LibreChat/packages/client/src/components/PixelCard.tsx
Danny Avila 79197454f8
📦 feat: Move Shared Components to @librechat/client (#8685)
* feat: init @librechat/client

* feat: Add common types and interfaces for accessibility, agents, artifacts, assistants, and tools

* feat: Add jotai as a peer dependency

* fix build client package

* feat: cleanup unused types from common/index.ts

- Remove 104 unused type exports from packages/client/src/common/index.ts
- Keep only 7 actually used exports (93% reduction)
- Add cleanup script with enhanced import pattern detection
- Support both named imports and namespace imports (* as t)
- Create automatic backups and comprehensive documentation
- Maintain type safety with build verification
- No breaking changes to existing code

Kept exports:
- TShowToast, Option, OptionWithIcon, DropdownValueSetter
- MentionOption, NotificationSeverity, MenuItemProps

Scripts: cleanup-common-types-safe.js, README-CLEANUP.md

* fix: cleanup

* fix: package; refactor: tsconfig

* feat: add back `recoil`

* fix: move dependencies to peerDependencies in client package

* feat: add @librechat/client as a dependency in package.json and package-lock.json

* feat: update client package configuration and dependencies

- Added new dependencies for Rollup plugins and updated existing ones in package.json and package-lock.json.
- Introduced a new Rollup configuration file for building the client package.
- Refactored build scripts to include a dedicated build command for the client.
- Updated TypeScript configuration for improved module resolution and type declaration output.
- Integrated a Toast component from the client package into the main App component.

* feat: enhance Rollup configuration for client package

- Updated terser plugin settings to preserve directives like 'use client'.
- Added custom warning handler to ignore "use client" directive warnings during the build process.

* chore: rename package/client build script command

* feat: update client package dependencies and Rollup configuration

- Added rollup-plugin-postcss to package.json and updated package-lock.json.
- Enhanced Rollup configuration to include postcss plugin for CSS handling.
- Updated index.ts to export all components from the components directory for better modularity.

* feat: add client package directory to update configuration

- Included the 'client' package directory in the update.js configuration to ensure it is recognized during updates.

* feat: export Toast component in client package

- Added export for the Toast component in index.ts to enhance modularity and accessibility of components.

* feat: /client transition to @librechat/client

* chore: fixed formatting issues

* fix: update peer dependencies in @librechat/client to prevent bundling them

* fix: correct useSprings implementation in SplitText component

* fix: circular dependencies in DataTable

* fix: add remaining peer dependencies and match actual versions previously used in `client/package.json`

* fix: correct frontend:ci script to include client package build

* chore: enhance unused package detection for @librechat/client and improve dependency extraction

* fix: add missing peer dependency for @radix-ui/react-collapsible

* chore: include "packages/client" in unused i18next keys detection

* test: update AgentFooter tests to use document.querySelector for spinner checks
test: mock window.matchMedia in setupTests.js for consistent test environment

* feat: add react-hook-form dependency and update FormInput component to use its types

* chore: linting

* refactor: remove unused defaultSelectedValues prop from MCPSelect and MultiSelect components

* chore: linting

* feat: update GitHub Actions workflow to publish @librechat/client

* chore: update GitHub Actions workflow to install and build data-provider and client dependencies

* chore: add missing @testing-library/react dependency to client package

* chore: update tsconfig.json to exclude additional test files

* chore: fix build issues, resolve latest LC changes

* chore: move MCP components outside of `~/components/ui`

* feat: implement dynamic theme system with environment variable support and Tailwind CSS integration

* chore: remove unnecessary logging of sttExternal and ttsExternal in Speech component

* chore: squashed cleanup commits

chore: move @tanstack/react-virtual to dependencies and remove recoil from package.json

chore: move dependencies to peerDependencies in package.json

feat: update package.json and rollup.config.js to include jotai and enhance bundling configuration

feat: update package.json and rollup.config.js to include jotai and enhance bundling configuration

refactor: reorganize exports in index.ts for improved clarity

refactor: remove unused types and interfaces from common files

refactor: update peer dependencies and improve component typings

- Removed duplicate peer dependencies from package.json and organized them.
- Updated rollup.config.js to disable TypeScript checking during the build process.
- Modified AnimatedTabs component to use React.ReactNode for label and content types, and added TypeScript workarounds for compatibility.
- Enhanced Label and Separator components to accept an optional className prop and improved prop spreading.
- Updated Slider component to include an optional className prop and refined prop handling for better type safety.

refactor: clean up client workflow and update package dependencies

refactor: update package dependencies and improve PostCSS and Rollup configurations

chore: bump version to 0.1.2 in package.json

chore: bump client version to 0.1.2 in package-lock.json

chore: bump client version to 0.1.3 and update dependencies

chore: bump client version to 0.1.4 and update @react-spring dependencies

chore: update package version to 0.1.5 and adjust peer dependencies

- Bump version in package.json from 0.1.4 to 0.1.5.
- Update peer dependency for @tanstack/react-query to allow version 5.0.0.
- Add @tanstack/react-table and @tanstack/react-virtual as dependencies.
- Update various dependencies to their latest compatible versions.
- Simplify postcss.config.js by removing unnecessary options.
- Clean up rollup.config.js by removing ignored PostCSS warnings.
- Update CheckboxButton component to cast icon as React JSX element.
- Adjust Combobox component's class names for better styling.
- Change DropdownPopup component to use React's namespace import.
- Modify InputOTP component to use 'any' type for OTPInputContext.
- Ensure displayLabel and value in ModelParameters are converted to strings.
- Update MultiSearch component's placeholder to ensure it's a string.
- Cast selectIcon in MultiSelect as React JSX element for consistency.
- Update OGDialogTemplate to cast selectText as React JSX element.
- Initialize animationRef in PixelCard with undefined for clarity.
- Add TypeScript ignore comments in Select and SelectDropDown components for Radix UI type conflicts.
- Ensure title in SelectDropDown is a string and adjust rendering of options.
- Update useLocalize hook to cast options as any for compatibility.

refactor: code structure; chore: translations cleanup

chore: remove unused imports and clean up code in NewChat component

refactor: enhance Menu component to support custom render functions for menu items

style: update itemClassName in ToolsDropdown for improved UI consistency

fix: merge conflicts

chore: update @radix-ui/react-accordion to version 1.2.11

* refactor: remove unnecessary TypeScript type assertions in AnimatedTabs, Label, Separator, and Slider components

* feat: enhance theme system with localStorage persistence and new theme atoms

* chore: bump version of @librechat/client to 0.1.7

* chore: fix ci/cd warnings/errors related to linting and unused localization keys

* chore: update dependencies for class-variance-authority, clsx, and match-sorter

* chore: bump @librechat/client to v0.1.8

* feat: add utility colors for theme customization and remove unused tailwindConfig

* v0.1.9

---------

Co-authored-by: Marco Beretta <81851188+berry-13@users.noreply.github.com>
2025-07-27 12:19:01 -04:00

380 lines
9.8 KiB
TypeScript

import { useEffect, useRef, useCallback } from 'react';
import { cn } from '~/utils';
class Pixel {
width: number;
height: number;
ctx: CanvasRenderingContext2D;
x: number;
y: number;
color: string;
speed: number;
size: number;
sizeStep: number;
minSize: number;
maxSizeInteger: number;
maxSize: number;
delay: number;
counter: number;
counterStep: number;
isIdle: boolean;
isReverse: boolean;
isShimmer: boolean;
activationThreshold: number;
constructor(
canvas: HTMLCanvasElement,
context: CanvasRenderingContext2D,
x: number,
y: number,
color: string,
speed: number,
delay: number,
activationThreshold: number,
) {
this.width = canvas.width;
this.height = canvas.height;
this.ctx = context;
this.x = x;
this.y = y;
this.color = color;
this.speed = this.random(0.1, 0.9) * speed;
this.size = 0;
this.sizeStep = Math.random() * 0.4;
this.minSize = 0.5;
this.maxSizeInteger = 2;
this.maxSize = this.random(this.minSize, this.maxSizeInteger);
this.delay = delay;
this.counter = 0;
this.counterStep = Math.random() * 4 + (this.width + this.height) * 0.01;
this.isIdle = false;
this.isReverse = false;
this.isShimmer = false;
this.activationThreshold = activationThreshold;
}
private random(min: number, max: number) {
return Math.random() * (max - min) + min;
}
private draw() {
const offset = this.maxSizeInteger * 0.5 - this.size * 0.5;
this.ctx.fillStyle = this.color;
this.ctx.fillRect(this.x + offset, this.y + offset, this.size, this.size);
}
appear() {
this.isIdle = false;
if (this.counter <= this.delay) {
this.counter += this.counterStep;
return;
}
if (this.size >= this.maxSize) {
this.isShimmer = true;
}
if (this.isShimmer) {
this.shimmer();
} else {
this.size += this.sizeStep;
}
this.draw();
}
appearWithProgress(progress: number) {
const diff = progress - this.activationThreshold;
if (diff <= 0) {
this.isIdle = true;
return;
}
if (this.counter <= this.delay) {
this.counter += this.counterStep;
this.isIdle = false;
return;
}
if (this.size >= this.maxSize) {
this.isShimmer = true;
}
if (this.isShimmer) {
this.shimmer();
} else {
this.size += this.sizeStep;
}
this.isIdle = false;
this.draw();
}
disappear() {
this.isShimmer = false;
this.counter = 0;
if (this.size <= 0) {
this.isIdle = true;
return;
}
this.size -= 0.1;
this.draw();
}
private shimmer() {
if (this.size >= this.maxSize) {
this.isReverse = true;
} else if (this.size <= this.minSize) {
this.isReverse = false;
}
this.size += this.isReverse ? -this.speed : this.speed;
}
}
const getEffectiveSpeed = (value: number, reducedMotion: boolean) => {
const parsed = parseInt(String(value), 10);
const throttle = 0.001;
if (parsed <= 0 || reducedMotion) {
return 0;
}
if (parsed >= 100) {
return 100 * throttle;
}
return parsed * throttle;
};
const clamp = (n: number, min = 0, max = 1) => Math.min(Math.max(n, min), max);
const VARIANTS = {
default: { gap: 5, speed: 35, colors: '#f8fafc,#f1f5f9,#cbd5e1', noFocus: false },
blue: { gap: 10, speed: 25, colors: '#e0f2fe,#7dd3fc,#0ea5e9', noFocus: false },
yellow: { gap: 3, speed: 20, colors: '#fef08a,#fde047,#eab308', noFocus: false },
pink: { gap: 6, speed: 80, colors: '#fecdd3,#fda4af,#e11d48', noFocus: true },
} as const;
interface PixelCardProps {
variant?: keyof typeof VARIANTS;
gap?: number;
speed?: number;
colors?: string;
noFocus?: boolean;
className?: string;
progress?: number;
randomness?: number;
width?: string;
height?: string;
}
export default function PixelCard({
variant = 'default',
gap,
speed,
colors,
noFocus,
className = '',
progress,
randomness = 0.3,
width,
height,
}: PixelCardProps) {
const containerRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const pixelsRef = useRef<Pixel[]>([]);
const animationRef = useRef<number | undefined>(undefined);
const timePrevRef = useRef(performance.now());
const progressRef = useRef<number | undefined>(progress);
const reducedMotion = useRef(
window.matchMedia('(prefers-reduced-motion: reduce)').matches,
).current;
const cfg = VARIANTS[variant];
const g = gap ?? cfg.gap;
const s = speed ?? cfg.speed;
const palette = colors ?? cfg.colors;
const disableFocus = noFocus ?? cfg.noFocus;
const updateCanvasOpacity = useCallback(() => {
if (!canvasRef.current) {
return;
}
if (progressRef.current === undefined) {
canvasRef.current.style.opacity = '1';
return;
}
const fadeStart = 0.9;
const alpha =
progressRef.current >= fadeStart ? 1 - (progressRef.current - fadeStart) / 0.1 : 1;
canvasRef.current.style.opacity = String(clamp(alpha));
}, []);
const animate = useCallback(
(method: keyof Pixel) => {
animationRef.current = requestAnimationFrame(() => animate(method));
const now = performance.now();
const elapsed = now - timePrevRef.current;
if (elapsed < 1000 / 60) {
return;
}
timePrevRef.current = now - (elapsed % (1000 / 60));
const ctx = canvasRef.current?.getContext('2d');
if (!ctx || !canvasRef.current) {
return;
}
ctx.clearRect(0, 0, canvasRef.current.width, canvasRef.current.height);
let idle = true;
for (const p of pixelsRef.current) {
if (method === 'appearWithProgress') {
if (progressRef.current !== undefined) {
p.appearWithProgress(progressRef.current);
} else {
p.isIdle = true;
}
} else {
// @ts-ignore dynamic dispatch
p[method]();
}
if (!p.isIdle) {
idle = false;
}
}
updateCanvasOpacity();
if (idle) {
cancelAnimationFrame(animationRef.current!);
}
},
[updateCanvasOpacity],
);
const startAnim = useCallback(
(m: keyof Pixel) => {
cancelAnimationFrame(animationRef.current!);
animationRef.current = requestAnimationFrame(() => animate(m));
},
[animate],
);
const initPixels = useCallback(() => {
if (!containerRef.current || !canvasRef.current) {
return;
}
const { width: cw, height: ch } = containerRef.current.getBoundingClientRect();
const ctx = canvasRef.current.getContext('2d');
canvasRef.current.width = Math.floor(cw);
canvasRef.current.height = Math.floor(ch);
const cols = palette.split(',');
const px: Pixel[] = [];
const cx = cw / 2;
const cy = ch / 2;
const maxDist = Math.hypot(cx, cy);
for (let x = 0; x < cw; x += g) {
for (let y = 0; y < ch; y += g) {
const color = cols[Math.floor(Math.random() * cols.length)];
const distNorm = Math.hypot(x - cx, y - cy) / maxDist;
const threshold = clamp(distNorm * (1 - randomness) + Math.random() * randomness);
const delay = reducedMotion ? 0 : distNorm * maxDist;
if (!ctx) {
continue;
}
px.push(
new Pixel(
canvasRef.current,
ctx,
x,
y,
color,
getEffectiveSpeed(s, reducedMotion),
delay,
threshold,
),
);
}
}
pixelsRef.current = px;
if (progressRef.current !== undefined) {
startAnim('appearWithProgress');
}
}, [g, palette, s, randomness, reducedMotion, startAnim]);
useEffect(() => {
progressRef.current = progress;
if (progress !== undefined) {
startAnim('appearWithProgress');
}
}, [progress, startAnim]);
useEffect(() => {
if (progress === undefined) {
cancelAnimationFrame(animationRef.current!);
}
}, [progress]);
useEffect(() => {
initPixels();
const obs = new ResizeObserver(initPixels);
if (containerRef.current) {
obs.observe(containerRef.current);
}
return () => {
obs.disconnect();
cancelAnimationFrame(animationRef.current!);
};
}, [initPixels]);
const hoverIn = () => progressRef.current === undefined && startAnim('appear');
const hoverOut = () => progressRef.current === undefined && startAnim('disappear');
const focusIn: React.FocusEventHandler<HTMLDivElement> = (e) => {
if (
!disableFocus &&
!e.currentTarget.contains(e.relatedTarget) &&
progressRef.current === undefined
) {
startAnim('appear');
}
};
const focusOut: React.FocusEventHandler<HTMLDivElement> = (e) => {
if (
!disableFocus &&
!e.currentTarget.contains(e.relatedTarget) &&
progressRef.current === undefined
) {
startAnim('disappear');
}
};
return (
<div
ref={containerRef}
style={{
width: width || '100%',
height: height || '100%',
}}
>
<div
className={cn(
'relative isolate grid select-none place-items-center overflow-hidden rounded-lg border border-border-light shadow-md transition-colors duration-200 ease-in-out',
className,
)}
style={{
width: '100%',
height: '100%',
transitionTimingFunction: 'cubic-bezier(0.5, 1, 0.89, 1)',
}}
onMouseEnter={hoverIn}
onMouseLeave={hoverOut}
onFocus={disableFocus ? undefined : focusIn}
onBlur={disableFocus ? undefined : focusOut}
tabIndex={disableFocus ? -1 : 0}
>
<canvas
ref={canvasRef}
className="pointer-events-none absolute inset-0 block"
width={width && width !== 'auto' ? parseInt(String(width)) : undefined}
height={height && height !== 'auto' ? parseInt(String(height)) : undefined}
/>
</div>
</div>
);
}