Update ch04; images, add pasture, remove walls

Updated all images, thanks again /u/buschwacker.  Replaced the section
on using suspended walls to force construction order with a quick dip
into pasturing animals.
This commit is contained in:
PeridexisErrant 2015-10-03 17:56:58 +10:00
parent 07ddb79be3
commit 537c837f53
20 changed files with 20 additions and 51 deletions

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@ -10,7 +10,7 @@ your homework. If you look below, youll see I have…
Extreme Home Makeover: Dwarf Edition!
=====================================
.. image:: images/dftutorial48.png
.. image:: images/04-crafts.png
:align: center
…Lots of Crafts! Ive gone through and completed all of the tasks at
@ -45,7 +45,7 @@ to want to eat it.
Heres how Ive plotted things out:
.. image:: images/dftutorial49.png
.. image:: images/04-booze-food.png
:align: center
Once that digging is done, set up the big food storage hall as a food
@ -89,7 +89,7 @@ available to us.
To achieve our goals we first need to dig some handy exit to the
outdoors. Perhaps near our existing farm. This is what I did:
.. image:: images/dftutorial53.png
.. image:: images/04-dig1.png
:align: center
Ive expanded the farm room a little and set a passage to the outside
@ -106,13 +106,13 @@ you can see my miners hard at work stripping away the outside ramps so
theres essentially a sharp drop between the level above and this
level.
.. image:: images/dftutorial54.png
.. image:: images/04-dig2.png
:align: center
While youre at it, you could tidy up the outside edge of the fortress
with digging and ramp removal. Heres my much tidier fortress entrance:
.. image:: images/dftutorial55.png
.. image:: images/04-dig3.png
:align: center
Later on we might incorporate some complex defenses into this area.
@ -158,7 +158,7 @@ Once youve got this under way, build two lengths of wall across to the
right go down a length and a bit, and back to the cliff face.
Heres how my outdoor farm plot looks so far:
.. image:: images/dftutorial56.png
.. image:: images/04-build1.png
:align: center
Isn't it coming along nicely? Soon well be able to hide
@ -171,16 +171,9 @@ patchy farm plot. Also, if there are any trees in the way of a wall
being built you wont be able to place the wall. Get them cleared and
the problem will go away.
Oh, Ive just noticed. Our farm plots will have holes in them anyway,
there are white blobs on the ground which a farm square wont be built
on. If you hit :kbd:`k` and move the cursor around youll see that those
white spots are limestone. Clearly plants dont like clinging to rock
so no plot will grow there. Never mind, a holey farm isnt really a big
problem.
Heres my private outdoors farm yard with the farm plots built as well:
.. image:: images/dftutorial57.png
.. image:: images/04-build2.png
:align: center
There you go! Beautiful! Now, just like farms inside, you need to
@ -201,51 +194,27 @@ While I remember things, lets take a moment to build a wall along the
top edge above our outside farm. We dont want any goblins walking up
to the edge of the cliff, looking down, and shooting up our farmers
with their crossbows! So go up a level, using good-old :kbd:`<` and
plan out your wall. Here Ive built a wall (after stripping trees,
plan out your wall. Here Ive built a wall,
which should once and for all block off any possible approach to my farm.
.. image:: images/dftutorial58.png
.. image:: images/04-build3.png
:align: center
But whats this, we have a problem! Can you spot what it is? Yup, our
stupid dwarf has gone and got himself stuck on the wrong side of the
wall. He cant get out! Now, we could use the :kbd:`b`, :kbd:`C` menu to
construct some up stairs to him (and then down stairs to connect from
this level down to the upstairs), but how about I show you a handy trick…
There's one last thing we should take care of today - hungry animals!
It's pretty common for livestock to need grass (or cavern moss, or...)
to graze on, so we'd better set up a pasture zone.
You see, dwarfs getting stuck will happen to you a lot unless you take
countermeasure. Heres how you fix our current problem, and how prevent
it from happening again:
* Head up near the wagon, where there's open space and plenty of grass.
* Hit :kbd:`i` for a zone, select a large area, then :kbd:`n` for pasture.
* Hit :kbd:`N`, then scroll with :kbd:`=` and select grazing animals
with :kbd:`Enter`.
* Hit :kbd:`d`
* Hit :kbd:`n` for :guilabel:`Remove Building`.
* Select a single wall space and hit :kbd:`Enter`.
* Once the wall space is removed youll have a gap. On the inside of
the wall gap (where we dont want our dwarf to stand), set a wall to be
built that completely covers the gap.
* Resume the game and then immediately pause it.
* Hit :kbd:`q` and move down each piece of your fake-wall and hit :kbd:`s` to
:guilabel:`Suspend Construction` of each segment. Dwarfs dont like standing
where buildings are due to be placed, so this means when our dwarf
comes back to fill in the gap he wont lock himself in again.
Heres how my gap and 'fake' wall look. You can see my X over a fake
wall segment, and on the right, the wall segment is suspended:
.. image:: images/dftutorial59.png
.. image:: images/04-pasture.png
:align: center
You can now build a single wall space to close the gap and our dwarf
wont get trapped. Once youve done that, go back over each wall space
with :kbd:`q` and hit :kbd:`x` to remove the suspended wall spaces. Look here,
job done! Dwarfs safe!
Done! Our livestock will now happily graze under the trees, turning
grass into a foundation of dwarven industry and cuisine.
.. image:: images/dftutorial60.png
:align: center
And when I go down and look at my fresh outside farm plot, something is
being planted! Great!
I'll see you next time in, to look at expanding our industries to something
I'll see you in chapter five to look at expanding our industries to something
truly impressive!

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