectsReturned</code><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.MultipleObjectsReturned"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">path</code><emclass="property"> = 'evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler'</em><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.path"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">typename</code><emclass="property"> = 'EvAdventureTurnbasedCombatHandler'</em><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.typename"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><codeclass="sig-name descname">node_choose_enemy_target</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">caller</span></em>, <emclass="sig-param"><spanclass="n">raw_string</span></em>, <emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_choose_enemy_target"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_enemy_target"title="Permalink to this definition">¶</a></dt>
<dd><p>Choose an enemy as a target for an action</p>
<codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><codeclass="sig-name descname">node_choose_enemy_recipient</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">caller</span></em>, <emclass="sig-param"><spanclass="n">raw_string</span></em>, <emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_choose_enemy_recipient"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_enemy_recipient"title="Permalink to this definition">¶</a></dt>
<dd><p>Choose an enemy as a ‘recipient’ for an action.</p>
<codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><codeclass="sig-name descname">node_choose_allied_target</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">caller</span></em>, <emclass="sig-param"><spanclass="n">raw_string</span></em>, <emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_choose_allied_target"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_allied_target"title="Permalink to this definition">¶</a></dt>
<dd><p>Choose an enemy as a target for an action</p>
<codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><codeclass="sig-name descname">node_choose_allied_recipient</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">caller</span></em>, <emclass="sig-param"><spanclass="n">raw_string</span></em>, <emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_choose_allied_recipient"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_allied_recipient"title="Permalink to this definition">¶</a></dt>
<dd><p>Choose an allied recipient for an action</p>
<codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><codeclass="sig-name descname">node_choose_ability</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">caller</span></em>, <emclass="sig-param"><spanclass="n">raw_string</span></em>, <emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_choose_ability"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_ability"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><codeclass="sig-name descname">node_choose_use_item</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">caller</span></em>, <emclass="sig-param"><spanclass="n">raw_string</span></em>, <emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_choose_use_item"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_use_item"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><codeclass="sig-name descname">node_choose_wield_item</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">caller</span></em>, <emclass="sig-param"><spanclass="n">raw_string</span></em>, <emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_choose_wield_item"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_wield_item"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><codeclass="sig-name descname">node_combat</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">caller</span></em>, <emclass="sig-param"><spanclass="n">raw_string</span></em>, <emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_combat"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_combat"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><codeclass="sig-name descname">CmdTurnAttack</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="o">**</span><spanclass="n">kwargs</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CmdTurnAttack"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">key</code><emclass="property"> = 'attack'</em><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.key"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">aliases</code><emclass="property"> = ['hit', 'turnbased combat']</em><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">turn_timeout</code><emclass="property"> = 30</em><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.turn_timeout"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">flee_time</code><emclass="property"> = 3</em><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.flee_time"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">parse</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CmdTurnAttack.parse"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.parse"title="Permalink to this definition">¶</a></dt>
<dd><p>Once the cmdhandler has identified this as the command we
want, this function is run. If many of your commands have a
similar syntax (for example ‘cmd arg1 = arg2’) you should
simply define this once and just let other commands of the
same form inherit from this. See the docstring of this module
for which object properties are available to use (notably
<codeclass="sig-name descname">func</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CmdTurnAttack.func"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.func"title="Permalink to this definition">¶</a></dt>
<dd><p>This is the actual executing part of the command. It is
called directly after self.parse(). See the docstring of this
module for which object properties are available (beyond those
<codeclass="sig-name descname">help_category</code><emclass="property"> = 'general'</em><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.help_category"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">lock_storage</code><emclass="property"> = 'cmd:all();'</em><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.lock_storage"title="Permalink to this definition">¶</a></dt>
<emclass="property">class </em><codeclass="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><codeclass="sig-name descname">TurnCombatCmdSet</code><spanclass="sig-paren">(</span><emclass="sig-param"><spanclass="n">cmdsetobj</span><spanclass="o">=</span><spanclass="default_value">None</span></em>, <emclass="sig-param"><spanclass="n">key</span><spanclass="o">=</span><spanclass="default_value">None</span></em><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#TurnCombatCmdSet"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet"title="Permalink to this definition">¶</a></dt>
<codeclass="sig-name descname">at_cmdset_creation</code><spanclass="sig-paren">(</span><spanclass="sig-paren">)</span><aclass="reference internal"href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#TurnCombatCmdSet.at_cmdset_creation"><spanclass="viewcode-link">[source]</span></a><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet.at_cmdset_creation"title="Permalink to this definition">¶</a></dt>
<dd><p>Hook method - this should be overloaded in the inheriting
class, and should take care of populating the cmdset by use of
<codeclass="sig-name descname">path</code><emclass="property"> = 'evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet'</em><aclass="headerlink"href="#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet.path"title="Permalink to this definition">¶</a></dt>