# Part 2: What we want

```{eval-rst}
.. sidebar:: Beginner Tutorial Parts

  `Introduction <../Beginner-Tutorial-Intro.html>`_
    Getting set up.
  Part 1: `What we have <../Part1/Beginner-Tutorial-Part1-Intro.html>`_
    A tour of Evennia and how to use the tools, including an introduction to Python.
  **Part 2: What we want**
    Planning our tutorial game and what to think about when planning your own in the future.
  Part 3: `How we get there <../Part3/Beginner-Tutorial-Part3-Intro.html>`_
       Getting down to the meat of extending Evennia to make our game
  Part 4: `Using what we created <../Part4/Beginner-Tutorial-Part4-Intro.html>`_
    Building a tech-demo and world content to go with our code
  Part 5: `Showing the world <../Part5/Beginner-Tutorial-Part5-Intro.html>`_
    Taking our new game online and let players try it out
```

In Part two of the Beginner Tutorial we'll take a step back and plan out the kind of tutorial
game we want to make. This is a more 'theoretical' part where we won't do any hands-on
programming. 

In the process we'll go through the common questions of "where to start"
and "what to think about" when creating a multiplayer online text game.

## Lessons

```{toctree}
:maxdepth: 1

Beginner-Tutorial-Planning-Where-Do-I-Begin.md
Beginner-Tutorial-Game-Planning.md
Beginner-Tutorial-Planning-The-Tutorial-Game.md
```

## Table of Contents

```{toctree}

Beginner-Tutorial-Planning-Where-Do-I-Begin.md
Beginner-Tutorial-Game-Planning.md
Beginner-Tutorial-Planning-The-Tutorial-Game.md
```
