Add Archery training masterclass by Mech
With loads of gifs.
14
index.rst
|
@ -56,6 +56,20 @@ and the Bay12 Forums will be your best friends.
|
|||
tutorials/*
|
||||
|
||||
|
||||
Masterclass
|
||||
===========
|
||||
A masterclass is a tutorial on an advanced topic, aimed at experienced
|
||||
players. You'll be taken through some of the most difficult challenges
|
||||
DF offers, and see how an expert does things.
|
||||
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:glob:
|
||||
|
||||
masterclass/*
|
||||
|
||||
|
||||
Other Information
|
||||
=================
|
||||
|
||||
|
|
161
masterclass/archery-training.rst
Normal file
|
@ -0,0 +1,161 @@
|
|||
################
|
||||
Training Archers
|
||||
################
|
||||
|
||||
|
||||
Source: :reddit:`Mechanixm's Archery Training Primer <2k65yc>`
|
||||
|
||||
.. image:: images/archery01.gif
|
||||
:align: center
|
||||
|
||||
I've had several requests to create a guide as to how I set up the
|
||||
Archery Training Room of Highsteppes. I'll go through the core steps
|
||||
to train crossbow dwarves. I assume you have some DF experience, so I won't
|
||||
tell you literally everything.
|
||||
|
||||
|
||||
Building the training room
|
||||
==========================
|
||||
Dig out a simple 11x11 room and seal it off with doors. There is
|
||||
nothing special about this... it's just a room. Then build the targets
|
||||
(:kbd:`b`, :kbd:`A`) in a vertical line, one space from the walls.
|
||||
|
||||
.. image:: images/archery03.gif
|
||||
:align: center
|
||||
|
||||
The material of the blocks used has no effect on anything. Dwarves
|
||||
with Masonry enabled will come and build the targets.
|
||||
|
||||
Dig a channel next to the walls, to save any bolts that miss a target.
|
||||
|
||||
.. image:: images/archery04.gif
|
||||
:align: center
|
||||
|
||||
This way, if a bolt flies and hits the north or south wall,
|
||||
it will be saved - bolts that are fired from one z-level and land
|
||||
on another are not destroyed when they hit the ground.
|
||||
Reclaiming ammunition like this is more useful for combat (ie metal)
|
||||
bolts, so this is just to demonstrate the technique.
|
||||
|
||||
:kbd:`q`, :kbd:`r` each target and set its room size. Yes, you have
|
||||
to do this for each of them.
|
||||
|
||||
.. image:: images/archery05.gif
|
||||
:align: center
|
||||
|
||||
If you're not planning to shoot from left to right, press
|
||||
:kbd:`w`/:kbd:`a`/:kbd:`s`/:kbd:`d` to change the firing direction.
|
||||
|
||||
Creating the squad
|
||||
==================
|
||||
In my example, I haven't created any squads yet. I assign them
|
||||
:guilabel:`No Uniforms` because I literally have no armor in this
|
||||
fortress. Rename your squad if you wish. Assign all of your
|
||||
Crossbow dwarves to the squad.
|
||||
|
||||
.. image:: images/archery06.gif
|
||||
:align: center
|
||||
|
||||
If you have uniforms created that contain crossbows, you should be
|
||||
able to just assign your guys that uniform. Otherwise, manually
|
||||
assign a crossbow to each dwarf as the example shows.
|
||||
|
||||
.. image:: images/archery07.gif
|
||||
:align: center
|
||||
|
||||
.. image:: images/archery08.gif
|
||||
:align: center
|
||||
|
||||
Highlight the squad name and press :kbd:`c` to add a new item.
|
||||
Add Wood Bolts and Bone Bolts and set the amounts to 600 of each.
|
||||
I've never had an issues with ammo when setting 100 bolts per
|
||||
dwarf. The bolts are set for both Combat and Training.
|
||||
|
||||
When you graduate your dwarves out of a Training Squad to a Legit
|
||||
Crossbow squad, only use metal ammo. Crappy materials are for
|
||||
training.
|
||||
|
||||
You'll need some other supplies - waterskins, quivers, and backpacks.
|
||||
|
||||
.. image:: images/archery09.gif
|
||||
:align: center
|
||||
|
||||
Quivers are mandatory - marksdwarves won't train if they can't carry
|
||||
ammo! Waterskins or flasks are optional, but your military dwarves need
|
||||
them to carry booze and thus avoid drink breaks. Backpacks are used to
|
||||
carry food with them, so they don't need a dining room to eat.
|
||||
|
||||
Make some crossbows and wooden bolts. I hardly ever
|
||||
ever ever use wooden crossbows, but use whatever you want.
|
||||
|
||||
.. image:: images/archery10.gif
|
||||
:align: center
|
||||
|
||||
I have 6 dwarves in this Training Squad, so I'm going to create
|
||||
minimum training orders. I then delete that unnecessary Train 10
|
||||
minimum order by pressing :kbd:`Tab`, :kbd:`x`.
|
||||
|
||||
.. image:: images/archery11.gif
|
||||
:align: center
|
||||
|
||||
Press :kbd:`Tab` to get back up to the schedule grid where
|
||||
it says :guilabel:`Train for each Month`. On the month I created
|
||||
the 6 Train 1 Soldier minimum orders, I press :kbd:`c` to copy,
|
||||
then :kbd:`p` paste those orders for each month of
|
||||
the year. :guilabel:`Sleep in room` and :guilabel:`uniformed inactive`
|
||||
stay at default settings.
|
||||
|
||||
Finally, :kbd:`s` for squads, :kbd:`a` to choose my squad, :kbd:`t`
|
||||
to set active.
|
||||
|
||||
Assign your squad to the Archery Training Room.
|
||||
===============================================
|
||||
|
||||
.. image:: images/archery14.gif
|
||||
:align: center
|
||||
|
||||
Yes. You need to do this for the room set from every target, individually.
|
||||
Press :kbd:`q` and highlight an Archery Target Training Room,
|
||||
highlight your squad and press :kbd:`t`. My squad is already highlighted
|
||||
because I only have one squad right now. Set your squad to train
|
||||
for each target... and let the training begin!
|
||||
|
||||
.. image:: images/archery15.gif
|
||||
:align: center
|
||||
|
||||
If you've done everything correctly, the dwarves will come in
|
||||
and shoot. Once they are done, they will go on break.
|
||||
It is not unusual for your dwarves to shoot an entire quiver while
|
||||
training and then just sort of hang around for a month.
|
||||
|
||||
Instead, you can give the squad a Kill command to go kill some
|
||||
helpless animal. After they kill it, they should go right back
|
||||
to the training to train some more. Be patient, and your dwarves
|
||||
will continue to train. They just like to take breaks after emptying
|
||||
each quiver.
|
||||
|
||||
You'll need to create an ammunition stockpile in the room. DO NOT try to
|
||||
store ammunition in bins; it's very buggy. Use a quantum stockpile or
|
||||
learn to live with it.
|
||||
|
||||
Reclaim ammo from the channel with :kbd:`d`, :kbd:`b`, :kbd:`c`
|
||||
and select the items to recover.
|
||||
|
||||
.. image:: images/archery19.gif
|
||||
:align: center
|
||||
|
||||
Your dwarves will grab the bolts and bring it over
|
||||
to your ammo stockpile. In my case, it gets quantum stockpiled
|
||||
which allows for easy grabbing when refilling quivers. Here is a
|
||||
gif showing ammo reclamation during training. Notice how no one
|
||||
gets hit in the crossfire. That is normal:
|
||||
|
||||
.. image:: images/archery20.gif
|
||||
:align: center
|
||||
|
||||
Slowly but surely their skills will rise.
|
||||
|
||||
Thanks for taking the time to read. A complete list of my other guides
|
||||
can be `found here <http://mechguides.reddit.com>`_. If you have any
|
||||
questions or comments, please let me know. **-Mech**
|
||||
|
BIN
masterclass/images/archery01.gif
Normal file
After Width: | Height: | Size: 82 KiB |
BIN
masterclass/images/archery03.gif
Normal file
After Width: | Height: | Size: 218 KiB |
BIN
masterclass/images/archery04.gif
Normal file
After Width: | Height: | Size: 253 KiB |
BIN
masterclass/images/archery05.gif
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
masterclass/images/archery06.gif
Normal file
After Width: | Height: | Size: 412 KiB |
BIN
masterclass/images/archery07.gif
Normal file
After Width: | Height: | Size: 301 KiB |
BIN
masterclass/images/archery08.gif
Normal file
After Width: | Height: | Size: 107 KiB |
BIN
masterclass/images/archery09.gif
Normal file
After Width: | Height: | Size: 189 KiB |
BIN
masterclass/images/archery10.gif
Normal file
After Width: | Height: | Size: 249 KiB |
BIN
masterclass/images/archery11.gif
Normal file
After Width: | Height: | Size: 550 KiB |
BIN
masterclass/images/archery14.gif
Normal file
After Width: | Height: | Size: 623 KiB |
BIN
masterclass/images/archery15.gif
Normal file
After Width: | Height: | Size: 167 KiB |
BIN
masterclass/images/archery19.gif
Normal file
After Width: | Height: | Size: 225 KiB |
BIN
masterclass/images/archery20.gif
Normal file
After Width: | Height: | Size: 366 KiB |
|
@ -11,6 +11,7 @@ from os.path import *
|
|||
import sys
|
||||
|
||||
text_extensions = ('rst', 'md', 'txt', 'html', 'css', 'js')
|
||||
dirs = ['chapters', 'tutorials', 'masterclass']
|
||||
|
||||
|
||||
def error(fname, lineno, issue):
|
||||
|
@ -48,7 +49,6 @@ def unused_images(path):
|
|||
"""Check that all files in image subdirs are references in the text."""
|
||||
print('Checking for unused images...')
|
||||
failed = False
|
||||
dirs = ['chapters', 'tutorials']
|
||||
for d in dirs:
|
||||
text = ''
|
||||
for fname in glob(os.path.join(d, '*.rst')):
|
||||
|
@ -71,4 +71,6 @@ def unused_images(path):
|
|||
if __name__ == '__main__':
|
||||
# lint everything in the parent directory, wherever the script is run from.
|
||||
p = relpath(join(dirname(__file__), '..'))
|
||||
sys.exit(lint(p) or unused_images(p))
|
||||
failed = lint(p)
|
||||
failed |= unused_images(p)
|
||||
sys.exit(failed)
|
||||
|
|