Update chapter 06, burrows, images, etc
|
|
@ -68,7 +68,7 @@ completed this tutorial, ok?! For now, get back to work!
|
||||||
* Do this a few times, you can see below how I’ve set a few traps to be
|
* Do this a few times, you can see below how I’ve set a few traps to be
|
||||||
built.
|
built.
|
||||||
|
|
||||||
.. image:: images/dftutorial96.png
|
.. image:: images/06-traps1.png
|
||||||
:align: center
|
:align: center
|
||||||
|
|
||||||
This is hardly an impressive defence, but it will do for now. With luck
|
This is hardly an impressive defence, but it will do for now. With luck
|
||||||
|
|
@ -85,6 +85,12 @@ This wouldn’t be a *dwarf* fortress if we didn’t fill the place with
|
||||||
the clang of forge hammers and the stink of furnaces, right? Lets have
|
the clang of forge hammers and the stink of furnaces, right? Lets have
|
||||||
some fun then and make some sharp things to hurt our enemies!
|
some fun then and make some sharp things to hurt our enemies!
|
||||||
|
|
||||||
|
.. note::
|
||||||
|
|
||||||
|
If you haven't dug up any :guilabel:`Magentite` yet, this is a good
|
||||||
|
time to go find it - it's a form of iron ore, and we can't smelt iron
|
||||||
|
without any ore!
|
||||||
|
|
||||||
First up, let me point out that item production can be fairly
|
First up, let me point out that item production can be fairly
|
||||||
confusing. Essentially what we’re going to do is turn some wood into
|
confusing. Essentially what we’re going to do is turn some wood into
|
||||||
charcoal (at a wood furnace), then use the charcoal to turn metal ores
|
charcoal (at a wood furnace), then use the charcoal to turn metal ores
|
||||||
|
|
@ -117,10 +123,8 @@ think spinning disks from Indiana Jones! So follow along:
|
||||||
downstairs out you may have gold to smelt too!
|
downstairs out you may have gold to smelt too!
|
||||||
|
|
||||||
Your dwarfs should be pretty busy now, hauling charcoal, wood, ores and
|
Your dwarfs should be pretty busy now, hauling charcoal, wood, ores and
|
||||||
bars around. If things aren’t moving quick enough turn off the hauling
|
bars around. While you’re at it, make sure you’ve got enough wood around
|
||||||
jobs for anyone involved in your metalworking industry. While you’re at
|
for charcoal by cutting more down outside!
|
||||||
it, make sure you’ve got enough wood around for charcoal by cutting
|
|
||||||
more down outside!
|
|
||||||
|
|
||||||
If you want to check your progress, go look at your Bar/Block stockpile
|
If you want to check your progress, go look at your Bar/Block stockpile
|
||||||
and see what is being built up. If you suspect all of your production
|
and see what is being built up. If you suspect all of your production
|
||||||
|
|
@ -144,35 +148,22 @@ make bags. Bags are very handy for storing seeds and processed plants,
|
||||||
you can never have too many of them. They’re like barrels and bins in
|
you can never have too many of them. They’re like barrels and bins in
|
||||||
that way.
|
that way.
|
||||||
|
|
||||||
|
I also just noticed that our farm entrance was entirely undefended,
|
||||||
|
so I added some doors and cage traps. Hopefully that'll be enough!
|
||||||
|
|
||||||
|
.. image:: images/06-traps-extra.png
|
||||||
|
:align: center
|
||||||
|
|
||||||
|
|
||||||
Back to the iron!
|
Back to the iron!
|
||||||
=================
|
=================
|
||||||
With a few iron bars made, head on back to the smelter. Go and :kbd:`a`,
|
With a few iron bars made, head on back to the smelter - we’re ready
|
||||||
:guilabel:`Add new task`. You should now see a new task listed,
|
to rock! I hope, at this point, that you’ve not
|
||||||
:guilabel:`Make Pig Iron Bar`.
|
|
||||||
Pig Iron is made out of one iron bar and one piece of flux material
|
|
||||||
(eg, limestone, which we’ve got a lot of). Next on the production chain
|
|
||||||
for us will be steel (which requires a pig iron bar an an iron bar and
|
|
||||||
a flux material), which is second only to Adamantium in sharp
|
|
||||||
awesomeness, and will let us make some great weapons, trap components
|
|
||||||
and armor.
|
|
||||||
|
|
||||||
Before your imagination gets carried away, go produce a lot of iron
|
|
||||||
bars and a dozen or so pig iron bars. Check in here again when you’re
|
|
||||||
done.
|
|
||||||
|
|
||||||
Right, with iron and pig iron bars complete, go back to your smelter
|
|
||||||
and check the :guilabel:`Add tasks` menu. You should now see steel as a
|
|
||||||
smelting option! Smelt up a half-dozen steel bars. And while you’re at
|
|
||||||
it, build a lot more cages and mechanisms and put at least half-a-dozen
|
|
||||||
cage traps around your entrance. Come back once you’ve got a bunch of
|
|
||||||
steel bars made.
|
|
||||||
|
|
||||||
Ok! Now we’re ready to rock! I hope, at this point, that you’ve not
|
|
||||||
been invaded, attacked or otherwise molested. With our fortress around
|
been invaded, attacked or otherwise molested. With our fortress around
|
||||||
two years old now it’s likely you’ll start to see the odd goblin ambush
|
two years old now it’s likely you’ll start to see the odd goblin ambush
|
||||||
– especially if you send your dwarfs outside a lot. I hope you survive
|
– especially if you send your dwarfs outside a lot. I hope you survive
|
||||||
those ambushes just fine! Perhaps we should have started this chapter
|
those ambushes just fine! Perhaps we should have started this chapter
|
||||||
sooner…
|
sooner...
|
||||||
|
|
||||||
Anyway, head over to your metalsmith’s forge, and:
|
Anyway, head over to your metalsmith’s forge, and:
|
||||||
|
|
||||||
|
|
@ -180,26 +171,24 @@ Anyway, head over to your metalsmith’s forge, and:
|
||||||
see all the neat things we can make! You might need to hit :kbd:`Tab`
|
see all the neat things we can make! You might need to hit :kbd:`Tab`
|
||||||
to expand the menu size so you can see everything.
|
to expand the menu size so you can see everything.
|
||||||
* Scroll to :guilabel:`Trap Components` and hit :kbd:`Enter`.
|
* Scroll to :guilabel:`Trap Components` and hit :kbd:`Enter`.
|
||||||
* Scroll to :guilabel:`Steel`, hit :kbd:`Enter`.
|
* Scroll to :guilabel:`Iron`, hit :kbd:`Enter`.
|
||||||
* Hit :kbd:`Tab`, :kbd:`Tab` so we can see the full item names.
|
* Hit :kbd:`Tab`, :kbd:`Tab` so we can see the full item names.
|
||||||
* Chose to make a :guilabel:`large, serrated Steel disc`.
|
* Chose to make a :guilabel:`large, serrated Iron disc`.
|
||||||
I love the sound of that!
|
I love the sound of that!
|
||||||
* Queue up three disks.
|
* Queue up three disks.
|
||||||
|
|
||||||
At this point you might want to think about other items you’d like to
|
At this point you might want to think about other items you’d like to
|
||||||
make in due course. Hit :kbd:`a` again and then hit space to back down the
|
make in due course. Hit :kbd:`a` again and then hit space to back down the
|
||||||
make-item tree. Chose :guilabel:`Weapons and Ammunition`, chose
|
make-item tree. Chose :guilabel:`Weapons and Ammunition`, chose
|
||||||
:guilabel:`Steel` and let's
|
:guilabel:`Iron` and let's
|
||||||
make three steel warhammers. These will come in handy once we start our
|
make three Iron warhammers. These will come in handy once we start our
|
||||||
military. I like warhammers because it’s funny to watch goblins fly a
|
military. I like warhammers because it’s funny to watch goblins fly a
|
||||||
half dozen tiles and then expire in a heap.
|
half dozen tiles and then expire in a heap.
|
||||||
|
|
||||||
Once you’re confident your items are made, go back and make sure you’ve
|
Once you’re confident your items are made, go back and make sure you’ve
|
||||||
got some more charcoal in production, you’ve got more ore being smelted
|
got some more charcoal in production, you’ve got more ore being smelted
|
||||||
and add, under Armor, three suits of iron chainmail and three iron
|
and add, under Armor, three suits of iron chainmail and three iron
|
||||||
shields. This will all come in handy later. You could make steel
|
shields. This will all come in handy later.
|
||||||
chainmail instead, but it takes a bit of time to make those steel bars
|
|
||||||
and we want to get on with the chapter, right?
|
|
||||||
|
|
||||||
Oh, you may be getting annoyed at slow production. I know it’s been
|
Oh, you may be getting annoyed at slow production. I know it’s been
|
||||||
bugging me. Perhaps it’s time to pack your production rooms with more
|
bugging me. Perhaps it’s time to pack your production rooms with more
|
||||||
|
|
@ -220,13 +209,13 @@ entrance. Get ready for trap placing fun!
|
||||||
* Chose a mechanism.
|
* Chose a mechanism.
|
||||||
* A new screen will be displayed looking something like this:
|
* A new screen will be displayed looking something like this:
|
||||||
|
|
||||||
.. image:: images/dftutorial97.png
|
.. image:: images/06-traps2-place.png
|
||||||
:align: center
|
:align: center
|
||||||
|
|
||||||
* From this screen you can chose the weapons you want to deploy with
|
* From this screen you can chose the weapons you want to deploy with
|
||||||
your trap. Facing goblins, we really only need one awesome steel disc
|
your trap. Facing goblins, we really only need one awesome iron disc
|
||||||
per trap I think, but we’re able to select more if we wish.
|
per trap I think, but we’re able to select more if we wish.
|
||||||
* Scroll to the :guilabel:`large, serrated St...` and hit :kbd:`Enter`,
|
* Scroll to the :guilabel:`large, serrated Ir...` and hit :kbd:`Enter`,
|
||||||
you’ll see :guilabel:`1/3 selected`. Weapon traps can have up to
|
you’ll see :guilabel:`1/3 selected`. Weapon traps can have up to
|
||||||
ten weapons each, but we need to save some for the other traps!
|
ten weapons each, but we need to save some for the other traps!
|
||||||
* Hit :kbd:`d` for :guilabel:`Done Selecting`.
|
* Hit :kbd:`d` for :guilabel:`Done Selecting`.
|
||||||
|
|
@ -242,138 +231,74 @@ Here are my traps, laid out. I’m actually going to add another row of
|
||||||
slicey dicey weapon traps as I don’t have a military and I’m a bit
|
slicey dicey weapon traps as I don’t have a military and I’m a bit
|
||||||
paranoid. Do something similar!
|
paranoid. Do something similar!
|
||||||
|
|
||||||
.. image:: images/dftutorial98.png
|
.. image:: images/06-traps3-types.png
|
||||||
:align: center
|
:align: center
|
||||||
|
|
||||||
Well done on the trap placing! But we’re not done with our defences
|
Well done on the trap placing! But we’re not done with our defences
|
||||||
just yet. We need to do some terraforming to make things a little nicer
|
just yet. We need to stop our drunken citizens from casually strolling
|
||||||
for ourselves. Let me explain…
|
into an invading army - and that means the Burrows system!
|
||||||
|
|
||||||
Defending stuff better
|
Learn to love Burrows
|
||||||
======================
|
=====================
|
||||||
.. note::
|
"Wait!" you're probably thinking, "Why do we need filthy burrows when
|
||||||
|
we have a perfectly good fortress?". Well, I'm glad you asked!
|
||||||
|
|
||||||
This section needs to be updated. DF2014 uses the burrows menu to
|
A burrow isn't a physical part of your fortress, it's a way of designating
|
||||||
set areas, and doesn't have the simple inside/outside toggle.
|
where dwarves are allowed to live and work. More importantly, you can
|
||||||
|
set a :guilabel:`Civilian alert` to confine their movements too - perfect
|
||||||
|
for stopping Urist McSuicidal from wandering off to make friends with a
|
||||||
|
troll. Here's how to set it up:
|
||||||
|
|
||||||
If you hit :kbd:`o` for :guilabel:`orders` you will see a list of global
|
.. image:: images/06-burrow.gif
|
||||||
commands you can issue to your dwarfs. The first one at the top is
|
|
||||||
:guilabel:`Dwarves can go outside`. For amusement, hit :kbd:`i` to
|
|
||||||
toggle through the options. First :kbd:`i` turns it to
|
|
||||||
:guilabel:`Soldiers can go outdoors`. If you resume the game all
|
|
||||||
but soldiers will immediately rush into your fortress and refuse to
|
|
||||||
come out again. Hit :kbd:`i` again and you’ll see that all dwarfs are now
|
|
||||||
instructed to stay inside. Hit :kbd:`i` once more to return it to the default.
|
|
||||||
|
|
||||||
Setting orders to :guilabel:`Soldiers only` is what you will want to do when
|
|
||||||
you’re invaded. But there’s a problem with this, can you figure it out?
|
|
||||||
The answer is that it’s in the definition of :guilabel:`outside`. Right now,
|
|
||||||
right up to the edge of our cave mouth is :guilabel:`inside`. Can you imagine
|
|
||||||
the result when goblins invade? You got it! Dwarfs may hang around right at
|
|
||||||
all those traps and get in the way of soldiers or get themselves killed
|
|
||||||
(or more amusingly, get knocked unconscious, fall on a trap, and then
|
|
||||||
get sliced to bits).
|
|
||||||
|
|
||||||
We can prevent this comedy routine by creating more :guilabel:`outside`. For
|
|
||||||
starters, how about we hollow away the roof above our cave entrance?
|
|
||||||
Then that cave mouth becomes :guilabel:`outside`, but entry to our fortress is
|
|
||||||
still restricted by the walls and protected by traps. Good idea huh?!
|
|
||||||
Follow along:
|
|
||||||
|
|
||||||
* Go to our entrance.
|
|
||||||
* Hit :kbd:`d`
|
|
||||||
* Place the X about where I’ve got it below:
|
|
||||||
|
|
||||||
.. image:: images/dftutorial99.png
|
|
||||||
:align: center
|
:align: center
|
||||||
|
|
||||||
* Go up one level.
|
Want some more detail? You're in the right place! Start by hitting
|
||||||
* Hit :kbd:`h` for channel.
|
:kbd:`w` for the burrows menu, and :kbd:`a` to add. As shown in the
|
||||||
* Channel all the way up to the tree:
|
gif above, :kbd:`Enter` to designate is the important thing.
|
||||||
|
Cover the whole underground area, since it's safe there, and
|
||||||
|
:kbd:`n` name it something like "Inside".
|
||||||
|
|
||||||
.. image:: images/dftutorial9901.png
|
.. image:: images/06-burrow-simple.png
|
||||||
:align: center
|
:align: center
|
||||||
|
|
||||||
Channelling cuts down through the ground to the level below. It can be
|
The key feature here - for civilians, the military is complicated -
|
||||||
used in place of mining to clear space and provides a safer way for
|
is that on the left we have :guilabel:`ALERTS` and on the right we have
|
||||||
dwarfs to get to stuff below their toes. Note, it is possible to cause
|
:guilabel:`BURROWS`. This means that we can set non-military dwarves to
|
||||||
cave ins by removing land connecting terrain to the rest of the world.
|
be confined to a burrow, and change which if any that is with a single
|
||||||
This may be fatal for your dwarfs, so be careful! But for now:
|
alert setting.
|
||||||
|
|
||||||
* Designate all those trees around this level to be cut down. We can’t
|
This is the :kbd:`m` military :kbd:`a` alerts screen, which is also
|
||||||
dig a channel on a tree, right? Come back when the cutting is done.
|
used for for civilian alerts.
|
||||||
* Continue designating the channel all the way to the end of the spit
|
|
||||||
of land.
|
|
||||||
* Designate another channel the same full length to the right of the
|
|
||||||
first designation.
|
|
||||||
* When these are complete, finish our three-channel wide cut with
|
|
||||||
another designation to the right of the second designation. Don’t
|
|
||||||
designate all three at once or your dwarfs may accidentally cause some
|
|
||||||
cave ins by cutting the wrong piece of land in the wrong order!
|
|
||||||
|
|
||||||
When finished, your three channels will be open space above our
|
.. image:: images/06-burrow-explanation.png
|
||||||
entrance, like this:
|
|
||||||
|
|
||||||
.. image:: images/dftutorial9902.png
|
|
||||||
:align: center
|
:align: center
|
||||||
|
|
||||||
Now, when we issue the order for our lads to :guilabel:`stay inside` they won’t
|
Now, let's set up a civilian alert in our new burrow, to make sure
|
||||||
be hanging around the entrance! Super! One thing I’m concerned about is
|
nobody gets caught on the wrong side of the traps:
|
||||||
that anyone above our entrance could get a clear shot down to fleeing
|
|
||||||
dwarfs. Lets stop that by building a wall. While we’re at it lets tidy
|
|
||||||
the bits of land poking out over open air. Flip up and down between
|
|
||||||
levels and you’ll see where some tidying needs to be done. Channel
|
|
||||||
away! As for the wall, you know how to make walls using :kbd:`b`, :kbd:`C`
|
|
||||||
so go ahead and do it, here’s how mine turned out!
|
|
||||||
|
|
||||||
.. image:: images/dftutorial9903.png
|
* :kbd:`c` to add an alert, then :kbd:`n` to name it.
|
||||||
:align: center
|
I called mine "Siege" because it's to use during a siege. Yep.
|
||||||
|
* Now move the cursor to the :guilabel:`BURROWS` column, and hit
|
||||||
|
:kbd:`Enter` to associate that burrow with your new alert.
|
||||||
|
You'll see a green :guilabel:`A` next to the burrow when you have
|
||||||
|
that alert selected.
|
||||||
|
* Hit :kbd:`Esc` a couple of times to get out of the military menus.
|
||||||
|
|
||||||
Walls to secure anyone dropping in, nice open space to out
|
You're all set up! In case of invasion :kbd:`m`, :kbd:`a`, select the
|
||||||
outdoors/indoors problem.
|
Siege alert, :kbd:`Enter`, and you should see a green :guilabel:`[CIV]`
|
||||||
|
next to it.
|
||||||
|
|
||||||
While you’re fiddling with :kbd:`o`, :guilabel:`orders`, have a look at
|
Congratulations, your civilians are now confined to the burrow!
|
||||||
:kbd:`r` for :guilabel:`refuse` orders. Unless I’m in battle, or worried,
|
Watch any civilians who were outside drop what they were doing and come
|
||||||
I like to toggle :kbd:`o`
|
running back inside. Note they will not go for food, so your safe room
|
||||||
under the refuse menu so it’s set at :guilabel:`dwarfs gather refuse from
|
may become a death sentence if there's no supplies (but that shouldn't
|
||||||
outside`. They will then grab all the loot from dead goblins
|
be a problem by now, right?).
|
||||||
scattered around on the grass. Pretty handy huh? Nothing like free
|
|
||||||
stuff, is there?
|
|
||||||
|
|
||||||
Arg! More goblins!
|
When the 'fight' (against brave... traps) is over, come back and select
|
||||||
==================
|
:guilabel:`Inactive` and hit :kbd:`Enter` to cancel the alert and let
|
||||||
Oh dear! I got badly ambushed by goblins. I drafted my miners into the
|
your civilians back out of the burrow - that's all there is to it.
|
||||||
military (they tend to be strong and are armed with picks – ok scratch
|
|
||||||
defence) and they were cut down by the hordes of goblins! Terrible! On
|
|
||||||
the plus side a number of goblins were caught in traps and two were
|
|
||||||
killed by my miners. Others are out there still so all dwarfs have been
|
|
||||||
ordered to stay inside. Such is life. When you play for real you’ll be
|
|
||||||
able to work through all you’ve learnt much faster and so you’ll be
|
|
||||||
better prepared if this sort of bad luck has happened already.
|
|
||||||
|
|
||||||
.. image:: images/dftutorial9904.png
|
|
||||||
:align: center
|
|
||||||
|
|
||||||
As you can see, there’s a little dwarf head icon to mark my fallen
|
|
||||||
dwarfs as well as a red g to mark the dead goblin. There’s also lots
|
|
||||||
of blood about. If you ever face something similar, hit :kbd:`k` and have a
|
|
||||||
look around at the destruction! You can also see the full cages where
|
|
||||||
my cage traps are. If I didn’t forbid dwarfs to go outside they’d be
|
|
||||||
out there now trying to pick up the full cages and replace them with
|
|
||||||
empty ones. See why we remove the roof now? Careless dwarfs are going
|
|
||||||
to get themselves killed. Help them be not careless.
|
|
||||||
|
|
||||||
Good news about the goblins, I drafted some more dwarfs, armed and
|
|
||||||
amored them, and sent them out and smashed some gobos. Great stuff! I
|
|
||||||
think we better cover the military somewhat soonish.. after nobles in
|
|
||||||
the next chapter.
|
|
||||||
|
|
||||||
One point to note: If you forbid your dwarfs to go outside they may
|
|
||||||
suspend construction jobs out there. Best to check around over anything
|
|
||||||
you’ve got being built with :kbd:`q` and hit :kbd:`s` to un-suspend them as
|
|
||||||
appropriate.
|
|
||||||
|
|
||||||
Anyway, that’s enough to now. Get on with building lots of traps,
|
Anyway, that’s enough to now. Get on with building lots of traps,
|
||||||
making bags, armor, barrels, food, bins, shields, weapons and so on! Go
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making bags, armor, barrels, food, bins, shields, weapons and so on! Go
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to it, and see you in chapter 9!
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to it, and see you in the next chapter!
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chapters/images/06-burrow-simple.png
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chapters/images/06-burrow.gif
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chapters/images/06-traps1.png
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chapters/images/06-traps2-place.png
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chapters/images/06-traps3-types.png
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