Update chapter 2; sans-serif keyboard style

This commit is contained in:
PeridexisErrant 2015-09-29 12:52:40 +10:00
parent 1f4de0a585
commit bfd5b11092
48 changed files with 117 additions and 140 deletions

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@ -26,18 +26,18 @@ havent dug a nice enough space for the workshop yet, so lets chuck it
outside for now: outside for now:
* Move the view to the front of the fortress. * Move the view to the front of the fortress.
* Hit :kbd:`b` for :guilabel:`build`, and then :kbd:`w` for * Hit :kbd:`b` for :guilabel:`Building`, and then :kbd:`w` for
:guilabel:`workshop`. You can also just scroll down to :guilabel:`Workshops`. You can also just scroll down to
:guilabel:`Workshops` using :kbd:`Alt`-:kbd:`↓` and hit :kbd:`Enter`. :guilabel:`Workshops` using :kbd:`=` and hit :kbd:`Enter`.
* You will now see a list of workshops. It scrolls off the bottom of * You will now see a list of workshops. It scrolls off the bottom of
the page (scroll around if you like)! Hit :kbd:`c` for the page (scroll around if you like)! Hit :kbd:`c` for
:guilabel:`Carpenter's workshop`. :guilabel:`Carpenters workshop`.
* The menu will vanish and the placement menu will appear. The green * The menu will vanish and the placement menu will appear. The green
Xs mark out the workshops footprint. The dark green Xs are squares Xs mark out the workshops footprint. The dark green Xs are squares
that will be impassible once the workshop is built, keep this in mind that will be impassible once the workshop is built, keep this in mind
when building in an enclosed space, you dont want to block the door! when building in an enclosed space, you dont want to block the door!
.. image:: images/dftutorial18.png .. image:: images/02-carpenter-place.png
:align: center :align: center
* Chose a spot in front of the fortress. Somewhere around where mine is * Chose a spot in front of the fortress. Somewhere around where mine is
@ -47,12 +47,12 @@ outside for now:
use to build the workshop with. Mostly it will be a list of wood and it use to build the workshop with. Mostly it will be a list of wood and it
will look something like this: will look something like this:
.. image:: images/dftutorial19.png .. image:: images/02-carpenter-material.png
:align: center :align: center
* At this point you could just hit enter and the first item on the list * At this point you could just hit enter and the first item on the list
will be used to build the workshop. Instead, for fun, hit :kbd:`x` and will be used to build the workshop. Instead, for fun, hit :kbd:`x` and
:guilabel:`expand` the view to show a list of every single item the workshop :guilabel:`Expand` the view to show a list of every single item the workshop
can be built from. Expanding the item selection is a nice way to chose can be built from. Expanding the item selection is a nice way to chose
exactly the item you want to be used. Most of the time you can ignore exactly the item you want to be used. Most of the time you can ignore
this option, but it will come in handy later on. this option, but it will come in handy later on.
@ -63,18 +63,18 @@ outside for now:
* Once youve hit enter (selecting the building material) the workshop * Once youve hit enter (selecting the building material) the workshop
will be placed in an un-built state on the map. It will look like this: will be placed in an un-built state on the map. It will look like this:
.. image:: images/dftutorial20.png .. image:: images/02-carpenter-template.png
:align: center :align: center
Your workshop is now about to be built. You will have to hit space a Your workshop is now about to be built. You will have to hit :kbd`Esc` a
couple of times to un-pause the game, but as soon as you do I bet you couple of times to un-pause the game, but as soon as you do I bet you
that a helpful wee dwarf will run over and start building it. If youre that a helpful wee dwarf will run over and start building it. If youre
quick you can hit :kbd:`q` and see the status of the workshop, it quick you can hit :kbd:`q` and see the status of the workshop, it
should say :guilabel:`Construction initiated` or something similar. should say :guilabel:`Construction initiated.`.
A few seconds later, the workshop is built! A few seconds later, the workshop is built!
.. image:: images/dftutorial21.png .. image:: images/02-carpenter-built.png
:align: center :align: center
It doesnt look like much, but its really useful! I promise! So lets It doesnt look like much, but its really useful! I promise! So lets
@ -95,7 +95,7 @@ Follow along with me:
* Hit :kbd:`a` (duh)! * Hit :kbd:`a` (duh)!
* Note the right menu is now a large list of stuff we can make. Were * Note the right menu is now a large list of stuff we can make. Were
after beds. after beds.
* You can scroll down to beds using :kbd:``, or simply hit :kbd:`b`. * You can scroll down to beds using :kbd:`=`, or simply hit :kbd:`b`.
* The menu now changes back to the :kbd:`q` list and youll see * The menu now changes back to the :kbd:`q` list and youll see
:guilabel:`Construct bed` listed. But we want more than one bed! :guilabel:`Construct bed` listed. But we want more than one bed!
* Hit :kbd:`a` again, and then :kbd:`b`. Repeat until weve got five * Hit :kbd:`a` again, and then :kbd:`b`. Repeat until weve got five
@ -104,31 +104,30 @@ Follow along with me:
Your carpentry workshop menu should now look like this: Your carpentry workshop menu should now look like this:
.. image:: images/dftutorial22.png .. image:: images/02-carpenter-menu.png
:align: center :align: center
If your workshop menu looks like this, well done! Five beds are queued If your workshop menu looks like this, well done! Five beds are queued
up and hitting space a couple of times will un-pause the game and set a up and hitting :kbd:`Esc` a couple of times will un-pause the game and set a
dwarf working, building your beds. You may have noted that there are a dwarf working, building your beds. You may have noted that there are a
lot of other workshop options available to us now we have items on the lot of other workshop options available to us now we have items on the
build list. We can :kbd:`s` suspend any construction, set any item to build list. We can :kbd:`s` suspend any construction, set any item to
be :kbd:`r`, repeat built, or we can hit :kbd:`c` and cancel the be :kbd:`r`, repeat built, or we can hit :kbd:`c` and cancel the
construction of the current listed item. We can also fiddle with the construction of the current listed item. We can also have the entire workshop
workshop profile by using :kbd:`P`, or have the entire workshop removed removed using :kbd:`x`. For now, lets just watch the beds get built!
using :kbd:`x`. For now, lets just watch the beds get built!
Note, you wont see the beds being put anywhere. Want to know why? The Note, you wont see the beds being put anywhere. Want to know why? The
answer is simple, and if youre extra-special clever you may have answer is simple, and if youre extra-special clever you may have
already worked it out: We have no furniture stockpile! Lets fix that: already worked it out: We have no furniture stockpile! Lets fix that:
* Hit :kbd:`p` from the main menu. * Hit :kbd:`p` from the main menu.
* hit :kbd:`u` for :guilabel:`Furniture stockpile`. * hit :kbd:`u` for :guilabel:`Furniture Storage`.
* Move the X near the workshop, hit enter, and designate a pile about 5 * Move the X near the workshop, hit :kbd:`Enter`, and designate a pile about 5
tiles by 5 tiles. tiles by 5 tiles.
Heres my pile after a few seconds of the game resumed: Heres my pile after a few seconds of the game resumed:
.. image:: images/dftutorial23.png .. image:: images/02-pile-furniture.png
:align: center :align: center
Youll note the dwarfs have moved the constructed beds to the pile as Youll note the dwarfs have moved the constructed beds to the pile as
@ -152,36 +151,24 @@ of this mound like dirty hobbits? We want to dig down, down, down! The
easiest way of doing this is to build some stairs. Well, to be precise, easiest way of doing this is to build some stairs. Well, to be precise,
were going to designate some stairs using the :kbd:`d` menu. We are were going to designate some stairs using the :kbd:`d` menu. We are
going to designate some un-dug space to be stairs and then see whats going to designate some un-dug space to be stairs and then see whats
going on a few feet down. So follow along, and lets get expanding! going on a few metres down. So follow along, and lets get expanding!
* Move the map to the bottom end of our corridor. * Move the map to the top side of our corridor.
* Hit :kbd:`d` and then :kbd:`j` for :guilabel:`downward stairway`. * Hit :kbd:`d` and then :kbd:`j` for :guilabel:`downward stairway`.
* Move the X into the black and hit enter, move the cursor down one, * Move the X into the black and hit enter, move the cursor down one,
and hit enter again. and hit enter again.
You should see two downwards stairs marked, like this: You should see six downwards stairs marked.
You may be wondering why I have set six stairs down. The reason is that
.. image:: images/dftutorial24.png
:align: center
But whats this? We have a problem! How will our miners get there to
dig out our stairs? Best we designate an area around those stairs to be
dug using :kbd:`d` and :kbd:`d` (:guilabel:`Mine`). Heres how I set it
up:
.. image:: images/dftutorial25.png
:align: center
You may be wondering why I have set two stairs down. The reason is that
dwarfs need space to move past each other. If the corridor, or stairs, dwarfs need space to move past each other. If the corridor, or stairs,
are only 1 wide, then they have to pause to let each other pass. This are only 1 wide, then they have to pause to let each other pass. This
slows movement around your fortress down terribly once you have dozens slows movement around your fortress down terribly once you have dozens
of dwarfs running around. Two stairs down should be enough for now. of dwarfs running around. Six stairs will be plenty for a long time.
Hit space until the game is running and let that area get built. It Hit space until the game is running and let that area get built. It
should look something like this when its done: should look something like this when its done:
.. image:: images/dftutorial26.png .. image:: images/02-stairs-down.png
:align: center :align: center
Super! A hallway and two downward staircases! At this point you may be Super! A hallway and two downward staircases! At this point you may be
@ -189,7 +176,7 @@ feeling pretty chuffed with yourself. But if you go down a level
(:kbd:`>`, youll recall) youll not see any stairs going up, or much (:kbd:`>`, youll recall) youll not see any stairs going up, or much
of anything, just these tan blobs: of anything, just these tan blobs:
.. image:: images/dftutorial27.png .. image:: images/02-stairs-lower.png
:align: center :align: center
Where are our stairs going up? Where are our vast stores of mineral Where are our stairs going up? Where are our vast stores of mineral
@ -207,41 +194,42 @@ long way. An Up/Down stairway pokes the proverbial holes in both
directions. It links up with a stairway above (if theres one there) directions. It links up with a stairway above (if theres one there)
and tries to link up with a stairway below (if theres one there). If and tries to link up with a stairway below (if theres one there). If
theres no stairway to link up with it will provide access to those theres no stairway to link up with it will provide access to those
other levels so you can build the needed stairs. To build one, do this: other levels so you can build the needed stairs.
Here's a handy side-on diagram:
.. image:: images/stairs-diagram.png
:align: center
To build an up/down stairway, do this:
* Go down one level from our main area. * Go down one level from our main area.
* At this level, below our down stairs, hit :kbd:`d` and then :kbd:`i` * At this level, below our down stairs, hit :kbd:`d`, :kbd:`i`
for :guilabel:`Up/Down Stairway`. to designate an :guilabel:`Up/Down Stairway`.
* Move the X over the two tan blocks. Hit enter, move down one, hit * Move the X over the tan blocks. Hit :kbd:`Enter`, move down one level,
enter again. and hit :kbd:`Enter` again.
* Two brown Xs now show that your up-down stairway has been designated. * Brown Xs now show that your up-down stairway has been designated.
* If you mess it up, :kbd:`d` and then :kbd:`x` can un-designate the * If you mess it up, :kbd:`d` and then :kbd:`x` can un-designate the
space for you. space for you.
* Resume the game and the up/down stairs will be dug. Once dug, they * Resume the game and the up/down stairs will be dug. The designation
will look like this: looks like this:
.. image:: images/dftutorial28.png .. image:: images/02-stairs-updown.png
:align: center :align: center
Lovely! Two perfect up-down stairs. But were not done yet. **Go down a Lovely! Perfect up-down stairs. But were not done yet.
level and build two more up-down stairs.** Once youve done this, drop
a level again and designate two upward stairways using :kbd:`d` and
:kbd:`u`. You should end up seeing something like this once they are
built. This is on level 142 141 (see top right for current level), or
three levels down. If you dont see stone, youre on the wrong level!
.. image:: images/dftutorial29.png So far you've been selecting two corners to designate a rectangle in
:align: center two dimensions - but laying out a staircase would get pretty tedious
like that! Luckily DF supports three-dimensional designations as well,
so lay it out in 2D, then :kbd:`>` to level 103 to finish the column.
Rock! Weve got some rock around us! This is the sort of place a good Rock! Weve got some rock around us! This is the sort of place a good
dwarf loves! How about we dig out some of this space? I suggest a long dwarf loves! How about we dig out some of this space? I suggest a set
corridor running north some twenty squares, and well make it three of square rooms just off the staircase, with two tile wide doorways.
squares wide. Midway down this corridor we will have some stairs going It's a simple layout, but enough for now. See if you can match mine.
down and some 15×15 size rooms on each side. Just a simple layout for
now, but it will be enough for our needs for now. See if you can match
mine.
.. image:: images/dftutorial30.png .. image:: images/02-rooms-large.png
:align: center :align: center
Now let your boys dig! Dig boys, dig! And make sure all your areas set Now let your boys dig! Dig boys, dig! And make sure all your areas set
@ -259,12 +247,12 @@ look around. An X will appear and you can direct it using
the arrow keys. As you move it around youll see whats under the the arrow keys. As you move it around youll see whats under the
arrow. Check my example: arrow. Check my example:
.. image:: images/dftutorial31.png .. image:: images/02-look-around.png
:align: center :align: center
As you can see, underneath my X is a dwarf, some limestone, and a As you can see, underneath my X is a dwarf, some limestone, and a
limestone cavern floor. I can use :kbd:`-` to scroll down limestone cavern floor. I can use :kbd:`=` to scroll down
through those three items, and hitting enter will display me some info through those three items, and hitting :kbd:`Enter` will display me some info
about each. Ok, except for the floor. I mean, what do you want to know? about each. Ok, except for the floor. I mean, what do you want to know?
Its a floor! Its a floor!
@ -276,35 +264,28 @@ you wont be able to build a farm plot inside on anything but soil,
sand, silt, clay or loam. :guilabel:`Look around` will show you what sand, silt, clay or loam. :guilabel:`Look around` will show you what
the ground is made of. the ground is made of.
Toy with :kbd:`k` for a while, see if you can find the bauxite. Were Toy with :kbd:`k` for a while, and see what minerals are being dug up.
lucky, bauxite is a very handy material to make magma-proof mechanisms Then lets leave the dwarfs digging, weve got a very important job to do...
and floodgates out of. Lets leave the dwarfs digging, weve got a very
important job to do…
Chucking out the trash! Chucking out the trash!
======================= =======================
By now, believe it or not, some rubbish may be building up in your By now, believe it or not, some rubbish may be building up in your
fortress. Ive taken a shot of some rubbish near our food pile. Have a fortress. Ive taken a shot of some rubbish near our food pile. Have a
look: look at those slimy bones in with the barrels of booze:
.. image:: images/dftutorial32.png .. image:: images/02-food-trash.png
:align: center :align: center
Using :kbd:`k` I can have a closer look and see exactly what this trash Using :kbd:`k` I can have a closer look and see exactly what this trash
is: is... :guilabel:`Rat remains`. Yuck!
We cant have this left lying around our tidy fortress,
.. image:: images/dftutorial33.png
:align: center
Yuck! This is the remains of some food turtles we brought with us on
our journey. We cant have this left lying around our tidy fortress,
can we? Well, we could, but the end result would be a stinking cloud of can we? Well, we could, but the end result would be a stinking cloud of
purple miasma. Miasma makes our dwarfs unhappy. While they may never purple miasma. Miasma makes our dwarfs unhappy. While they may never
shower and probably reek to high-heaven, they really dont like the shower and probably reek to high-heaven, they really dont like the
smell of rotting leftovers. Go figure. smell of rotting leftovers. Go figure.
So how do we get rid of the refuse? Easy! We build a :kbd:`p` So how do we get rid of the refuse? Easy! We build :kbd:`p`
:guilabel:`stockpile` for :kbd:`r` :guilabel:`refuse`. But note, we :guilabel:`Stockpiles` for :kbd:`r` :guilabel:`Refuse`. But note, we
need to build this pile outside or well get miasma build-up. Outside, need to build this pile outside or well get miasma build-up. Outside,
the wind blows the stink away. the wind blows the stink away.
@ -312,11 +293,11 @@ See if you can set up a refuse pile on your own like mine. Its just
like making any other pile, except we set :kbd:`r` for refuse as we like making any other pile, except we set :kbd:`r` for refuse as we
plot it. plot it.
.. image:: images/dftutorial34.png .. image:: images/02-pile-refuse.png
:align: center :align: center
Look, one of my adorable wee dwarfs is moving rubbish there as we Look, some of the refuse has already been moved!
speak! Phew, miasma criss averted! Phew, miasma criss averted!
But we still have one really, really important job to do… But we still have one really, really important job to do…
@ -324,9 +305,8 @@ Making booze!
============= =============
Booze is the lifeblood of dwarven society. Literally so. Dwarfs, unless Booze is the lifeblood of dwarven society. Literally so. Dwarfs, unless
injured, will prefer to drink booze over water 100% of the time. If injured, will prefer to drink booze over water 100% of the time. If
there is no booze, they will drink water, and that's terrible. there is no booze, they will drink water, and that's terrible - they work
slower, and are more prone to murderous tantrums.
Dwarfs without booze also work slower. Like me.
So what do we do about the dwarf booze demands? Simple! We build a still! So what do we do about the dwarf booze demands? Simple! We build a still!
@ -336,9 +316,9 @@ Follow along, dear reader:
* Hit :kbd:`w` for :guilabel:`Workshops`. * Hit :kbd:`w` for :guilabel:`Workshops`.
* Hit :kbd:`l` for :guilabel:`Still`, or scroll through and find the * Hit :kbd:`l` for :guilabel:`Still`, or scroll through and find the
still yourself, and hit enter. still yourself, and hit enter.
* Place the still in the room next to the food stockpile, like this. * Place the still in the room above the food stockpile, like this.
.. image:: images/dftutorial35.png .. image:: images/02-still-place.png
:align: center :align: center
Placing it near food makes sense, as it will turn food items into Placing it near food makes sense, as it will turn food items into
@ -346,14 +326,14 @@ booze. The less walking for our brewer, the better. Once youve placed
it and selected the materials (any will do), your still should be it and selected the materials (any will do), your still should be
quickly built and look something like this: quickly built and look something like this:
.. image:: images/dftutorial36.png .. image:: images/02-still-built.png
:align: center :align: center
Now to make it start churning out the brewskies! Now to make it start churning out the brewskies!
* Hit :kbd:`q` and move the cursor to the still. * Hit :kbd:`q` and move the cursor to the still.
* Hit :kbd:`a` for :guilabel:`add task`. * Hit :kbd:`a` for :guilabel:`Add new task`.
* Hit :kbd:`b` for :guilabel:`Brew a Drink` * Hit :kbd:`b` for :guilabel:`Brew drink from plant`
* Hit :kbd:`a` and :kbd:`b` another 7 or so times. * Hit :kbd:`a` and :kbd:`b` another 7 or so times.
Yay! You have now queued up a lot of beer to be made. But youre going Yay! You have now queued up a lot of beer to be made. But youre going
@ -366,15 +346,25 @@ need to make barrels.
* Scroll down to :guilabel:`Make wooden Barrel`, or just hit :kbd:`v`. * Scroll down to :guilabel:`Make wooden Barrel`, or just hit :kbd:`v`.
* Fill the queue with barrels. * Fill the queue with barrels.
That should see your dwarfs produce enough booze to keep them going for To keep booze production at an acceptable rate, there's a couple of
a while. Repeat that process a few times or put :guilabel:`Brew Drink` options. One is to keep checking manually, but you only have to be
and :guilabel:`Make Barrels` on repeat for five minutes. End result, late once to cause a tantrum! The second is to set up repeating jobs
happy drunk dwarfs! An important thing to note at this point is that (:kbd:`q`, select job, :kbd:`r`), but then it's easy for production
of drinks and barrels to get out of sync and waste valuable materials.
The third option is a plugin called ``workflow``, which lets you set a
target amount and will suspend and unsuspend production jobs to keep you
at that level. :kbd:`q`, select job, :kbd:`Alt`-:kbd:`w`, :kbd:`A` to
:guilabel:`Add limit`, :kbd:`R` adjust the range. This might seem
complicated, but setting 50-100 drinks and 10-20 barrels will keep things
flowing smoothly until your population is a lot larger.
End result, happy dwarfs! An important thing to note at this point is that
brewing alcohol uses plants, but doesnt destroy the seeds. Cooking brewing alcohol uses plants, but doesnt destroy the seeds. Cooking
does destroy the seeds of any plant cooked, which can seriously does destroy the seeds of any plant cooked, which can seriously
compromise your ability to grow more food! So for now, lets just stick compromise your ability to grow more food! So for now, lets just stick
to making some extra booze. We should be ok for food for a while yet to making some extra booze. We should be ok for food for a while yet
with our farm running. with our farm running, since dwarves love raw mushrooms.
Time to head back down stairs to see how our miners are going. Let them Time to head back down stairs to see how our miners are going. Let them
dig at least one room out before continuing with the next step. dig at least one room out before continuing with the next step.
@ -397,20 +387,20 @@ do that? Im glad you asked! We build a masons workshop. Heres how:
* Hit :kbd:`b` for :guilabel:`Build`. * Hit :kbd:`b` for :guilabel:`Build`.
* :kbd:`w` for :guilabel:`Workshops`. * :kbd:`w` for :guilabel:`Workshops`.
* :kbd:`m` for :guilabel:`Masons Workshop`. * :kbd:`m` for :guilabel:`Masons Workshop`.
Chose an area near our main stairs up, in one of our new rooms. You can Chose an area near our main stairs up, in one of our new rooms. You can
check the shot below to see where Im going to place mine. check the shot below to see where Im going to place mine.
.. image:: images/dftutorial37.png .. image:: images/02-mason-where.png
:align: center :align: center
* Select some stone and get the thing built! * Select some stone and get the thing built!
Once its up its time to get it producing some useful items: Once its up its time to get it producing some useful items:
* :kbd:`q` over the Masons Workshop. * :kbd:`q` over the Mason's Workshop.
* :kbd:`a` for :guilabel:`add task`, then :kbd:`d` for door. Do this * :kbd:`a` for :guilabel:`Add new task`, then :kbd:`d` for door. Do this
four times. four times.
* :kbd:`a` for add task, then :kbd:`t` for table, do this twice. * :kbd:`a` for add task, then :kbd:`t` for table, do this twice.
* :kbd:`a` for add task, then :kbd:`c` for chair, do this twice. * :kbd:`a` for add task, then :kbd:`c` for chair, do this twice.
@ -423,12 +413,12 @@ so lets make a big stockpile in the middle of this room.
While youre at it, why not remove the furniture stockpile upstairs and While youre at it, why not remove the furniture stockpile upstairs and
get all of that stuff out of the rain. Go up to the pile, hit :kbd:`p` get all of that stuff out of the rain. Go up to the pile, hit :kbd:`p`
for pile, then :kbd:`x` and then hit enter at one corner of the for pile, then :kbd:`x` and then hit :kbd:`Enter` at one corner of the
outdoors furniture stockpile, and then move the cursor to the other end outdoors furniture stockpile, and then move the cursor to the other end
and hit enter again. Heres my downstairs stockpile, complete with some and hit :kbd:`Enter` again. Heres my downstairs stockpile, complete with
just-moved furniture and some doors! some just-moved furniture and a mason hard at work!
.. image:: images/dftutorial38.png .. image:: images/02-mason-use.png
:align: center :align: center
Now its time to get those doors and beds into use, and when the tables Now its time to get those doors and beds into use, and when the tables
@ -441,53 +431,53 @@ when they get tired. This is really not much fun for them and wed like
to give them a place to stay. With some beds built, lets set up a big to give them a place to stay. With some beds built, lets set up a big
bedroom on the top floor so our dwarfs can get some shuteye. bedroom on the top floor so our dwarfs can get some shuteye.
* Head to the top floor, were going to build in the spare room. * Head to the top floor, and dig out a small room at the end of the hallway.
* Hit :kbd:`b` and then :kbd:`b` again (for :guilabel:`bed`). * Hit :kbd:`b` and then :kbd:`b` again (for :guilabel:`Bed`).
* Move the cursor and place a bed in the corner (hit enter, select a * Move the cursor and place a bed in the corner (hit enter, select a
bed and hit enter again). bed and hit enter again).
* Spread the five bed around the room. * Spread the five beds around the room.
* Hit :kbd:`Space` until were back at the main menu. * Hit :kbd:`Esc` until were back at the main menu.
* Hit :kbd:`b` again, and :kbd:`d` for :guilabel:`door`. * Hit :kbd:`b` again, and :kbd:`d` for :guilabel:`Door`.
* Place doors at each of the room entrances. * Place doors across the room entrance.
Heres my room layout. The shadowy beds and door show that the beds and Heres my room layout. The shadowy beds and door show that the beds and
doors arent placed yet. The green :guilabel:`X` shows me about to doors arent placed yet. The green X shows me about to
place the next door. place the next door.
.. image:: images/dftutorial39.png .. image:: images/02-beds-shadows.png
:align: center :align: center
Pretty soon the room will be laid out and well be ready to use it to Pretty soon the room will be laid out and well be ready to use it to
house our little workers. Heres mine finished, doesnt it look pretty? house our little workers. Heres mine finished, doesnt it look pretty?
.. image:: images/dftutorial40.png .. image:: images/02-beds-built.png
:align: center :align: center
But the dwarfs wont use it as a bedroom yet. We have to specify what But the dwarfs wont use it as a bedroom yet. We have to specify what
the room is to be used for first. To do this: the room is to be used for first. To do this:
* Hit :kbd:`q`. * Hit :kbd:`q`.
* Move the cursor near one of the beds. It will start flashing. * Move the cursor near one of the beds. It will start flashing green.
* On the right, youll see the option :kbd:`r` :guilabel:`Make Bedroom`. * On the right, youll see the option :kbd:`r` :guilabel:`Make Bedroom`.
* Hit :kbd:`r`. * Hit :kbd:`r`.
* You will now see a flashing blue square. Heres mine, as selected * You will now see a flashing blue square. Heres mine, as selected
from the bottom-left bed. from the bottom-left bed.
.. image:: images/dftutorial41.png .. image:: images/02-beds-room.png
:align: center :align: center
We could hit enter now and set the room at this size, but that would We could hit enter now and set the room at this size, but that would
leave two beds out. So we need to make the room size bigger. With the leave two beds out. So we need to make the room size bigger. With the
blue square flashing… blue square flashing…
* Hit :kbd:`Alt`-:kbd:`↓` and this will make the blue square bigger * Hit :kbd:`=` and this will make the blue square bigger
until it fills the whole room. until it fills the whole room.
You will note that the room won't "leak" beyond the boundaries of the You will note that the room won't "leak" beyond the boundaries of the
walls and doors. This is why we need doors, to prevent leaky rooms! walls and doors. This is why we need doors, to prevent leaky rooms!
Makes sense? Right? Ok… moving on… Makes sense? Right? Ok… moving on…
* Hit enter with the room set at max size, a new menu will appear on * Hit :kbd:`Enter` with the room set at max size, a new menu will appear on
the right. the right.
This menu gives you options for the room. It will always appear when This menu gives you options for the room. It will always appear when
@ -498,29 +488,16 @@ bedroom, and all the beds in the room should be used.
On the new menu you want to: On the new menu you want to:
* Hit :kbd:`b` for :guilabel:`Barracks`, this will turn the * Hit :kbd:`d` for :guilabel:`Dormitory`, this will turn the
:guilabel:`(N)` to a :guilabel:`(Y)`. :guilabel:`(N)` to a :guilabel:`(Y)`.
With the room set as a barracks any dwarf without their own room will With the room set as a dormitory any dwarf without their own room will
use the beds in the barracks to sleep in. When you have a military, the use the beds in the dormitory to sleep in. When you have a military, a
barracks is also where dwarfs will spar and sleep when off duty. :guilabel:`Barracks` is where dwarfs will spar and sleep when off duty.
Well done! We have a bedroom for our shorties to sleep in! But whats Well done! We have a shared bedroom for our shorties to sleep in!
this, something weird has happened…
.. image:: images/dftutorial42.png In the next chapter of the walkthrough, well build a fine dining
:align: center
…a monkey ran into our fortress, probably planning to steal something,
when it came face to face with our woodcutter (the sandy-coloured
dwarf). End result, chop-chop, a dead monkey! The red :guilabel:`M` is
the dead monkey, the other red stuff is the monkeys blood splattered
everywhere. Dont worry though, your dwarfs will soon drag the body
outside and throw it on the refuse pile. This may not happen in your
game, but its good to know what a fight looks like when it does.
Thats all for now! In the next tutorial well build a fine dining
room, set up some more workshops, and start to build some proper living room, set up some more workshops, and start to build some proper living
quarters for our dwarfs. We might also build some fearsome traps! I quarters for our dwarves. I cant wait!
cant wait!

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