# evennia.contrib.tutorials.evadventure.enums

Enums are constants representing different things in EvAdventure. The advantage of using an Enum over, say, a string is that if you make a typo using an unknown enum, Python will give you an error while a typo in a string may go through silently.

It’s used as a direct reference:

> from enums import Ability

> if abi is Ability.STR:

>   # …

To get the value of an enum (must always be hashable, useful for Attribute lookups), use Ability.STR.value (which would return ‘strength’ in our case).

class `evennia.contrib.tutorials.evadventure.enums.``Ability`(value)

  Bases: `enum.Enum`

  The six base abilities (defense is always bonus + 10)

  `STR` = 'strength'
  `DEX` = 'dexterity'
  `CON` = 'constitution'
  `INT` = 'intelligence'
  `WIS` = 'wisdom'
  `CHA` = 'charisma'
  `ARMOR` = 'armor'
  `CRITICAL_FAILURE` = 'critical_failure'
  `CRITICAL_SUCCESS` = 'critical_success'
  `ALLEGIANCE_HOSTILE` = 'hostile'
  `ALLEGIANCE_NEUTRAL` = 'neutral'
  `ALLEGIANCE_FRIENDLY` = 'friendly'

class `evennia.contrib.tutorials.evadventure.enums.``WieldLocation`(value)

  Bases: `enum.Enum`

  Wield (or wear) locations.

  `BACKPACK` = 'backpack'
  `WEAPON_HAND` = 'weapon_hand'
  `SHIELD_HAND` = 'shield_hand'
  `TWO_HANDS` = 'two_handed_weapons'
  `BODY` = 'body'
  `HEAD` = 'head'

class `evennia.contrib.tutorials.evadventure.enums.``ObjType`(value)

  Bases: `enum.Enum`

  Object types

  `WEAPON` = 'weapon'
  `ARMOR` = 'armor'
  `SHIELD` = 'shield'
  `HELMET` = 'helmet'
  `CONSUMABLE` = 'consumable'
  `GEAR` = 'gear'
  `MAGIC` = 'magic'
  `QUEST` = 'quest'
  `TREASURE` = 'treasure'