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Index, readme stub, what is DF
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README.md
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# DF-Walkthrough
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## PeridexisErrant's DF Walkthrough
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A step-by-step guide to play along with, until you're confident enough to go it alone.
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Resources for people who want to play Dwarf Fortress, but can't yet.
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* A simple step-by-step walkthrough to play along with.
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* Tutorials on specific topics for new players.
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* Lots of external links and advice.
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*This document is just a stub, to ensure something shows up on GitHub.*
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[*Check out the real index.*](./index.rst)
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################################
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PeridexisErrant's DF Walkthrough
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################################
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The learning curve for Dwarf Fortress has been described as a spiked
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overhang - but many of us have fought our way up, and have more fun
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than any other game around. This walkthrough, along with the
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:forums:`DF Starter Pack <126076>`, are my attempts to dangle a rope
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down, as the community first did for me years ago.
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The Walkthrough
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===============
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Dwarf Fortress is a rare game: every time you start a new game, an
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entire world is created anew - everything from geology and weather,
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to the patterns of trade in wheat and wars between jealous kings.
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The fact that there is no script, no standard storyline that every
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player goes through, makes a traditional game walkthrough impossible.
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Instead this is more like a tutorial campaign in a strategy game -
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right down to playing on the same map, if you download the suggested
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package. You're free to follow along exactly, but also encouraged to
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experiment (and maybe back up your save occasionally).
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Remember as you play that no matter how skilled you become, without a
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winning condition your fortress will inevitably fail - then pick yourself
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up, reflect on what you learnt, and recite the motto: **Losing is Fun!**
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.. toctree::
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:numbered:
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:maxdepth: 1
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:glob:
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chapters/*
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Tutorials
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=========
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The walkthrough covers the topics you'll need in every fortress, in just
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enough detail to get you started. After that, it's your decision what
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to focus on - the options are endless, from beekeeping to soap-making to
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digging too deep, or learning how to install or make mods for the game.
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Each tutorial is a short, self-contained introduction to a topic which is
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likely to be of interest to players who have just finished the walkthrough.
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And if you're most interested in somthing not listed here,
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`dwarffortresswiki <http://dwarffortresswiki.org>`_
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and the Bay12 Forums will be your best friends.
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.. toctree::
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:maxdepth: 1
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:glob:
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tutorials/*
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Other Information
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=================
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.. toctree::
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:maxdepth: 1
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:glob:
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misc/*
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*
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About
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=====
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This is a sucessor project to `TinyPirate's tutorials
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<http://afteractionreporter.com/dwarf-fortress-tutorials/>`_,
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with :reddit:`his approval <368j7h>`.
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It **does not** use vanilla Dwarf Fortress - DF as distributed by ToadyOne
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(the developer) - but embraces community mods, tools, and interface upgrades.
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If that's not your thing, try the guide :wiki:`on the wiki. <Quickstart_guide>`
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#######################
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What is Dwarf Fortress?
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#######################
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Above anything else, Dwarf Fortress is a complicated game.
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Enough has been written about this already, so this will simply link to
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some of the better articles for a background understanding.
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.. note to editors
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These quotes are suggested reading for people who have never heard
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of DF before. Stick to official sources and the general media.
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.. epigraph::
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Dwarf Fortress is a single-player fantasy game. You can control a
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dwarven outpost or an adventurer in a randomly generated, persistent world.
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Although Dwarf Fortress is still in a work in progress, many features
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have already been implemented...
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-- `Tarn Adams (developer of *Dwarf Fortress*) <http://bay12games.com/dwarves/features.html>`_
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.. epigraph::
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"Losing is Fun"
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-- Community motto
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.. epigraph::
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Dwarf Fortress is a mixture of classic turn-based fantasy adventure
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games and sophisticated city building that has been confounding
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observers since 2006. It's visuals appear incomprehensible and
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its learning curve not just steep and unending, but slippery and
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sometimes electrified.
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To look at Dwarf Fortress it is easy to imagine it as an
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anachronistic throwback to the likes of Rogue and Nethack, a cute
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little sort of retro tribute. However the truth of the matter,
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which becomes rapidly more apparent as you learn exactly what is
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being done within the game, is that this is not a primitive or old
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fashioned game. Dwarf Fortress is spectacularly sophisticated. The
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world that the game generates for you is created in the sort of
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meticulous detail that would typically demand several hundred pages
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of appendices at the end of a JRR Tolkien novel. Each created world
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has a history, legendary figures, towns, cities and people. You can
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create a world that is artificially aged up to a thousand years, or
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you can start with a younger world, either approach bringing with it
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different challenges. A new world might be untamed when a more
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established one might be home to established communities of potential
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foes such as goblins.
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-- `NewStatesman <http://www.newstatesman.com/killing-time/2014/07/way-down-hole-getting-grips-dwarf-fortress>`_
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.. epigraph::
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Players are responsible for the cultivation and management of a
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virtual ecosystem — a colony of dwarves trying to build a thriving
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fortress in a randomly generated world. Dwarf Fortress unfolds as
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a series of staggeringly elaborate challenges and devastating
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setbacks that lead, no matter how well one plays, to eventual ruin.
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Many simulation games offer players a bag of building blocks, but
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few dangle a bag as deep, or blocks as small and intricately
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interlocking, as Dwarf Fortress. Beneath the game’s rudimentary
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facade is a dizzying array of moving parts, algorithms that model
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everything from dwarves’ personalities (some are depressive; many
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appreciate art) to the climate and economic patterns of the
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simulated world. ...
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-- `The NY Times Magazine <http://www.nytimes.com/2011/07/24/magazine/the-brilliance-of-dwarf-fortress.html?_r=2&pagewanted=all>`_
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