Update chapter 07
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@ -20,7 +20,7 @@ how mine looks. Every room has a bed and a door and the noble rooms
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assorted stuff to keep any nobles who visit happy. Lets cover off the
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details.
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.. image:: images/dftutorial9905.png
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.. image:: images/07-lotsa-beds.png
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:align: center
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Nobles (from the :kbd:`n` menu) generally want a bedroom (assigned from a
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@ -47,28 +47,25 @@ demands of your nobles or they may go crazy and cause all kinds of
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problems.
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Lets have a look at nobles. Go ahead and hit :kbd:`n`. This is your noble
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list, right now it should be very short, but in time it will grow.
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list, right now it should be fairly short, but in time it will grow.
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Chances are it looks like this:
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.. image:: images/dftutorial9906.png
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.. image:: images/07-noble-list.png
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:align: center
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With a newby fortress only one dwarf is set as expedition leader. As
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In most new fortresses only one dwarf is set as expedition leader. As
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the fortress grows more noble ranks will appear in this list and more
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positions will be filled. Lets look at the current expedition leader.
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Hit :kbd:`Enter` and you’ll see info about the current leader. Our dwarf
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owns 14 objects (mostly clothes and stuff), has :guilabel:`meagre quarters`.
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Assign Eshtan Urdimfash a full set of noble rooms, just for kicks. He’s
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not demanding any, but we’ll do it for practice. If he were demanding
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more rooms you would see them in red on the left. If he had a room, but
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not a good enough room, it would show what he’s currently got and what
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he’s actually demanding.
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positions will be filled. However we've been 'lucky' - one of our dwarves
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has become king, presumably because all the other candidates died.
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This is kinda cool, but a king can also be unreasonably demanding.
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Once you’ve assigned the bedroom, office, dining room and tomb, if you
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go back to the noble list and view our chap you will now see his
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holdings have changed
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Lets look at the king. Hit :kbd:`Enter` and you’ll see info about the
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state of his stuff. Our king owns 14 objects, mostly clothes,
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and has :guilabel:`meagre quarters`. Rooms and item he 'needs' are
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in red, and things he has (but aren't good enough) are in yellow.
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Start building a sweet suite, and we'll come back to him later.
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.. image:: images/dftutorial9907.png
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.. image:: images/07-king1.png
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:align: center
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Next job for you is to assign a book keeper. Usually, if you embark
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@ -90,9 +87,15 @@ dictates how much time your dwarf will spend counting. Use the arrow to
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scroll to :guilabel:`Highest` and hit enter. Eshtan will now work very hard to
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get all our stock counts accurate!
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Finally, let's assign a room to our bookeeper - he's not demanding any,
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but it'll be useful to know how when the royal rooms are finished.
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:kbd:`q` to see the room, :kbd:`a` to assign, select the dwarf in question,
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and finally :kbd:`Enter` to set. Now go back to the noble list and you'll
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now see his holdings have changed!
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There you go, a quick overview of nobles. As you play the game more you
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will have to deal with nobles a lot, but don’t worry, the Dwarf
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Fortress Wiki should provide you with heaps of tips and advice should
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will have to deal with nobles a lot, but don’t worry, :wiki:`the Dwarf
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Fortress Wiki <Nobles>` should provide you with heaps of tips and advice should
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you get confused.
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Accounting is fun! Really!
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@ -100,7 +103,7 @@ Accounting is fun! Really!
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We’ve mentioned stocks, but not discussed the stock screen yet, so lets
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get to it now. Hit :kbd:`z` and you’ll see this screen:
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.. image:: images/dftutorial9908.png
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.. image:: images/07-stocks.png
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:align: center
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Lets go over what you’re seeing here:
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@ -108,8 +111,8 @@ Lets go over what you’re seeing here:
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* Across the top are sub menu options. You can scroll through them
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using the arrow keys (:kbd:`←` and :kbd:`→`) and then hit :kbd:`Enter`
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to learn more.
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* There’s a description of your wealth on the left. We don’t know yet
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as we need a noble with skillz.
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* There’s a description of your wealth on the left. We can get more
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accurate details with a skilled bookeeper.
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* There are food store stats, but those question marks indicate we
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really aren’t that sure how much food or drink we’ve got. The
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bookkeeper should turn these figures accurate fairly soon.
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@ -117,7 +120,7 @@ Lets go over what you’re seeing here:
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With :guilabel:`Animals` selected, hit enter. You can see all the animals in
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your fortress on the following screen. This is also the screen you can set
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animals to be butchered on mass. If you set a few to be butchered a
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animals to be butchered en mass. If you set a few to be butchered a
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dwarf with :guilabel:`small animal dissection` and :guilabel:`butchery`
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skills enabled will
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run off and start grabbing those animals and chopping them up in the
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@ -153,8 +156,7 @@ Good work! Now back out of that menu and chose stone. In the stone menu
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you see (in red) all the stones your dwarves are forbidden to build
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with/use and in green, all the ones they are allowed to use. Scroll
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through with the arrows and hit enter over every stone that does not
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have a use description appear on the right. The only exception may be
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bauxite due to its special magma-proof qualities.
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have a use description appear on the right.
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The reason you are doing this is so that the dwarves have much more
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choice in the stone they will use to make doors, walls, etc etc. This
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@ -186,6 +188,25 @@ The last menu :guilabel:`Justice` doesn’t come in to play until we have more
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nobles who will start wanting to throw dwarves into jail if they ignore
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their mandates. Worry about that latter!
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A bedroom fit for a King!
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=========================
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Remember that sweet suite the king wanted? If you didn't decide it was
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a royal pain, here's an example of what you might build:
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.. image:: images/07-royal-rooms.png
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:align: center
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* Four large rooms, smoothed and engraved on the walls and floor
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* Plenty of valuable furniture
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* One bedroom, one office, one private dining room, and one tomb
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.. image:: images/07-king2.png
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:align: center
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He's still not happy of course, but it's something. At this point
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you can continue piling on the valuables, or arrange an...
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:wiki:`unfortunate accident <Unfortunate_accident>`.
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Homework time!
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==============
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You’ve got a tricky job to do now, ok, not so tricky really. I want you
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@ -194,5 +215,5 @@ the below levels. Try and cover much of the map with your grid of
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tunnels. We’re looking for three things: metal ore, gems, and magma. You
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may want to assign another dwarf or two to mining duty, and to make a
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few more picks as well (at the metalsmith’s forge, under :guilabel:`weapons`).
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We’ll see what this map is like when we return in chapter 10!
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We’ll see what this map is like when we return!
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