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Dig too deep, minor fixes
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4 changed files with 29 additions and 6 deletions
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@ -15,9 +15,17 @@ So grab a drink, get your thinking cap on and be prepared for some dwarfy fun! A
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Set Up
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======
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First things first. You need to grab a copy of the client. Lucky for you we’ve made that easy and the copy you’ll need for this tutorial is available from Sling File (temp not working) or mirrored at FileDropper and Mediafire. Even if you’ve already got DF installed you should grab this version as it has the world and save file we’ll be working from for this tutorial. In case you’re wondering, this version includes a copy of MayDay’s Green tileset and it’s worth grabbing new versions of the tileset as the game is updated. I use that tileset as it’s a little easier to view than the pure ASCII of the original game.
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Next you need to unzip the folder on to your had drive. Then create a shortcut on your desktop (if you wish) leading to dwarfort.exe. While you’re at it, go into the DwarfManager folder and create a shortcut to DwarfManager.exe, we’ll need that later.
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.. note::
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This tutorial uses a pre-configured install of DF, with a basic save generated for you and less extra stuff than general-purpose community packages. It still includes graphics and UI upgrades, though!
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:DFFD:`Download the walkthrough pack here. <11168>`
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Later, you might prefer to move your save over to the :DFFD:`Starter Pack <7622>`, to take advantage of all the other tools and options it offers - to suit everyone up to long-time players and DF experts.
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After downloading the pack, you need to unzip the folder on to your had drive. Then create a shortcut on your desktop (if you wish) leading to dwarfort.exe. While you’re at it, go into the DwarfManager folder and create a shortcut to DwarfManager.exe, we’ll need that later.
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Run the Game
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============
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@ -181,9 +181,9 @@ Behold! Triberiddle, the dog leather cap (click on the picture here if you can
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.. image:: images/dftutorial95.png
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:align: center
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A nice hat depicting when one of the trade caravan guards shot a goblin. No one will wear it though, it’s an :wiki:`artefact`, only champions consider themselves important enough to grab artifacts from stock piles.
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A nice hat depicting when one of the trade caravan guards shot a goblin. No one will wear it though, it’s an :wiki:`artifact`, only champions consider themselves important enough to grab artifacts from stock piles.
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We were lucky this time with our moody dwarf. He was able to get everything he needed to make his artefact. If he couldn’t find it he would go quite crazy in the workshop, or if a suitable workshop isn’t available, in his room. When you see the dwarf start to go crazy (flashing down arrows and not moving from their workshop are a good sign) it’s time to either assign the dwarf some war dogs (more on that later) or to construct some walls and wall them in to their workshop, or to lock the door on their quarters. At some point the dwarf will go beserk and either get attacked by nearby military dwarfs or war dogs, or if locked inside, slowly starve to death.
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We were lucky this time with our moody dwarf. He was able to get everything he needed to make his artifact. If he couldn’t find it he would go quite crazy in the workshop, or if a suitable workshop isn’t available, in his room. When you see the dwarf start to go crazy (flashing down arrows and not moving from their workshop are a good sign) it’s time to either assign the dwarf some war dogs (more on that later) or to construct some walls and wall them in to their workshop, or to lock the door on their quarters. At some point the dwarf will go beserk and either get attacked by nearby military dwarfs or war dogs, or if locked inside, slowly starve to death.
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If the crazy dwarf is ignored they will destroy stuff and attack dwarfs, probably killing a couple before they are put down, so watch those moody stunties closely!
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7
conf.py
7
conf.py
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@ -82,7 +82,7 @@ exclude_patterns = ['_build']
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# The reST default role (used for this markup: `text`) to use for all
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# documents.
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default_role = 'any'
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default_role = 'ref'
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# The name of the Pygments (syntax highlighting) style to use.
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pygments_style = 'sphinx'
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@ -100,9 +100,12 @@ extlinks = {
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'wiki': ('http://dwarffortresswiki.org/index.php/cv:%s', ''),
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'forums': ('http://www.bay12forums.com/smf/index.php?topic=%s',
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'Bay12 forums thread '),
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'reddit': ('https://www.reddit.com/r/dwarffortress/comments/%s', '')
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'reddit': ('https://www.reddit.com/r/dwarffortress/comments/%s', ''),
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'dffd': ('http://dffd.bay12games.com/file.php?id=%s', 'DFFD file ')
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}
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# some aliases for link directives
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extlinks['forum'] = extlinks['forums']
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extlinks['DFFD'] = extlinks['dffd']
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# Example configuration for intersphinx: refer to the Python standard library.
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#intersphinx_mapping = {'https://docs.python.org/': None}
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12
tutorials/dig-too-deep.rst
Normal file
12
tutorials/dig-too-deep.rst
Normal file
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@ -0,0 +1,12 @@
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############
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Dig Too Deep
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############
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The traditional activity of a dwarven civilisation: digging ever downwards,
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driven by greed for some marvelous material. But beware, for there are older
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and fouler things than mere goblins in the deep places of the world.
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No tutorial is necessary for this one. Just go down, through the cavern
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layers, and keep digging...
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*If you need :wiki:`SPOILERS, <hell>` click the link. You've been warned.*
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