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🖼️ feat: Tool Call and Loading UI Refresh, Image Resize Config (#7086)
* ✨ feat: Enhance Spinner component with customizable properties and improved animation * 🔧 fix: Replace Loader with Spinner in RunCode component and update FilePreview to use Spinner for progress indication * ✨ feat: Refactor icons in CodeProgress and CancelledIcon components; enhance animation and styling in ExecuteCode and ProgressText components * ✨ feat: Refactor attachment handling in ExecuteCode component; replace individual attachment rendering with AttachmentGroup for improved structure * ✨ feat: Refactor dialog components for improved accessibility and styling; integrate Skeleton loading state in Image component * ✨ feat: Refactor ToolCall component to use ToolCallInfo for better structure; replace ToolPopover with AttachmentGroup; enhance ProgressText with error handling and improved UI elements * 🔧 fix: Remove unnecessary whitespace in ProgressText * 🔧 fix: Remove unnecessary margin from AgentFooter and AgentPanel components; clean up SidePanel imports * ✨ feat: Enhance ToolCall and ToolCallInfo components with improved styling; update translations and add warning text color to Tailwind config * 🔧 fix: Update import statement for useLocalize in ToolCallInfo component; fix: chatform transition * ✨ feat: Refactor ToolCall and ToolCallInfo components for improved structure and styling; add optimized code block for better output display * ✨ feat: Implement OpenAI image generation component; add progress tracking and localization for user feedback * 🔧 fix: Adjust base duration values for image generation; optimize timing for quality settings * chore: remove unnecessary space * ✨ feat: Enhance OpenAI image generation with editing capabilities; update localization for progress feedback * ✨ feat: Add download functionality to images; enhance DialogImage component with download button * ✨ feat: Enhance image resizing functionality; support custom percentage and pixel dimensions in resizeImageBuffer
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44 changed files with 1452 additions and 527 deletions
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@ -5,9 +5,10 @@ const { EModelEndpoint } = require('librechat-data-provider');
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* Resizes an image from a given buffer based on the specified resolution.
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*
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* @param {Buffer} inputBuffer - The buffer of the image to be resized.
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* @param {'low' | 'high'} resolution - The resolution to resize the image to.
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* @param {'low' | 'high' | {percentage?: number, px?: number}} resolution - The resolution to resize the image to.
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* 'low' for a maximum of 512x512 resolution,
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* 'high' for a maximum of 768x2000 resolution.
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* 'high' for a maximum of 768x2000 resolution,
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* or a custom object with percentage or px values.
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* @param {EModelEndpoint} endpoint - Identifier for specific endpoint handling
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* @returns {Promise<{buffer: Buffer, width: number, height: number}>} An object containing the resized image buffer and its dimensions.
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* @throws Will throw an error if the resolution parameter is invalid.
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@ -17,10 +18,32 @@ async function resizeImageBuffer(inputBuffer, resolution, endpoint) {
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const maxShortSideHighRes = 768;
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const maxLongSideHighRes = endpoint === EModelEndpoint.anthropic ? 1568 : 2000;
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let customPercent, customPx;
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if (resolution && typeof resolution === 'object') {
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if (typeof resolution.percentage === 'number') {
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customPercent = resolution.percentage;
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} else if (typeof resolution.px === 'number') {
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customPx = resolution.px;
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}
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}
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let newWidth, newHeight;
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let resizeOptions = { fit: 'inside', withoutEnlargement: true };
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if (resolution === 'low') {
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if (customPercent != null || customPx != null) {
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// percentage-based resize
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const metadata = await sharp(inputBuffer).metadata();
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if (customPercent != null) {
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newWidth = Math.round(metadata.width * (customPercent / 100));
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newHeight = Math.round(metadata.height * (customPercent / 100));
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} else {
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// pixel max on both sides
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newWidth = Math.min(metadata.width, customPx);
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newHeight = Math.min(metadata.height, customPx);
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}
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resizeOptions.width = newWidth;
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resizeOptions.height = newHeight;
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} else if (resolution === 'low') {
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resizeOptions.width = maxLowRes;
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resizeOptions.height = maxLowRes;
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} else if (resolution === 'high') {
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