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78 lines
3.2 KiB
ReStructuredText
78 lines
3.2 KiB
ReStructuredText
#######################
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What is Dwarf Fortress?
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#######################
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Above anything else, Dwarf Fortress is a complicated game.
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Enough has been written about this already, so this will simply link to
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some of the better articles for a background understanding.
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.. note to editors
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These quotes are suggested reading for people who have never heard
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of DF before. Stick to official sources and the general media.
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.. epigraph::
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Dwarf Fortress is a single-player fantasy game. You can control a
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dwarven outpost or an adventurer in a randomly generated, persistent world.
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Although Dwarf Fortress is still in a work in progress, many features
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have already been implemented...
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-- `Tarn Adams (developer of *Dwarf Fortress*) <http://bay12games.com/dwarves/features.html>`_
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.. epigraph::
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"Losing is Fun"
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-- Community motto
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.. epigraph::
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Dwarf Fortress is a mixture of classic turn-based fantasy adventure
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games and sophisticated city building that has been confounding
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observers since 2006. It's visuals appear incomprehensible and
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its learning curve not just steep and unending, but slippery and
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sometimes electrified.
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To look at Dwarf Fortress it is easy to imagine it as an
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anachronistic throwback to the likes of Rogue and Nethack, a cute
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little sort of retro tribute. However the truth of the matter,
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which becomes rapidly more apparent as you learn exactly what is
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being done within the game, is that this is not a primitive or old
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fashioned game. Dwarf Fortress is spectacularly sophisticated. The
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world that the game generates for you is created in the sort of
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meticulous detail that would typically demand several hundred pages
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of appendices at the end of a JRR Tolkien novel. Each created world
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has a history, legendary figures, towns, cities and people. You can
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create a world that is artificially aged up to a thousand years, or
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you can start with a younger world, either approach bringing with it
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different challenges. A new world might be untamed when a more
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established one might be home to established communities of potential
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foes such as goblins.
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-- `NewStatesman <http://www.newstatesman.com/killing-time/2014/07/way-down-hole-getting-grips-dwarf-fortress>`_
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.. epigraph::
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Players are responsible for the cultivation and management of a
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virtual ecosystem — a colony of dwarves trying to build a thriving
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fortress in a randomly generated world. Dwarf Fortress unfolds as
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a series of staggeringly elaborate challenges and devastating
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setbacks that lead, no matter how well one plays, to eventual ruin.
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Many simulation games offer players a bag of building blocks, but
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few dangle a bag as deep, or blocks as small and intricately
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interlocking, as Dwarf Fortress. Beneath the game’s rudimentary
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facade is a dizzying array of moving parts, algorithms that model
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everything from dwarves’ personalities (some are depressive; many
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appreciate art) to the climate and economic patterns of the
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simulated world. ...
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-- `The NY Times Magazine <http://www.nytimes.com/2011/07/24/magazine/the-brilliance-of-dwarf-fortress.html?_r=2&pagewanted=all>`_
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