🎨 feat: UI Refresh for Enhanced UX (#6346)

*  feat: Add Expand Chat functionality and improve UI components

*  feat: Introduce Chat Badges feature with editing capabilities and UI enhancements

*  feat: re-implement file attachment functionality with new components and improved UI

*  feat: Enhance BadgeRow component with drag-and-drop functionality and add animations for better user experience

*  feat: Add useChatBadges hook and enhance Badge component with animations and toggle functionality

* feat: Improve Add/Delete Badges + style and bug fixes

*  feat: Refactor EditBadges component and optimize useChatBadges hook for improved performance and readability

*  feat: Add type definition for LucideIcon in EditBadges component

* refactor: Clean up BadgeRow component by removing outdated comment and improving code readability

* refactor: Rename app-icon class to badge-icon for consistency and improve badge styling

* feat: Add Center Chat Input toggle and update related components for improved UI/UX

* refactor: Simplify ChatView and MessagesView components for improved readability and performance

* refactor: Improve layout and positioning of scroll button in MessagesView component

* refactor: Adjust scroll button position in MessagesView component for better visibility

* refactor: Remove redundant background class from Badge component for cleaner styling

* feat: disable chat badges

* refactor: adjust positioning of scroll button and popover for improved layout

* refactor: simplify class names in ChatForm and RemoveFile components for cleaner code

* refactor: move Switcher to HeaderOptions from SidePanel

* fix(Landing): duplicate description

* feat: add SplitText component for animated text display and update Landing component to use it

* feat(Chat): add ConversationStarters component and integrate it into ChatView; remove ConvoStarter component

* feat(Chat): enhance Message component layout and styling for improved readability

* feat(ControlCombobox, Select): enhance styling and add animation for improved UI experience

* feat(Chat): update Header and HeaderNewChat components for improved layout and styling

* feat(Chat): add ModelDropdown (now includes both endpoint and model) and refactor Menu components for improved UI

* feat(ModelDropdown): add Agent Select; removed old AgentSwitcher components

* feat(ModelDropdown): add settings button for user key configuration

* fix(ModelDropdown): the model dropdown wasn't opening automatically when opening the endpoint one

* refactor(Chat): remove unused EndpointsMenu and related components to streamline codebase

* feat: enhance greeting message and improve accessibility fro ModelDropdown

* refactor(Endpoints): add new hooks and components for endpoint management

* feat(Endpoint): add support for modelSpecs

* feat(Endpoints): add mobile support

* fix: type issues

* fix(modelSpec): type issue

* fix(EndpointMenuDropdown): double overflow scroller in mobile model list

* fix: search model on mobile

* refactor: Endpoint/Model/modelSpec dropdown

* refactor: reorganize imports in Endpoint components

* refactor: remove unused translation keys from English locale

* BREAKING: moving to ariakit with new CustomMenu

* refactor: remove unnecessary comments

* refactor: remove EndpointItem, ModelDropdownButton, SpecIcon, and SpecItem components

* 🔧 fix: AI Icon bump when regenerating message

* wip: chat UI refactoring, fix issues

* chore: add recent update to useAutoSave

* feat: add access control for agent permissions in useMentions hook

* refactor: streamline ModelSelector by removing unused endpoints logic

* refactor: enhance ModelSelector and context by integrating endpointsConfig and improving type usage

* feat: update ModelSelectorContext to utilize conversation data for initial state

* feat: add selector effects for synced endpoint handling

* feat: add guard clause for conversation endpoint in useSelectorEffects hook

* fix: safely call onSelectMention and add autofocus to mention input

* chore: typing

* refactor: ModelSelector to streamline key dialog handling and improve endpoint rendering

* refactor: extract SettingsButton component for cleaner endpoint item rendering

* wip: first pass, expand set api key

* wip: first pass, expanding set key

* refactor: update EndpointItem styles for improved layout and hover effects

* refactor: adjust padding in EndpointItem for improved layout consistency

* refactor: update preset structure in useSelectMention to include spec as null

* refactor: rename setKeyDialogOpen to onOpenChange for clarity and consistency, bring focus back to button that opened dialog

* feat: add SpecIcon component for dynamic model spec icons in menu, adjust icon styling

* refactor: update getSelectedIcon to accept additional parameters and improve icon rendering logic

* fix: adjust padding in MessageRender for improved layout

* refactor: remove inline style for menu width in CustomMenu component

* refactor: enhance layout and styling in ModelSpecItem component for better responsiveness

* refactor: update getDefaultModelSpec to accept startupConfig and improve model spec retrieval logic

* refactor: improve key management and default values in ModelSelector and related components

* refactor: adjust menu width and improve responsiveness in CustomMenu and EndpointItem components

* refactor: enhance focus styles and responsiveness in EndpointItem component

* refactor: improve layout and spacing in Header and ModelSelector components for better responsiveness

* refactor: adjust button styles for consistency and improved layout in AddMultiConvo and PresetsMenu components

* fix: initial fix of assistant names

* fix: assistants handling

* chore: update version of librechat-data-provider to 0.7.75 and add 'spec' to excludedKeys

* fix: improve endpoint filtering logic based on interface configuration and access rights

* fix: remove unused HeaderOptions import and set spec to null in presets and mentions

* fix: ensure currentExample is always an object when updating examples

* fix: update interfaceConfig checks to ensure modelSelect is considered for rendering components

* fix: update model selection logic to consider interface configuration when prioritizing model specs

* fix: add missing localizations

* fix: remove unused agent and assistant selection translations

* fix: implement debounced state updates for selected values in useSelectorEffects

* style: minor style changes related to the ModelSelector

* fix: adjust maximum height for popover and set fixed height for model item

* fix: update placeholders for model and endpoint search inputs

* fix: refactor MessageRender and ContentRender components to better match each other

* fix: remove convo fallback for iconURL in MessageRender and ContentRender components

* fix: update handling of spec, iconURL, and modelLabel in conversation presets, to allow better interchangeability

* fix: replace chatGptLabel with modelLabel in OpenAI settings configuration (fully deprecate chatGptLabel)

* fix: remove console log for assistantNames in useEndpoints hook

* refactor: add cleanInput and cleanOutput options to default conversation handling

* chore: update bun.lockb

* fix: set default value for showIconInHeader in getSelectedIcon function

* refactor: enhance error handling in message processing when latest message has existing content blocks

* chore: allow import/no-cycle for messages

* fix: adjust flex properties in BookmarkMenu for better layout

* feat: support both 'prompt' and 'q' as query parameters in useQueryParams hook

* feat: re-enable Badges components

* refactor: disable edit badge component

* chore: rename assistantMap to assistantsMap for consistency

* chore: rename assistantMap to assistantsMap for consistency in Mention component

* feat: set staleTime for various queries to improve data freshness

* feat: add spec field to tQueryParamsSchema for model specification

* feat: enhance useQueryParams to handle model specs

---------

Co-authored-by: Danny Avila <danny@librechat.ai>
This commit is contained in:
Marco Beretta 2025-03-25 23:50:58 +01:00 committed by GitHub
parent c4fea9cd79
commit 7f29f2f676
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127 changed files with 4507 additions and 2163 deletions

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@ -0,0 +1,357 @@
import React, {
useState,
useRef,
useEffect,
useCallback,
useMemo,
forwardRef,
useReducer,
} from 'react';
import { useRecoilValue, useRecoilCallback } from 'recoil';
import type { LucideIcon } from 'lucide-react';
import { useChatBadges } from '~/hooks';
import { Badge } from '~/components/ui';
import { BadgeItem } from '~/common';
import store from '~/store';
interface BadgeRowProps {
onChange: (badges: Pick<BadgeItem, 'id'>[]) => void;
onToggle?: (badgeId: string, currentActive: boolean) => void;
}
interface BadgeWrapperProps {
badge: BadgeItem;
isEditing: boolean;
onToggle: (badge: BadgeItem) => void;
onDelete: (id: string) => void;
onMouseDown: (e: React.MouseEvent, badge: BadgeItem, isActive: boolean) => void;
badgeRefs: React.MutableRefObject<Record<string, HTMLDivElement>>;
}
const BadgeWrapper = React.memo(
forwardRef<HTMLDivElement, BadgeWrapperProps>(
({ badge, isEditing, onToggle, onDelete, onMouseDown, badgeRefs }, ref) => {
const isActive = badge.atom ? useRecoilValue(badge.atom) : false;
return (
<div
ref={(el) => {
if (el) {
badgeRefs.current[badge.id] = el;
}
if (typeof ref === 'function') {
ref(el);
} else if (ref) {
ref.current = el;
}
}}
onMouseDown={(e) => onMouseDown(e, badge, isActive)}
className={isEditing ? 'ios-wiggle badge-icon h-full' : 'badge-icon h-full'}
>
<Badge
icon={badge.icon as LucideIcon}
label={badge.label}
isActive={isActive}
isEditing={isEditing}
isAvailable={badge.isAvailable}
onToggle={() => onToggle(badge)}
onBadgeAction={() => onDelete(badge.id)}
/>
</div>
);
},
),
(prevProps, nextProps) =>
prevProps.badge.id === nextProps.badge.id &&
prevProps.isEditing === nextProps.isEditing &&
prevProps.onToggle === nextProps.onToggle &&
prevProps.onDelete === nextProps.onDelete &&
prevProps.onMouseDown === nextProps.onMouseDown &&
prevProps.badgeRefs === nextProps.badgeRefs,
);
BadgeWrapper.displayName = 'BadgeWrapper';
interface DragState {
draggedBadge: BadgeItem | null;
mouseX: number;
offsetX: number;
insertIndex: number | null;
draggedBadgeActive: boolean;
}
type DragAction =
| {
type: 'START_DRAG';
badge: BadgeItem;
mouseX: number;
offsetX: number;
insertIndex: number;
isActive: boolean;
}
| { type: 'UPDATE_POSITION'; mouseX: number; insertIndex: number }
| { type: 'END_DRAG' };
const dragReducer = (state: DragState, action: DragAction): DragState => {
switch (action.type) {
case 'START_DRAG':
return {
draggedBadge: action.badge,
mouseX: action.mouseX,
offsetX: action.offsetX,
insertIndex: action.insertIndex,
draggedBadgeActive: action.isActive,
};
case 'UPDATE_POSITION':
return {
...state,
mouseX: action.mouseX,
insertIndex: action.insertIndex,
};
case 'END_DRAG':
return {
draggedBadge: null,
mouseX: 0,
offsetX: 0,
insertIndex: null,
draggedBadgeActive: false,
};
default:
return state;
}
};
export function BadgeRow({ onChange, onToggle }: BadgeRowProps) {
const [orderedBadges, setOrderedBadges] = useState<BadgeItem[]>([]);
const [dragState, dispatch] = useReducer(dragReducer, {
draggedBadge: null,
mouseX: 0,
offsetX: 0,
insertIndex: null,
draggedBadgeActive: false,
});
const badgeRefs = useRef<Record<string, HTMLDivElement>>({});
const containerRef = useRef<HTMLDivElement>(null);
const animationFrame = useRef<number | null>(null);
const containerRectRef = useRef<DOMRect | null>(null);
const allBadges = useChatBadges() || [];
const isEditing = useRecoilValue(store.isEditingBadges);
const badges = useMemo(
() => allBadges.filter((badge) => badge.isAvailable !== false),
[allBadges],
);
const toggleBadge = useRecoilCallback(
({ snapshot, set }) =>
async (badgeAtom: any) => {
const current = await snapshot.getPromise(badgeAtom);
set(badgeAtom, !current);
},
[],
);
useEffect(() => {
setOrderedBadges((prev) => {
const currentIds = new Set(prev.map((b) => b.id));
const newBadges = badges.filter((b) => !currentIds.has(b.id));
return newBadges.length > 0 ? [...prev, ...newBadges] : prev;
});
}, [badges]);
const tempBadges = dragState.draggedBadge
? orderedBadges.filter((b) => b.id !== dragState.draggedBadge?.id)
: orderedBadges;
const ghostBadge = dragState.draggedBadge || null;
const calculateInsertIndex = useCallback(
(currentMouseX: number): number => {
if (!dragState.draggedBadge || !containerRef.current || !containerRectRef.current) {
return 0;
}
const relativeMouseX = currentMouseX - containerRectRef.current.left;
const refs = tempBadges.map((b) => badgeRefs.current[b.id]).filter(Boolean);
if (refs.length === 0) {
return 0;
}
let idx = 0;
for (let i = 0; i < refs.length; i++) {
const rect = refs[i].getBoundingClientRect();
const relativeLeft = rect.left - containerRectRef.current.left;
const relativeCenter = relativeLeft + rect.width / 2;
if (relativeMouseX < relativeCenter) {
break;
}
idx = i + 1;
}
return idx;
},
[dragState.draggedBadge, tempBadges],
);
const handleMouseDown = useCallback(
(e: React.MouseEvent, badge: BadgeItem, isActive: boolean) => {
if (!isEditing || !containerRef.current) {
return;
}
const el = badgeRefs.current[badge.id];
if (!el) {
return;
}
const rect = el.getBoundingClientRect();
const offsetX = e.clientX - rect.left;
const mouseX = e.clientX;
const initialIndex = orderedBadges.findIndex((b) => b.id === badge.id);
containerRectRef.current = containerRef.current.getBoundingClientRect();
dispatch({
type: 'START_DRAG',
badge,
mouseX,
offsetX,
insertIndex: initialIndex,
isActive,
});
},
[isEditing, orderedBadges],
);
const handleMouseMove = useCallback(
(e: MouseEvent) => {
if (!dragState.draggedBadge) {
return;
}
if (animationFrame.current) {
cancelAnimationFrame(animationFrame.current);
}
animationFrame.current = requestAnimationFrame(() => {
const newMouseX = e.clientX;
const newInsertIndex = calculateInsertIndex(newMouseX);
if (newInsertIndex !== dragState.insertIndex) {
dispatch({ type: 'UPDATE_POSITION', mouseX: newMouseX, insertIndex: newInsertIndex });
} else {
dispatch({
type: 'UPDATE_POSITION',
mouseX: newMouseX,
insertIndex: dragState.insertIndex,
});
}
});
},
[dragState.draggedBadge, dragState.insertIndex, calculateInsertIndex],
);
const handleMouseUp = useCallback(() => {
if (dragState.draggedBadge && dragState.insertIndex !== null) {
const otherBadges = orderedBadges.filter((b) => b.id !== dragState.draggedBadge?.id);
const newBadges = [
...otherBadges.slice(0, dragState.insertIndex),
dragState.draggedBadge,
...otherBadges.slice(dragState.insertIndex),
];
setOrderedBadges(newBadges);
onChange(newBadges.map((badge) => ({ id: badge.id })));
}
dispatch({ type: 'END_DRAG' });
containerRectRef.current = null;
}, [dragState.draggedBadge, dragState.insertIndex, orderedBadges, onChange]);
const handleDelete = useCallback(
(badgeId: string) => {
const newBadges = orderedBadges.filter((b) => b.id !== badgeId);
setOrderedBadges(newBadges);
onChange(newBadges.map((badge) => ({ id: badge.id })));
},
[orderedBadges, onChange],
);
const handleBadgeToggle = useCallback(
(badge: BadgeItem) => {
if (badge.atom) {
toggleBadge(badge.atom);
}
if (onToggle) {
onToggle(badge.id, !!badge.atom);
}
},
[toggleBadge, onToggle],
);
useEffect(() => {
if (!dragState.draggedBadge) {
return;
}
document.addEventListener('mousemove', handleMouseMove);
document.addEventListener('mouseup', handleMouseUp);
return () => {
document.removeEventListener('mousemove', handleMouseMove);
document.removeEventListener('mouseup', handleMouseUp);
if (animationFrame.current) {
cancelAnimationFrame(animationFrame.current);
animationFrame.current = null;
}
};
}, [dragState.draggedBadge, handleMouseMove, handleMouseUp]);
return (
<div ref={containerRef} className="relative flex flex-wrap items-center gap-2">
{tempBadges.map((badge, index) => (
<React.Fragment key={badge.id}>
{dragState.draggedBadge && dragState.insertIndex === index && ghostBadge && (
<div className="badge-icon h-full">
<Badge
icon={ghostBadge.icon as LucideIcon}
label={ghostBadge.label}
isActive={dragState.draggedBadgeActive}
isEditing={isEditing}
isAvailable={ghostBadge.isAvailable}
/>
</div>
)}
<BadgeWrapper
badge={badge}
isEditing={isEditing}
onToggle={handleBadgeToggle}
onDelete={handleDelete}
onMouseDown={handleMouseDown}
badgeRefs={badgeRefs}
/>
</React.Fragment>
))}
{dragState.draggedBadge && dragState.insertIndex === tempBadges.length && ghostBadge && (
<div className="badge-icon h-full">
<Badge
icon={ghostBadge.icon as LucideIcon}
label={ghostBadge.label}
isActive={dragState.draggedBadgeActive}
isEditing={isEditing}
isAvailable={ghostBadge.isAvailable}
/>
</div>
)}
{ghostBadge && (
<div
className="ghost-badge h-full"
style={{
position: 'absolute',
top: 0,
left: 0,
transform: `translateX(${dragState.mouseX - dragState.offsetX - (containerRectRef.current?.left || 0)}px)`,
zIndex: 10,
pointerEvents: 'none',
}}
>
<Badge
icon={ghostBadge.icon as LucideIcon}
label={ghostBadge.label}
isActive={dragState.draggedBadgeActive}
isAvailable={ghostBadge.isAvailable}
isEditing
isDragging
/>
</div>
)}
</div>
);
}