Index, readme stub, what is DF

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# DF-Walkthrough
A step-by-step guide to play along with, until you're confident enough to go it alone.
## PeridexisErrant's DF Walkthrough
Resources for people who want to play Dwarf Fortress, but can't yet.
* A simple step-by-step walkthrough to play along with.
* Tutorials on specific topics for new players.
* Lots of external links and advice.
*This document is just a stub, to ensure something shows up on GitHub.*
[*Check out the real index.*](./index.rst)

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################################
PeridexisErrant's DF Walkthrough
################################
The learning curve for Dwarf Fortress has been described as a spiked
overhang - but many of us have fought our way up, and have more fun
than any other game around. This walkthrough, along with the
:forums:`DF Starter Pack <126076>`, are my attempts to dangle a rope
down, as the community first did for me years ago.
The Walkthrough
===============
Dwarf Fortress is a rare game: every time you start a new game, an
entire world is created anew - everything from geology and weather,
to the patterns of trade in wheat and wars between jealous kings.
The fact that there is no script, no standard storyline that every
player goes through, makes a traditional game walkthrough impossible.
Instead this is more like a tutorial campaign in a strategy game -
right down to playing on the same map, if you download the suggested
package. You're free to follow along exactly, but also encouraged to
experiment (and maybe back up your save occasionally).
Remember as you play that no matter how skilled you become, without a
winning condition your fortress will inevitably fail - then pick yourself
up, reflect on what you learnt, and recite the motto: **Losing is Fun!**
.. toctree::
:numbered:
:maxdepth: 1
:glob:
chapters/*
Tutorials
=========
The walkthrough covers the topics you'll need in every fortress, in just
enough detail to get you started. After that, it's your decision what
to focus on - the options are endless, from beekeeping to soap-making to
digging too deep, or learning how to install or make mods for the game.
Each tutorial is a short, self-contained introduction to a topic which is
likely to be of interest to players who have just finished the walkthrough.
And if you're most interested in somthing not listed here,
`dwarffortresswiki <http://dwarffortresswiki.org>`_
and the Bay12 Forums will be your best friends.
.. toctree::
:maxdepth: 1
:glob:
tutorials/*
Other Information
=================
.. toctree::
:maxdepth: 1
:glob:
misc/*
*
About
=====
This is a sucessor project to `TinyPirate's tutorials
<http://afteractionreporter.com/dwarf-fortress-tutorials/>`_,
with :reddit:`his approval <368j7h>`.
It **does not** use vanilla Dwarf Fortress - DF as distributed by ToadyOne
(the developer) - but embraces community mods, tools, and interface upgrades.
If that's not your thing, try the guide :wiki:`on the wiki. <Quickstart_guide>`

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#######################
What is Dwarf Fortress?
#######################
Above anything else, Dwarf Fortress is a complicated game.
Enough has been written about this already, so this will simply link to
some of the better articles for a background understanding.
.. note to editors
These quotes are suggested reading for people who have never heard
of DF before. Stick to official sources and the general media.
.. epigraph::
Dwarf Fortress is a single-player fantasy game. You can control a
dwarven outpost or an adventurer in a randomly generated, persistent world.
Although Dwarf Fortress is still in a work in progress, many features
have already been implemented...
-- `Tarn Adams (developer of *Dwarf Fortress*) <http://bay12games.com/dwarves/features.html>`_
.. epigraph::
"Losing is Fun"
-- Community motto
.. epigraph::
Dwarf Fortress is a mixture of classic turn-based fantasy adventure
games and sophisticated city building that has been confounding
observers since 2006. It's visuals appear incomprehensible and
its learning curve not just steep and unending, but slippery and
sometimes electrified.
To look at Dwarf Fortress it is easy to imagine it as an
anachronistic throwback to the likes of Rogue and Nethack, a cute
little sort of retro tribute. However the truth of the matter,
which becomes rapidly more apparent as you learn exactly what is
being done within the game, is that this is not a primitive or old
fashioned game. Dwarf Fortress is spectacularly sophisticated. The
world that the game generates for you is created in the sort of
meticulous detail that would typically demand several hundred pages
of appendices at the end of a JRR Tolkien novel. Each created world
has a history, legendary figures, towns, cities and people. You can
create a world that is artificially aged up to a thousand years, or
you can start with a younger world, either approach bringing with it
different challenges. A new world might be untamed when a more
established one might be home to established communities of potential
foes such as goblins.
-- `NewStatesman <http://www.newstatesman.com/killing-time/2014/07/way-down-hole-getting-grips-dwarf-fortress>`_
.. epigraph::
Players are responsible for the cultivation and management of a
virtual ecosystem — a colony of dwarves trying to build a thriving
fortress in a randomly generated world. Dwarf Fortress unfolds as
a series of staggeringly elaborate challenges and devastating
setbacks that lead, no matter how well one plays, to eventual ruin.
Many simulation games offer players a bag of building blocks, but
few dangle a bag as deep, or blocks as small and intricately
interlocking, as Dwarf Fortress. Beneath the games rudimentary
facade is a dizzying array of moving parts, algorithms that model
everything from dwarves personalities (some are depressive; many
appreciate art) to the climate and economic patterns of the
simulated world. ...
-- `The NY Times Magazine <http://www.nytimes.com/2011/07/24/magazine/the-brilliance-of-dwarf-fortress.html?_r=2&pagewanted=all>`_