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Lint line length, clarify index#about,, README badges
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## PeridexisErrant's DF Walkthrough
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[]
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(https://travis-ci.org/PeridexisErrant/DF-Walkthrough)
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[]
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(https://df-walkthrough.rtfd.org)
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Resources for people who want to play Dwarf Fortress, but can't yet.
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@ -8,6 +12,6 @@ Resources for people who want to play Dwarf Fortress, but can't yet.
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[Check it out here!](https://df-walkthrough.readthedocs.org)
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If yuo're interested in contributing, I'd love a hand! The main priority is
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If you're interested in contributing, I'd love a hand! The main priority is
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updating the walkthrough and moving non-core content to tutorials. More
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tutorials would also be great!
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27
index.rst
27
index.rst
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@ -8,17 +8,6 @@ than any other game around. This walkthrough, along with the
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:forums:`DF Starter Pack <126076>`, are my attempts to dangle a rope
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down, as the community first did for me years ago.
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.. warning::
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This is a work in progress - it's not all updated from the
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old tutorials this is based on, so many references are to
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an outdated version of the game.
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The instructions are mostly still useful, but screenshots may
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look a bit different. I suggest playing with the DF Starter
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Pack, rather than the old tutorial save, so your world is
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compatible.
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The Walkthrough
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===============
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@ -80,13 +69,15 @@ Other Information
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About
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=====
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This is a sucessor project to `TinyPirate's tutorials
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<http://afteractionreporter.com/dwarf-fortress-tutorials/>`_,
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with :reddit:`his approval <368j7h>` for adaptation, reuse, and relicensing.
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The source text and images are `hosted on Github
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<https://github.com/PeridexisErrant/DF-Walkthrough>`_ and the finished site is
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published immediately to `readthedocs.org <https://df-walkthrough.rtfd.org>`_
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every time a change is pushed.
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It **does not** use vanilla Dwarf Fortress - DF as distributed by ToadyOne
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(the developer) - but embraces community mods, tools, and interface upgrades.
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If that's not your thing, try the guide :wiki:`on the wiki. <Quickstart_guide>`
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Inspiration and original text - from which I learnt to play DF - by
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`TinyPirate <http://afteractionreporter.com/dwarf-fortress-tutorials/>`_,
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adapted with :reddit:`permission <368j7h>`.
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`Please consider supporting my work. <https://www.patreon.com/PeridexisErrant>`_
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Consider `supporting my work <https://www.patreon.com/PeridexisErrant>`_
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on Patreon.
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@import url("alabaster.css"); /* make sure to sync this with the base theme's css filename */
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/* make sure to sync this with the base theme's css filename */
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@import url("alabaster.css");
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.kbd {
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/* Keybinding CSS from the DF wiki; applies to :kbd:`` directives.
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* Use this directive for all keypresses, to make them look like keys.
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*/
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.kbd {
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border: 1px solid #aaa;
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border-radius: 0.2em;
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-webkit-border-radius: 0.2em;
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20
misc/lint.py
20
misc/lint.py
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"""
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import os
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from os.path import *
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import sys
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text_extensions = ('rst', 'md', 'txt', 'html', 'css', 'js')
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def lint():
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def lint(path):
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"""Run linters on all files, print problem files."""
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print('Checking for tabs or trailing whitespace...')
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failed = False
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for root, _, files in os.walk('.'):
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for root, _, files in os.walk(path):
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for f in files:
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fname = os.path.join(root, f)
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fname = join(root, f)
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if '_build' in fname or not any(
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fname.endswith(ext) for ext in text_extensions):
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continue
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for line in fh.readlines()):
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failed = True
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print('ERROR: trailing whitespace in {}'.format(fname))
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fh.seek(0)
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for i, line in enumerate(fh.readlines()):
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if len(line) > 81:
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failed = True
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print('ERROR: {}:{} - line too long'.format(
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fname, i + 1))
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if failed:
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print('Use your text editor to convert tabs to spaces '
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print('Use your text editor to convert tabs to spaces, wrap lines '
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'or trim trailing whitespace with minimal effort.')
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sys.exit(failed)
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print('All files are OK')
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if __name__ == '__main__':
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lint()
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# lint everything in the parent directory, wherever the script is run from.
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p = relpath(join(dirname(__file__), '..'))
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lint(p)
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@ -21,7 +21,8 @@ some of the better articles for a background understanding.
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Although Dwarf Fortress is still in a work in progress, many features
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have already been implemented...
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-- `Tarn Adams (developer of *Dwarf Fortress*) <http://bay12games.com/dwarves/features.html>`_
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-- `Tarn Adams (developer of *Dwarf Fortress*)
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<http://bay12games.com/dwarves/features.html>`_
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.. epigraph::
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established one might be home to established communities of potential
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foes such as goblins.
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-- `NewStatesman <http://www.newstatesman.com/killing-time/2014/07/way-down-hole-getting-grips-dwarf-fortress>`_
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-- `NewStatesman <http://www.newstatesman.com/killing-time/2014/07/
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way-down-hole-getting-grips-dwarf-fortress>`_
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.. epigraph::
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appreciate art) to the climate and economic patterns of the
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simulated world. ...
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-- `The NY Times Magazine <http://www.nytimes.com/2011/07/24/magazine/the-brilliance-of-dwarf-fortress.html?_r=2&pagewanted=all>`_
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-- `The NY Times Magazine <http://www.nytimes.com/2011/07/24/magazine/
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the-brilliance-of-dwarf-fortress.html?_r=2&pagewanted=all>`_
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<title>Page Redirection</title>
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</head>
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<body>
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<a href='./_build/html/index.html'>Follow this link to the real index page.</a>
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<a href='./_build/html/index.html'>Follow this link to the index.</a>
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</body>
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</html>
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