Update ch04; images, add pasture, remove walls
Updated all images, thanks again /u/buschwacker. Replaced the section on using suspended walls to force construction order with a quick dip into pasturing animals.
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@ -10,7 +10,7 @@ your homework. If you look below, you’ll see I have…
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Extreme Home Makeover: Dwarf Edition!
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=====================================
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.. image:: images/dftutorial48.png
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.. image:: images/04-crafts.png
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:align: center
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…Lots of Crafts! I’ve gone through and completed all of the tasks at
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@ -45,7 +45,7 @@ to want to eat it.
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Here’s how I’ve plotted things out:
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.. image:: images/dftutorial49.png
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.. image:: images/04-booze-food.png
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:align: center
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Once that digging is done, set up the big food storage hall as a food
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@ -89,7 +89,7 @@ available to us.
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To achieve our goals we first need to dig some handy exit to the
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outdoors. Perhaps near our existing farm. This is what I did:
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.. image:: images/dftutorial53.png
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.. image:: images/04-dig1.png
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:align: center
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I’ve expanded the farm room a little and set a passage to the outside
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@ -106,13 +106,13 @@ you can see my miners hard at work stripping away the outside ramps so
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there’s essentially a sharp drop between the level above and this
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level.
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.. image:: images/dftutorial54.png
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.. image:: images/04-dig2.png
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:align: center
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While you’re at it, you could tidy up the outside edge of the fortress
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with digging and ramp removal. Here’s my much tidier fortress entrance:
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.. image:: images/dftutorial55.png
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.. image:: images/04-dig3.png
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:align: center
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Later on we might incorporate some complex defenses into this area.
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@ -158,7 +158,7 @@ Once you’ve got this under way, build two lengths of wall across to the
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right go down a length and a bit, and back to the cliff face.
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Here’s how my outdoor farm plot looks so far:
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.. image:: images/dftutorial56.png
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.. image:: images/04-build1.png
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:align: center
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Isn't it coming along nicely? Soon we’ll be able to hide
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@ -171,16 +171,9 @@ patchy farm plot. Also, if there are any trees in the way of a wall
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being built you won’t be able to place the wall. Get them cleared and
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the problem will go away.
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Oh, I’ve just noticed. Our farm plots will have holes in them anyway,
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there are white blobs on the ground which a farm square won’t be built
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on. If you hit :kbd:`k` and move the cursor around you’ll see that those
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white spots are limestone. Clearly plants don’t like clinging to rock
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so no plot will grow there. Never mind, a holey farm isn’t really a big
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problem.
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Here’s my private outdoors farm yard with the farm plots built as well:
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.. image:: images/dftutorial57.png
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.. image:: images/04-build2.png
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:align: center
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There you go! Beautiful! Now, just like farms inside, you need to
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@ -201,51 +194,27 @@ While I remember things, lets take a moment to build a wall along the
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top edge above our outside farm. We don’t want any goblins walking up
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to the edge of the cliff, looking down, and shooting up our farmers
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with their crossbows! So go up a level, using good-old :kbd:`<` and
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plan out your wall. Here I’ve built a wall (after stripping trees,
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plan out your wall. Here I’ve built a wall,
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which should once and for all block off any possible approach to my farm.
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.. image:: images/dftutorial58.png
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.. image:: images/04-build3.png
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:align: center
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But what’s this, we have a problem! Can you spot what it is? Yup, our
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stupid dwarf has gone and got himself stuck on the wrong side of the
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wall. He can’t get out! Now, we could use the :kbd:`b`, :kbd:`C` menu to
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construct some up stairs to him (and then down stairs to connect from
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this level down to the upstairs), but how about I show you a handy trick…
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There's one last thing we should take care of today - hungry animals!
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It's pretty common for livestock to need grass (or cavern moss, or...)
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to graze on, so we'd better set up a pasture zone.
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You see, dwarfs getting stuck will happen to you a lot unless you take
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countermeasure. Here’s how you fix our current problem, and how prevent
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it from happening again:
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* Head up near the wagon, where there's open space and plenty of grass.
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* Hit :kbd:`i` for a zone, select a large area, then :kbd:`n` for pasture.
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* Hit :kbd:`N`, then scroll with :kbd:`=` and select grazing animals
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with :kbd:`Enter`.
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* Hit :kbd:`d`
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* Hit :kbd:`n` for :guilabel:`Remove Building`.
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* Select a single wall space and hit :kbd:`Enter`.
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* Once the wall space is removed you’ll have a gap. On the inside of
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the wall gap (where we don’t want our dwarf to stand), set a wall to be
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built that completely covers the gap.
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* Resume the game and then immediately pause it.
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* Hit :kbd:`q` and move down each piece of your fake-wall and hit :kbd:`s` to
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:guilabel:`Suspend Construction` of each segment. Dwarfs don’t like standing
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where buildings are due to be placed, so this means when our dwarf
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comes back to fill in the gap he won’t lock himself in again.
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Here’s how my gap and 'fake' wall look. You can see my X over a fake
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wall segment, and on the right, the wall segment is suspended:
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.. image:: images/dftutorial59.png
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.. image:: images/04-pasture.png
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:align: center
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You can now build a single wall space to close the gap and our dwarf
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won’t get trapped. Once you’ve done that, go back over each wall space
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with :kbd:`q` and hit :kbd:`x` to remove the suspended wall spaces. Look here,
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job done! Dwarfs safe!
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Done! Our livestock will now happily graze under the trees, turning
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grass into a foundation of dwarven industry and cuisine.
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.. image:: images/dftutorial60.png
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:align: center
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And when I go down and look at my fresh outside farm plot, something is
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being planted! Great!
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I'll see you next time in, to look at expanding our industries to something
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I'll see you in chapter five to look at expanding our industries to something
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truly impressive!
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chapters/images/04-booze-food.png
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chapters/images/04-build1.png
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