From e3dde516895f1a87fb1fa482d9241bff9842b0df Mon Sep 17 00:00:00 2001 From: Brendan Jurd Date: Sat, 10 Aug 2019 13:25:51 +1000 Subject: [PATCH] Fix a couple of its/it's errors. --- chapters/chap06-traps.rst | 2 +- misc/contributing.rst | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/chapters/chap06-traps.rst b/chapters/chap06-traps.rst index 7df86b1..0dab9e1 100644 --- a/chapters/chap06-traps.rst +++ b/chapters/chap06-traps.rst @@ -7,7 +7,7 @@ It's a trap! Traps form the majority of many people’s defences, so it’s best we get sorted and make some. First up, we will need a lot of mechanisms, so go -find that mechanic’s workshop and fill it’s job queue with mechanisms. +find that mechanic’s workshop and fill its job queue with mechanisms. They’ll end up in a finished goods pile when done. Next, go to the Carpenter’s workshop and add a ton of cages (:kbd:`j` is the diff --git a/misc/contributing.rst b/misc/contributing.rst index b39b1e4..4c0a0bd 100644 --- a/misc/contributing.rst +++ b/misc/contributing.rst @@ -86,7 +86,7 @@ Style ----- Use clear, direct, and simple language. Avoid jargon or the passive voice. I find the `hemmingway editor `_ useful; -I often ignore but always consider it's suggestions. +I often ignore but always consider its suggestions. Keep all lines to 80 characters or less. Sphinx will automatically join everything between blank lines into one paragraph, and short lines