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Improved grammar and spelling, and removed a reference to drypumping (it no longer significantly trains any stats). Removed reference to unskilled dwarves hurting themselves or others when sparring - is no longer a thing.
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253 lines
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.. _chapter08:
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######################
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Soldiers and your army
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######################
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While you're exploring and digging around, how about we
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set up a military? You're going to need one; goblins are pesky bastards
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and likely to bother you more and more (if they haven't already).
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Soldiers can be a bit fiddly to manipulate, but once you get the hang
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of it you'll find it second nature.
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Drafting some dwarves
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=====================
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The first thing you will need to do is draft some
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dwarves into your military. There are a few different strategies for
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this. First up, you can pick complete newbies and let them work up
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their skills and strength through sparing. Another strategy is to use miners (which
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train up quickly and are thus easy to replace) as they usually are
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quite strong and tough already.
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As a further consideration, some don't like to recruit women as
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soldiers. If they give birth, it's not uncommon to see them running
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into battle carrying a baby. This is both somewhat alarming and
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somewhat risky, as you're going to have potentially dead babies on your
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hands due to combat - and that might cause a lot of stress amongst your
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dwarves.
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For this tutorial we're not going to worry about detail too much and
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we're just going to grab 6 peasants – which is 10% of my current
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fortress population. Something similar will work for you for now. So
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here's what we'll do:
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* Hit :kbd:`m` for the :guilabel:`military` screen.
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You'll note this screen is not unlike the :kbd:`u`, :guilabel:`units` screen.
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The difference is that there are a few different commands at the bottom of
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the panel. Primarily, this screen lets you organise your squads and set
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squad weapons. We're going to aim for two squads of three dwarves. Smaller
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squads helps your response time to enemy threat and gives you a bit more
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control. Lets get on with it:
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* Hit :kbd:`c` to create a squad, and using metal armour.
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(You *did* make the iron armour in chapter 6, right?)
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* Scroll left then down with the arrow keys, to one of your no-life peasant
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dwarves, hit :kbd:`Enter`. You will see the peasant is marked and you
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can chose another dwarf. Chose another pleb, hit :kbd:`Enter`.
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* Scroll, chose another dwarf, and hit :kbd:`Enter` again.
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* Hit space to stop promoting. We've created our first squad.
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* Chose another spare peasant, hit :kbd:`Enter` to promote and then choosing
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two more dwarves, create squad two.
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You will now note that the dwarves in the same squad are now sharing the
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same squad name, :guilabel:`The Razonrs of Handling` and
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:guilabel:`Fortresses of Sorcery` for me!
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.. image:: images/08-barracks.png
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:align: center
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But they're not doing anything yet, they're assigned to
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squads but aren't active doing soldierly stuff, so:
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* Scroll to the first squad leader and hit :kbd:`a` for activate.
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* Scroll to the second squad leaders and :kbd:`a` activate him as well.
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* Scroll to the top of your military list: your squads are now up there
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with their names in grey.
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* On the first squad leader, hit :kbd:`v` for view squad.
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* If the squad is :guilabel:`on duty`, hit :kbd:`t` to stand them down.
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* Hit :kbd:`f` for :guilabel:`Food carried` and they'll go get backpacks
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and put a stock of food in them for long duties.
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* Leave the other settings alone and repeat for squad two.
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Our dwarves are now soldiers and are going to go do soldierly things.
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What's that you ask? Well, drink, eat and hang around the barracks
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sparring mostly. But shouldn't we give them some weapons and armor?
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Let's do that:
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* With the military screen up, hit :kbd:`w` for weapons.
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* You now have a field you can move around using the arrow keys and
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cycle using :kbd:`Enter`. Leave the dwarves unarmed.
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* Scroll to the first :kbd:`A`, which is for :guilabel:`armor` and hit
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:kbd:`Enter` until the field shows :guilabel:`Lth` for leather.
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Then go to the next column and hit :kbd:`Enter` until you see
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:guilabel:`Shd` for shield.
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* If you look further down your weapons list you may note how
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woodcutters are armed with an axe. Note that woodcutters without an
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axe won't cut wood.
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* Space back out.
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Your soldiers will now go and get a bunch of leather armor and a shield
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each. You did remember to make a bunch of armor as instructed earlier,
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right? They will then go to the barracks and spar. Why do we want them
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to spar unarmed? A few reasons:
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#. Sparring unarmed trains the wrestling skill, and
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builds the key stats (like all training) but also trains quickly.
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The Hammerdwarf skill is used by crossbow dwarves when they run
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out of bolts. Yes, they bash the enemy to death with their crossbows.
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We can train hammering latter.
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#. Wrestling helps when an enemy disarms your dwarves as they have to
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fight unarmed then, and yes, a few enemies can disarm your lads.
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Using the :kbd:`m` military :kbd:`a` alerts system, start training!
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.. image:: images/08-training.png
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:align: center
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Specifically: we want them training in small groups, every month.
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This is the fastest way to build martial skills, since they don't
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all stop if one lazy midget wants a drink.
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.. image:: images/08-schedule.png
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:align: center
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One thing you might want to think about is providing food and drink and
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somewhere to eat close to your military dwarves. That way, they will
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(hopefully) spend more time training and less time walking!
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.. image:: images/08-squad.png
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:align: center
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...hmm, actually, I have so many bloody dwarves I'm going to put each
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squad up to four members each. That means we'll have up to 8 dwarves
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sparing at once, good stuff. To add more dwarves, go to the military
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screen again, hit enter on the leader and then chose a dwarf to add to
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the squad.
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Note: It's possible to end up with really convoluted command structures
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by accidentally making the boss of one squad the boss of another squad.
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This is annoying and pointless, as far as I can tell. To fix it, chose
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the problematic squad or person, hit enter on them, and then hit enter
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again. Hopefully that will remove them back up the chain of command.
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Or, hit enter on the boss and then enter on the dwarves 2 steps down,
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that will pull them back up to being directly under the boss's command.
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While the boys are sparring, go to your leather workshop and make sure
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you've got some backpacks, armor and helms on order. You can check your
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stocks too, to make sure there's enough kit to go around. In time we'll
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get our lads into steel chainmail and plate, but for now, we need to
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get them into leather, and yes, armor does stack later.
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War Puppies!
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============
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A nice addition to your military are some war dogs. How do you get war
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dogs? Easy! Find a space in your workshop and :kbd:`b` build a :kbd:`k`
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kennel. This is a large building, so you may have to free up some space to
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place it. Then ensure you have someone with the animal training labour
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on (so it gets built and so you will be training animals).
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Then, go to the kennels using :kbd:`q` and hit :kbd:`a` for add task
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and then :kbd:`w` for :guilabel:`Train War Dog`. Hit :kbd:`r` to set
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the task on repeat. Hopefully all
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the adult dogs will now go about being trained. You'll soon start
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getting messages like :guilabel:`An animal has become a stray war dog`. Good!
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How can these help us? Well, we can either assign them to restraints we
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build - use :kbd:`b`, :kbd:`v` and choose either a rope or a chain;
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once placed use :kbd:`q` to assign an animal to the restraint - or we
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can assign them to soldiers. Lets assign one to each soldier:
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* Hit :kbd:`m` to bring up your military.
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* Hit :kbd:`c` to look at a soldier.
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* Hit :kbd:`p` for :guilabel:`Preferences`.
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* Hit :kbd:`e` for :guilabel:`Work Dogs`.
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* Hit :kbd:`r` to assign a dog to that dwarf. Once you have enough trained,
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assigned one each.
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You can also train hunting dogs at a kennels and they are quite handy
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for hunters, since they too have the ambush skill that Hunters use. I
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don't usually bother with hunter dwarves so wardogs is all I want!
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Get tough, little guys!
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=======================
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So your boys are training, putting each other in arm bars and whatnot.
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If you use :kbd:`v` and look around your soldiers, hitting :kbd:`g` for General,
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you should see their skills climbing. Use :kbd:`=` to see the
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full range.
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Let them keep this up until they become champions or heroes. At this
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point they will no longer accept work dogs and become impossible to
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assign other jobs. The good news though, is that champions will
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actually use artifact items! Yay! So, let them train and while that
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goes on, keep digging as per the last chapter. Grid up all the digable
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space on the various levels and find gems, ore and whatever else is around!
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Ok, lets assume your boys have trained up to pretty damn good
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wrestlers, getting very tough and agile in the process. What's the next
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step? Well, we'd like them to use chainmail, right? We could set them
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right into plate, but plate slows them down if they aren't very good
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armor users (they won't be yet). Chain will be just fine. Hopefully
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you've build a good pile of iron chainmail, helms, shields, grieves
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and whatever else you can see on the list. Now it's time to assign.
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At the same time you've set a lot of iron warhammers to be built,
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right? Good!
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But before we assign the weapons we want to make sure our soldiers
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don't pick up the wrong armor, right? So this is what we do:
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* Go to your stocks menu under :kbd:`z`. You should now see all your stocks
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updated by your bookkeeper, handy!
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* Find the :guilabel:`weapons` first. Scroll through and look for any other
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hammers. Chances are :guilabel:`iron hammers` are all you have. For good
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measure, set everything that looks useless (ie, not an axe or a pick)
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to :kbd:`m` for melt. Or put that trash into weapon traps.
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* Go to the :guilabel:`armor` list (and subsequent clothing lists) and look for
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chainmail. Any chain item that isn't iron chainmail set to :guilabel:`forbid`
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using :kbd:`f`. Now your boys won't go picking up the rubbish when you
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change their armor setting. Make sure you've got enough suits of
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chainmail armor, shields, helms, etc, to equip your lads. Or near
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enough.
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* If you're unhappy with how your armor settings turn out, set everyone
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to no armor and once they've dumped all their items, go back through
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the equiping process again.
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Now, you can go to the :kbd:`m` military menu and hit :kbd:`w` for the weapons
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and change them from :guilabel:`Lth` to :guilabel:`Chn` and the
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weapon to :guilabel:`Ham`. Your
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dwarves will rush off, grab a warhammer and throw some chainmail
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on top of their leather armor, great! If a few of them get to be
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awesome armor users you can change them to plate and they will even put
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the plate on top of their chain on top of their leather. A tiny, cute,
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drunk, ball of fury!
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MAD: Mutually Assured Dwarfiness
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================================
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How do you use your dwarves then? Well, when they aren't mucking about
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your barracks working on their skills they can be out fighting bad
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guys! How I do it, when invaded is:
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* Hit :kbd:`m`.
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* Go to a squad leader, hit :kbd:`v` (*not* :kbd:`a`, that turns them back to
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peasants – but :kbd:`a` again will turn them back to squadies).
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* Hit :kbd:`t` to make the squad respond to orders.
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* hit :kbd:`z` to zoom to the commander.
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* I then go to the level and place I want the squad to go.
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* Hit :kbd:`s` to station the soldiers there, or hit :kbd:`p` to place a patrol
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point and then move your cursor around and hit p again to place another
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point (and keep hitting :kbd:`p` to place more).
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Your soldiers will now stop what they are doing and rush to the station
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point. Sometimes it's a good idea to set it in a safe place first, so
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you can at least get a few moving all at the same time. If you just
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drop the station point in the middle of the bad guys you risk your lads
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charging in one by one.
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There's a lot of ways of handling military, and we haven't even covered
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crossbow weilding marksdwarves, multiple weapons, archery targets, or
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any of that stuff. For now, go and build your military and come back
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for `the next and final chapter <chapter09>` where we'll round out your
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lesson with some final touches!
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